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https://github.com/vcmi/vcmi.git
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`grep -nr "virtual " | grep -v googletest | grep " override" | grep -v overriden > ../redundant_virtual.txt`
```python
import os
with open("../redundant_virtual.txt") as f:
for line in f:
print()
line: str = line.strip()
print(line)
tmp = line.split(":",2)
file = tmp[0].strip()
code = tmp[-1].strip()
print(file)
print(code)
new_code = code.replace("virtual ", "", 1)
# https://superuser.com/a/802490/578501
command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
os.system(command)
```
37 lines
805 B
C++
37 lines
805 B
C++
/*
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* ArmyUpgrade.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../Goals/CGoal.h"
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#include "../Pathfinding/AINodeStorage.h"
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#include "../Analyzers/ArmyManager.h"
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#include "../Analyzers/DangerHitMapAnalyzer.h"
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namespace NKAI
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{
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namespace Goals
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{
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class DLL_EXPORT StayAtTown : public ElementarGoal<StayAtTown>
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{
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private:
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float movementWasted;
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public:
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StayAtTown(const CGTownInstance * town, AIPath & path);
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bool operator==(const StayAtTown & other) const override;
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std::string toString() const override;
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void accept(AIGateway * ai) override;
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float getMovementWasted() const { return movementWasted; }
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};
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}
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}
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