.. |
effects
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
AdventureSpellMechanics.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
AdventureSpellMechanics.h
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Moved town portal logic to mechanics class
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2017-07-03 21:43:04 +03:00 |
BattleSpellMechanics.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
BattleSpellMechanics.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CSpellHandler.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CSpellHandler.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
ISpellMechanics.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
ISpellMechanics.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
Magic.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
Problem.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
Problem.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
SpellMechanics.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
TargetCondition.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
TargetCondition.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
ViewSpellInt.cpp
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Fixed http://bugs.vcmi.eu/view.php?id=2521
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2016-09-28 07:58:15 +03:00 |
ViewSpellInt.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |