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60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
/*
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* lobbyroomrequest_moc.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "lobbyroomrequest_moc.h"
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#include "ui_lobbyroomrequest_moc.h"
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LobbyRoomRequest::LobbyRoomRequest(SocketLobby & socket, const QString & room, const QMap<QString, QString> & mods, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::LobbyRoomRequest),
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socketLobby(socket),
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mods(mods)
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{
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ui->setupUi(this);
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ui->nameEdit->setText(room);
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if(!room.isEmpty())
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{
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ui->nameEdit->setReadOnly(true);
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ui->totalPlayers->setEnabled(false);
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}
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show();
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}
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void LobbyRoomRequest::changeEvent(QEvent *event)
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{
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if (event->type() == QEvent::LanguageChange)
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{
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ui->retranslateUi(this);
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}
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QDialog::changeEvent(event);
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}
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LobbyRoomRequest::~LobbyRoomRequest()
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{
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delete ui;
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}
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void LobbyRoomRequest::on_buttonBox_accepted()
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{
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if(ui->nameEdit->isReadOnly())
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{
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socketLobby.requestJoinSession(ui->nameEdit->text(), ui->passwordEdit->text(), mods);
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}
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else
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{
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if(!ui->nameEdit->text().isEmpty())
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{
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int totalPlayers = ui->totalPlayers->currentIndex() + 2; //where 2 is a minimum amount of players
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socketLobby.requestNewSession(ui->nameEdit->text(), totalPlayers, ui->passwordEdit->text(), mods);
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}
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}
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}
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