mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
644 lines
14 KiB
C++
644 lines
14 KiB
C++
/*
|
|
* EntityIdentifiers.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
#ifndef VCMI_NO_EXTRA_VERSION
|
|
#include "../Version.h"
|
|
#endif
|
|
#include <vcmi/Artifact.h>
|
|
#include <vcmi/ArtifactService.h>
|
|
#include <vcmi/Faction.h>
|
|
#include <vcmi/FactionService.h>
|
|
#include <vcmi/HeroType.h>
|
|
#include <vcmi/HeroTypeService.h>
|
|
#include <vcmi/HeroClass.h>
|
|
#include <vcmi/HeroClassService.h>
|
|
#include <vcmi/Services.h>
|
|
|
|
#include <vcmi/spells/Spell.h>
|
|
#include <vcmi/spells/Service.h>
|
|
|
|
#include "modding/IdentifierStorage.h"
|
|
#include "modding/ModScope.h"
|
|
#include "VCMI_Lib.h"
|
|
#include "CHeroHandler.h"
|
|
#include "CArtHandler.h"//todo: remove
|
|
#include "CCreatureHandler.h"//todo: remove
|
|
#include "spells/CSpellHandler.h" //todo: remove
|
|
#include "CSkillHandler.h"//todo: remove
|
|
#include "mapObjectConstructors/AObjectTypeHandler.h"
|
|
#include "constants/StringConstants.h"
|
|
#include "CGeneralTextHandler.h"
|
|
#include "TerrainHandler.h" //TODO: remove
|
|
#include "RiverHandler.h"
|
|
#include "RoadHandler.h"
|
|
#include "BattleFieldHandler.h"
|
|
#include "ObstacleHandler.h"
|
|
#include "CTownHandler.h"
|
|
#include "mapObjectConstructors/CObjectClassesHandler.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
const CampaignScenarioID CampaignScenarioID::NONE(-1);
|
|
const BattleID BattleID::NONE(-1);
|
|
const QueryID QueryID::NONE(-1);
|
|
const QueryID QueryID::CLIENT(-2);
|
|
const HeroTypeID HeroTypeID::NONE(-1);
|
|
const HeroTypeID HeroTypeID::RANDOM(-2);
|
|
const HeroTypeID HeroTypeID::GEM(27);
|
|
const HeroTypeID HeroTypeID::SOLMYR(45);
|
|
|
|
const ObjectInstanceID ObjectInstanceID::NONE(-1);
|
|
|
|
const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
|
|
const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
|
|
const SlotID SlotID::WAR_MACHINES_SLOT(-4);
|
|
const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
|
|
|
|
const PlayerColor PlayerColor::SPECTATOR(-4);
|
|
const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
|
|
const PlayerColor PlayerColor::UNFLAGGABLE(-2);
|
|
const PlayerColor PlayerColor::NEUTRAL(-1);
|
|
const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
|
|
const TeamID TeamID::NO_TEAM(-1);
|
|
|
|
const SpellSchool SpellSchool::ANY(-1);
|
|
const SpellSchool SpellSchool::AIR(0);
|
|
const SpellSchool SpellSchool::FIRE(1);
|
|
const SpellSchool SpellSchool::WATER(2);
|
|
const SpellSchool SpellSchool::EARTH(3);
|
|
|
|
const FactionID FactionID::NONE(-2);
|
|
const FactionID FactionID::DEFAULT(-1);
|
|
const FactionID FactionID::RANDOM(-1);
|
|
const FactionID FactionID::ANY(-1);
|
|
const FactionID FactionID::CASTLE(0);
|
|
const FactionID FactionID::RAMPART(1);
|
|
const FactionID FactionID::TOWER(2);
|
|
const FactionID FactionID::INFERNO(3);
|
|
const FactionID FactionID::NECROPOLIS(4);
|
|
const FactionID FactionID::DUNGEON(5);
|
|
const FactionID FactionID::STRONGHOLD(6);
|
|
const FactionID FactionID::FORTRESS(7);
|
|
const FactionID FactionID::CONFLUX(8);
|
|
const FactionID FactionID::NEUTRAL(9);
|
|
|
|
const PrimarySkill PrimarySkill::NONE(-1);
|
|
const PrimarySkill PrimarySkill::ATTACK(0);
|
|
const PrimarySkill PrimarySkill::DEFENSE(1);
|
|
const PrimarySkill PrimarySkill::SPELL_POWER(2);
|
|
const PrimarySkill PrimarySkill::KNOWLEDGE(3);
|
|
const PrimarySkill PrimarySkill::BEGIN(0);
|
|
const PrimarySkill PrimarySkill::END(4);
|
|
const PrimarySkill PrimarySkill::EXPERIENCE(4);
|
|
|
|
const BoatId BoatId::NONE(-1);
|
|
const BoatId BoatId::NECROPOLIS(0);
|
|
const BoatId BoatId::CASTLE(1);
|
|
const BoatId BoatId::FORTRESS(2);
|
|
|
|
const RiverId RiverId::NO_RIVER(0);
|
|
const RiverId RiverId::WATER_RIVER(1);
|
|
const RiverId RiverId::ICY_RIVER(2);
|
|
const RiverId RiverId::MUD_RIVER(3);
|
|
const RiverId RiverId::LAVA_RIVER(4);
|
|
|
|
const RoadId RoadId::NO_ROAD(0);
|
|
const RoadId RoadId::DIRT_ROAD(1);
|
|
const RoadId RoadId::GRAVEL_ROAD(2);
|
|
const RoadId RoadId::COBBLESTONE_ROAD(3);
|
|
|
|
namespace GameConstants
|
|
{
|
|
#ifdef VCMI_NO_EXTRA_VERSION
|
|
const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
|
|
#else
|
|
const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
|
|
#endif
|
|
}
|
|
|
|
int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
|
|
{
|
|
if (identifier.empty())
|
|
return -1;
|
|
|
|
auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
|
|
|
|
if (rawId)
|
|
return rawId.value();
|
|
throw IdentifierResolutionException(identifier);
|
|
}
|
|
|
|
si32 HeroClassID::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier("heroClass", identifier);
|
|
}
|
|
|
|
std::string HeroClassID::encode(const si32 index)
|
|
{
|
|
if (index == -1)
|
|
return "";
|
|
return VLC->heroClasses()->getByIndex(index)->getJsonKey();
|
|
}
|
|
|
|
std::string HeroClassID::entityType()
|
|
{
|
|
return "heroClass";
|
|
}
|
|
|
|
const CHeroClass * HeroClassID::toHeroClass() const
|
|
{
|
|
return dynamic_cast<const CHeroClass*>(toEntity(VLC));
|
|
}
|
|
|
|
const HeroClass * HeroClassID::toEntity(const Services * services) const
|
|
{
|
|
return services->heroClasses()->getByIndex(num);
|
|
}
|
|
|
|
si32 ObjectInstanceID::decode(const std::string & identifier)
|
|
{
|
|
return std::stoi(identifier);
|
|
}
|
|
|
|
std::string ObjectInstanceID::encode(const si32 index)
|
|
{
|
|
return std::to_string(index);
|
|
}
|
|
|
|
si32 CampaignScenarioID::decode(const std::string & identifier)
|
|
{
|
|
return std::stoi(identifier);
|
|
}
|
|
|
|
std::string CampaignScenarioID::encode(const si32 index)
|
|
{
|
|
return std::to_string(index);
|
|
}
|
|
|
|
std::string MapObjectID::encode(int32_t index)
|
|
{
|
|
if (index == -1)
|
|
return "";
|
|
return VLC->objtypeh->getJsonKey(MapObjectID(index));
|
|
}
|
|
|
|
si32 MapObjectID::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier("object", identifier);
|
|
}
|
|
|
|
std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
|
|
{
|
|
if (index == -1)
|
|
return "";
|
|
|
|
if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
|
|
return HeroTypeID::encode(index);
|
|
|
|
if (primaryID == Obj::SPELL_SCROLL)
|
|
return SpellID::encode(index);
|
|
|
|
return VLC->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
|
|
}
|
|
|
|
si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
|
|
{
|
|
if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
|
|
return HeroTypeID::decode(identifier);
|
|
|
|
if (primaryID == Obj::SPELL_SCROLL)
|
|
return SpellID::decode(identifier);
|
|
|
|
return resolveIdentifier(VLC->objtypeh->getJsonKey(primaryID), identifier);
|
|
}
|
|
|
|
std::string BoatId::encode(int32_t index)
|
|
{
|
|
if (index == -1)
|
|
return "";
|
|
return VLC->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
|
|
}
|
|
|
|
si32 BoatId::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier("core:boat", identifier);
|
|
}
|
|
|
|
si32 HeroTypeID::decode(const std::string & identifier)
|
|
{
|
|
if (identifier == "random")
|
|
return -2;
|
|
return resolveIdentifier("hero", identifier);
|
|
}
|
|
|
|
std::string HeroTypeID::encode(const si32 index)
|
|
{
|
|
if (index == -1)
|
|
return "";
|
|
if (index == -2)
|
|
return "random";
|
|
return VLC->heroTypes()->getByIndex(index)->getJsonKey();
|
|
}
|
|
|
|
std::string HeroTypeID::entityType()
|
|
{
|
|
return "hero";
|
|
}
|
|
|
|
const CArtifact * ArtifactIDBase::toArtifact() const
|
|
{
|
|
return dynamic_cast<const CArtifact*>(toEntity(VLC));
|
|
}
|
|
|
|
const Artifact * ArtifactIDBase::toEntity(const Services * services) const
|
|
{
|
|
return services->artifacts()->getByIndex(num);
|
|
}
|
|
|
|
si32 ArtifactID::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier("artifact", identifier);
|
|
}
|
|
|
|
std::string ArtifactID::encode(const si32 index)
|
|
{
|
|
if (index == -1)
|
|
return "";
|
|
return VLC->artifacts()->getByIndex(index)->getJsonKey();
|
|
}
|
|
|
|
std::string ArtifactID::entityType()
|
|
{
|
|
return "artifact";
|
|
}
|
|
|
|
si32 SecondarySkill::decode(const std::string& identifier)
|
|
{
|
|
return resolveIdentifier("secondarySkill", identifier);
|
|
}
|
|
|
|
std::string SecondarySkill::encode(const si32 index)
|
|
{
|
|
if (index == -1)
|
|
return "";
|
|
return VLC->skills()->getById(SecondarySkill(index))->getJsonKey();
|
|
}
|
|
|
|
const CSkill * SecondarySkill::toSkill() const
|
|
{
|
|
return dynamic_cast<const CSkill *>(toEntity(VLC));
|
|
}
|
|
|
|
const Skill * SecondarySkill::toEntity(const Services * services) const
|
|
{
|
|
return services->skills()->getByIndex(num);
|
|
}
|
|
|
|
const CCreature * CreatureIDBase::toCreature() const
|
|
{
|
|
return dynamic_cast<const CCreature *>(toEntity(VLC));
|
|
}
|
|
|
|
const Creature * CreatureIDBase::toEntity(const Services * services) const
|
|
{
|
|
return toEntity(services->creatures());
|
|
}
|
|
|
|
const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
|
|
{
|
|
return creatures->getByIndex(num);
|
|
}
|
|
|
|
si32 CreatureID::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier("creature", identifier);
|
|
}
|
|
|
|
std::string CreatureID::encode(const si32 index)
|
|
{
|
|
if (index == -1)
|
|
return "";
|
|
return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
|
|
}
|
|
|
|
std::string CreatureID::entityType()
|
|
{
|
|
return "creature";
|
|
}
|
|
|
|
const CSpell * SpellIDBase::toSpell() const
|
|
{
|
|
return dynamic_cast<const CSpell*>(toEntity(VLC));
|
|
}
|
|
|
|
const spells::Spell * SpellIDBase::toEntity(const Services * services) const
|
|
{
|
|
return toEntity(services->spells());
|
|
}
|
|
|
|
const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
|
|
{
|
|
return service->getByIndex(num);
|
|
}
|
|
|
|
const CHero * HeroTypeID::toHeroType() const
|
|
{
|
|
return dynamic_cast<const CHero*>(toEntity(VLC));
|
|
}
|
|
|
|
const HeroType * HeroTypeID::toEntity(const Services * services) const
|
|
{
|
|
return services->heroTypes()->getByIndex(num);
|
|
}
|
|
|
|
si32 SpellID::decode(const std::string & identifier)
|
|
{
|
|
if (identifier == "preset")
|
|
return SpellID::PRESET;
|
|
if (identifier == "spellbook_preset")
|
|
return SpellID::SPELLBOOK_PRESET;
|
|
return resolveIdentifier("spell", identifier);
|
|
}
|
|
|
|
std::string SpellID::encode(const si32 index)
|
|
{
|
|
if (index == -1)
|
|
return "";
|
|
if (index == SpellID::PRESET)
|
|
return "preset";
|
|
if (index == SpellID::SPELLBOOK_PRESET)
|
|
return "spellbook_preset";
|
|
return VLC->spells()->getByIndex(index)->getJsonKey();
|
|
}
|
|
|
|
si32 BattleField::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier("battlefield", identifier);
|
|
}
|
|
|
|
std::string BattleField::encode(const si32 index)
|
|
{
|
|
return VLC->battlefields()->getByIndex(index)->getJsonKey();
|
|
}
|
|
|
|
std::string SpellID::entityType()
|
|
{
|
|
return "spell";
|
|
}
|
|
|
|
bool PlayerColor::isValidPlayer() const
|
|
{
|
|
return num >= 0 && num < PLAYER_LIMIT_I;
|
|
}
|
|
|
|
bool PlayerColor::isSpectator() const
|
|
{
|
|
return num == SPECTATOR.num;
|
|
}
|
|
|
|
std::string PlayerColor::toString() const
|
|
{
|
|
return encode(num);
|
|
}
|
|
|
|
si32 PlayerColor::decode(const std::string & identifier)
|
|
{
|
|
return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
|
|
}
|
|
|
|
std::string PlayerColor::encode(const si32 index)
|
|
{
|
|
if (index == -1)
|
|
return "neutral";
|
|
|
|
if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
|
|
{
|
|
assert(0);
|
|
return "invalid";
|
|
}
|
|
|
|
return GameConstants::PLAYER_COLOR_NAMES[index];
|
|
}
|
|
|
|
std::string PlayerColor::entityType()
|
|
{
|
|
return "playerColor";
|
|
}
|
|
|
|
si32 PrimarySkill::decode(const std::string& identifier)
|
|
{
|
|
return resolveIdentifier(entityType(), identifier);
|
|
}
|
|
|
|
std::string PrimarySkill::encode(const si32 index)
|
|
{
|
|
return NPrimarySkill::names[index];
|
|
}
|
|
|
|
std::string PrimarySkill::entityType()
|
|
{
|
|
return "primarySkill";
|
|
}
|
|
|
|
si32 FactionID::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier(entityType(), identifier);
|
|
}
|
|
|
|
std::string FactionID::encode(const si32 index)
|
|
{
|
|
if (index == -1)
|
|
return "";
|
|
return VLC->factions()->getByIndex(index)->getJsonKey();
|
|
}
|
|
|
|
std::string FactionID::entityType()
|
|
{
|
|
return "faction";
|
|
}
|
|
|
|
const CFaction * FactionID::toFaction() const
|
|
{
|
|
return dynamic_cast<const CFaction*>(toEntity(VLC));
|
|
}
|
|
|
|
const Faction * FactionID::toEntity(const Services * service) const
|
|
{
|
|
return service->factions()->getByIndex(num);
|
|
}
|
|
|
|
si32 TerrainId::decode(const std::string & identifier)
|
|
{
|
|
if (identifier == "native")
|
|
return TerrainId::NATIVE_TERRAIN;
|
|
|
|
return resolveIdentifier(entityType(), identifier);
|
|
}
|
|
|
|
std::string TerrainId::encode(const si32 index)
|
|
{
|
|
if (index == TerrainId::NONE)
|
|
return "";
|
|
if (index == TerrainId::NATIVE_TERRAIN)
|
|
return "native";
|
|
return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
|
|
}
|
|
|
|
std::string TerrainId::entityType()
|
|
{
|
|
return "terrain";
|
|
}
|
|
|
|
si32 RoadId::decode(const std::string & identifier)
|
|
{
|
|
if (identifier.empty())
|
|
return RoadId::NO_ROAD.getNum();
|
|
|
|
return resolveIdentifier(entityType(), identifier);
|
|
}
|
|
|
|
std::string RoadId::encode(const si32 index)
|
|
{
|
|
if (index == RoadId::NO_ROAD.getNum())
|
|
return "";
|
|
return VLC->roadTypeHandler->getByIndex(index)->getJsonKey();
|
|
}
|
|
|
|
std::string RoadId::entityType()
|
|
{
|
|
return "road";
|
|
}
|
|
|
|
si32 RiverId::decode(const std::string & identifier)
|
|
{
|
|
if (identifier.empty())
|
|
return RiverId::NO_RIVER.getNum();
|
|
|
|
return resolveIdentifier(entityType(), identifier);
|
|
}
|
|
|
|
std::string RiverId::encode(const si32 index)
|
|
{
|
|
if (index == RiverId::NO_RIVER.getNum())
|
|
return "";
|
|
return VLC->riverTypeHandler->getByIndex(index)->getJsonKey();
|
|
}
|
|
|
|
std::string RiverId::entityType()
|
|
{
|
|
return "river";
|
|
}
|
|
|
|
const TerrainType * TerrainId::toEntity(const Services * service) const
|
|
{
|
|
return VLC->terrainTypeHandler->getByIndex(num);
|
|
}
|
|
|
|
const RoadType * RoadId::toEntity(const Services * service) const
|
|
{
|
|
return VLC->roadTypeHandler->getByIndex(num);
|
|
}
|
|
|
|
const RiverType * RiverId::toEntity(const Services * service) const
|
|
{
|
|
return VLC->riverTypeHandler->getByIndex(num);
|
|
}
|
|
|
|
const BattleField BattleField::NONE;
|
|
|
|
const BattleFieldInfo * BattleField::getInfo() const
|
|
{
|
|
return VLC->battlefields()->getById(*this);
|
|
}
|
|
|
|
const ObstacleInfo * Obstacle::getInfo() const
|
|
{
|
|
return VLC->obstacles()->getById(*this);
|
|
}
|
|
|
|
si32 SpellSchool::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier(entityType(), identifier);
|
|
}
|
|
|
|
std::string SpellSchool::encode(const si32 index)
|
|
{
|
|
if (index == ANY.getNum())
|
|
return "any";
|
|
|
|
return SpellConfig::SCHOOL[index].jsonName;
|
|
}
|
|
|
|
std::string SpellSchool::entityType()
|
|
{
|
|
return "spellSchool";
|
|
}
|
|
|
|
si32 GameResID::decode(const std::string & identifier)
|
|
{
|
|
return resolveIdentifier(entityType(), identifier);
|
|
}
|
|
|
|
std::string GameResID::encode(const si32 index)
|
|
{
|
|
return GameConstants::RESOURCE_NAMES[index];
|
|
}
|
|
|
|
si32 BuildingTypeUniqueID::decode(const std::string & identifier)
|
|
{
|
|
assert(0); //TODO
|
|
return -1;
|
|
}
|
|
|
|
std::string BuildingTypeUniqueID::encode(const si32 index)
|
|
{
|
|
assert(0); // TODO
|
|
return "";
|
|
}
|
|
|
|
std::string GameResID::entityType()
|
|
{
|
|
return "resource";
|
|
}
|
|
|
|
const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
|
|
{
|
|
static const std::array allResources = {
|
|
GameResID(WOOD),
|
|
GameResID(MERCURY),
|
|
GameResID(ORE),
|
|
GameResID(SULFUR),
|
|
GameResID(CRYSTAL),
|
|
GameResID(GEMS),
|
|
GameResID(GOLD)
|
|
};
|
|
|
|
return allResources;
|
|
}
|
|
|
|
std::string SecondarySkill::entityType()
|
|
{
|
|
return "secondarySkill";
|
|
}
|
|
|
|
std::string BuildingID::encode(int32_t index)
|
|
{
|
|
return std::to_string(index);
|
|
}
|
|
|
|
si32 BuildingID::decode(const std::string & identifier)
|
|
{
|
|
return std::stoi(identifier);
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|