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d746a96d55
Use identifier instead of enum inside callbacks. It is better and more expandable solution.
56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
/*
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* mock_spells_Spell.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/spells/Spell.h>
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#include "GameConstants.h"
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namespace spells
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{
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class SpellMock : public Spell
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{
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public:
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MOCK_CONST_METHOD0(getNameTranslated, std::string ());
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MOCK_CONST_METHOD0(getNameTextID, std::string ());
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MOCK_CONST_METHOD1(getDescriptionTextID, std::string (int32_t));
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MOCK_CONST_METHOD1(getDescriptionTranslated, std::string (int32_t));
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MOCK_CONST_METHOD1(calculateDamage, int64_t(const Caster *));
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MOCK_CONST_METHOD0(getIndex, int32_t());
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MOCK_CONST_METHOD0(getIconIndex, int32_t());
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MOCK_CONST_METHOD0(getJsonKey, std::string ());
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MOCK_CONST_METHOD0(getName, const std::string &());
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MOCK_CONST_METHOD0(getId, SpellID());
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MOCK_CONST_METHOD0(getLevel, int32_t());
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MOCK_CONST_METHOD1(getCost, int32_t(const int32_t));
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MOCK_CONST_METHOD0(getBasePower, int32_t());
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MOCK_CONST_METHOD1(getLevelPower, int32_t(const int32_t));
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MOCK_CONST_METHOD1(getLevelDescription, const std::string &(const int32_t));
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MOCK_CONST_METHOD0(getPositiveness, boost::logic::tribool());
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MOCK_CONST_METHOD0(isAdventure, bool());
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MOCK_CONST_METHOD0(isCombat, bool());
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MOCK_CONST_METHOD0(isCreatureAbility, bool());
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MOCK_CONST_METHOD0(isPositive, bool());
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MOCK_CONST_METHOD0(isNegative, bool());
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MOCK_CONST_METHOD0(isNeutral, bool());
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MOCK_CONST_METHOD0(isDamage, bool());
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MOCK_CONST_METHOD0(isOffensive, bool());
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MOCK_CONST_METHOD0(isSpecial, bool());
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MOCK_CONST_METHOD0(isMagical, bool());
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MOCK_CONST_METHOD1(hasSchool, bool(SpellSchool));
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MOCK_CONST_METHOD1(forEachSchool, void(const SchoolCallback &));
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MOCK_CONST_METHOD0(getCastSound, const std::string &());
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MOCK_CONST_METHOD1(registerIcons, void(const IconRegistar &));
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};
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}
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