mirror of
https://github.com/vcmi/vcmi.git
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324 lines
8.6 KiB
C++
324 lines
8.6 KiB
C++
/*
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* CInfoBar.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CInfoBar.h"
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#include "CAdvMapInt.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/MiscWidgets.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../../CCallback.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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CInfoBar::CVisibleInfo::CVisibleInfo()
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: CIntObject(0, Point(8, 12))
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{
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}
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void CInfoBar::CVisibleInfo::show(SDL_Surface * to)
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{
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CIntObject::show(to);
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for(auto object : forceRefresh)
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object->showAll(to);
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}
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CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
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{
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}
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CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>("ADSTATHR");
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heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
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}
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CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>("ADSTATCS");
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townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
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}
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CInfoBar::VisibleDateInfo::VisibleDateInfo()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
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std::string labelText;
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if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
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labelText = CGI->generaltexth->allTexts[63] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK));
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else
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labelText = CGI->generaltexth->allTexts[64] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
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label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
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forceRefresh.push_back(label);
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}
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std::string CInfoBar::VisibleDateInfo::getNewDayName()
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{
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if(LOCPLINT->cb->getDate(Date::DAY) == 1)
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return "NEWDAY";
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if(LOCPLINT->cb->getDate(Date::DAY) != 1)
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return "NEWDAY";
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switch(LOCPLINT->cb->getDate(Date::WEEK))
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{
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case 1:
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return "NEWWEEK1";
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case 2:
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return "NEWWEEK2";
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case 3:
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return "NEWWEEK3";
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case 4:
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return "NEWWEEK4";
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default:
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return "";
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}
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}
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CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>("ADSTATNX");
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banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
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sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND", 0, 100); // H3 uses around 100 ms per frame
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glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
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}
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CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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//get amount of halls of each level
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std::vector<int> halls(4, 0);
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for(auto town : LOCPLINT->towns)
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{
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int hallLevel = town->hallLevel();
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//negative value means no village hall, unlikely but possible
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if(hallLevel >= 0)
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halls.at(hallLevel)++;
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}
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std::vector<PlayerColor> allies, enemies;
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//generate list of allies and enemies
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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{
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if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
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{
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if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
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allies.push_back(PlayerColor(i));
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else
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enemies.push_back(PlayerColor(i));
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}
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}
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//generate widgets
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background = std::make_shared<CPicture>("ADSTATIN");
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allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
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enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
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int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
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for(PlayerColor & player : allies)
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{
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auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
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posx += image->pos.w;
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flags.push_back(image);
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}
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posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
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for(PlayerColor & player : enemies)
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{
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auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
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posx += image->pos.w;
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flags.push_back(image);
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}
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for(size_t i=0; i<halls.size(); i++)
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{
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hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
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if(halls[i])
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hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(halls[i])));
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}
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}
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CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const Component & compToDisplay, std::string message)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>("ADSTATOT", 1, 0);
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comp = std::make_shared<CComponent>(compToDisplay);
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comp->moveTo(Point(pos.x+47, pos.y+50));
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text = std::make_shared<CTextBox>(message, Rect(10, 4, 160, 50), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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}
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void CInfoBar::playNewDaySound()
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{
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if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
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CCS->soundh->playSound(soundBase::newDay);
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else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
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CCS->soundh->playSound(soundBase::newWeek);
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else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
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CCS->soundh->playSound(soundBase::newMonth);
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else
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CCS->soundh->playSound(soundBase::newDay);
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}
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void CInfoBar::reset()
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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state = EMPTY;
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visibleInfo = std::make_shared<EmptyVisibleInfo>();
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}
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void CInfoBar::showSelection()
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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if(adventureInt->selection)
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{
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if(auto hero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
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{
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showHeroSelection(hero);
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return;
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}
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else if(auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection))
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{
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showTownSelection(town);
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return;
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}
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}
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showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
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}
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void CInfoBar::tick()
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{
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removeUsedEvents(TIME);
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if(GH.topInt() == adventureInt)
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showSelection();
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}
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void CInfoBar::clickLeft(tribool down, bool previousState)
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{
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if(down)
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{
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if(state == HERO || state == TOWN)
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showGameStatus();
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else if(state == GAME)
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showDate();
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else
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showSelection();
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}
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}
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void CInfoBar::clickRight(tribool down, bool previousState)
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{
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adventureInt->handleRightClick(CGI->generaltexth->allTexts[109], down);
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}
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void CInfoBar::hover(bool on)
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{
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if(on)
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GH.statusbar->write(CGI->generaltexth->zelp[292].first);
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else
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GH.statusbar->clear();
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}
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CInfoBar::CInfoBar(const Rect & position)
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: CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
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state(EMPTY)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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pos.w = position.w;
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pos.h = position.h;
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reset();
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}
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void CInfoBar::showDate()
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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playNewDaySound();
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state = DATE;
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visibleInfo = std::make_shared<VisibleDateInfo>();
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setTimer(3000); // confirmed to match H3
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redraw();
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}
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void CInfoBar::showComponent(const Component & comp, std::string message)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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state = COMPONENT;
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visibleInfo = std::make_shared<VisibleComponentInfo>(comp, message);
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setTimer(3000);
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redraw();
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}
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void CInfoBar::startEnemyTurn(PlayerColor color)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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state = AITURN;
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visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
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redraw();
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}
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void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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if(!hero)
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{
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reset();
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}
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else
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{
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state = HERO;
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visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
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}
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redraw();
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}
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void CInfoBar::showTownSelection(const CGTownInstance * town)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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if(!town)
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{
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reset();
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}
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else
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{
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state = TOWN;
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visibleInfo = std::make_shared<VisibleTownInfo>(town);
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}
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redraw();
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}
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void CInfoBar::showGameStatus()
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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state = GAME;
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visibleInfo = std::make_shared<VisibleGameStatusInfo>();
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setTimer(3000);
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redraw();
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}
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