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vcmi/client/Graphics.cpp
mateuszb 489bd1e4f2 * various obstacles fixes
* better support for battle backgrounds
2009-02-10 14:21:51 +00:00

533 lines
17 KiB
C++

#include "../stdafx.h"
#include "Graphics.h"
#include "../hch/CDefHandler.h"
#include "../hch/CObjectHandler.h"
#include "../SDL_Extensions.h"
#include <boost/assign/std/vector.hpp>
#include <sstream>
#include <iomanip>
#include <boost/thread.hpp>
#include <boost/function.hpp>
#include <boost/bind.hpp>
#include <boost/assign/std/vector.hpp>
#include "../CThreadHelper.h"
#include "../CGameInfo.h"
#include "../hch/CLodHandler.h"
using namespace boost::assign;
using namespace CSDL_Ext;
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
Graphics * graphics = NULL;
SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
{
char buf[10];
for (int i=from;i<to;i++)
{
SDL_itoa(curh->getPrimSkillLevel(i),buf,10);
printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
}
return ret;
}
SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
{
char buf[10];
blueToPlayersAdv(hInfo,curh->tempOwner);
SDL_Surface * ret = SDL_DisplayFormat(hInfo);
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
printAt(curh->name,75,15,GEOR13,zwykly,ret);
drawPrimarySkill(curh, ret);
for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
{
blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
SDL_itoa((*i).second.second,buf,10);
printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
}
blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
SDL_itoa(curh->mana,buf,10);
printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
return ret;
}
SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
{
char buf[10];
blueToPlayersAdv(tInfo,curh->tempOwner);
SDL_Surface * ret = SDL_DisplayFormat(tInfo);
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
printAt(curh->name,75,15,GEOR13,zwykly,ret);
int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
blitAt(forts->ourImages[pom].bitmap,115,42,ret);
if((pom=curh->hallLevel())>=0)
blitAt(halls->ourImages[pom].bitmap,77,42,ret);
SDL_itoa(curh->dailyIncome(),buf,10);
printAtMiddle(buf,167,70,GEORM,zwykly,ret);
for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
{
if(!i->second.second)
continue;
blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
SDL_itoa((*i).second.second,buf,10);
printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
}
//blit town icon
pom = curh->subID*2;
if (!curh->hasFort())
pom += F_NUMBER*2;
if(curh->builded >= MAX_BUILDING_PER_TURN)
pom++;
if(curh->garrisonHero)
blitAt(graphics->heroInGarrison,158,87,ret);
blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
return ret;
}
void Graphics::loadPaletteAndColors()
{
std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
playerColorPalette = new SDL_Color[256];
neutralColor = new SDL_Color;
playerColors = new SDL_Color[PLAYER_LIMIT];
int startPoint = 24; //beginning byte; used to read
for(int i=0; i<256; ++i)
{
SDL_Color col;
col.r = pals[startPoint++];
col.g = pals[startPoint++];
col.b = pals[startPoint++];
col.unused = pals[startPoint++];
playerColorPalette[i] = col;
}
//colors initialization
int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
for(int i=0;i<8;i++)
{
playerColors[i].r = kolory[i].x;
playerColors[i].g = kolory[i].y;
playerColors[i].b = kolory[i].z;
playerColors[i].unused = 0;
}
neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
std::ifstream bback("config/mageBg.txt");
while(!bback.eof())
{
bback >> pals;
guildBgs.push_back(pals);
}
bback.close();
}
void Graphics::initializeBattleGraphics()
{
std::ifstream bback("config/battleBack.txt");
battleBacks.resize(26);
for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
{
int am;
bback>>am;
battleBacks[i].resize(am);
for(int f=0; f<am; ++f)
{
bback>>battleBacks[i][f];
}
}
//initializing battle hero animation
std::ifstream bher("config/battleHeroes.txt");
int numberofh;
bher>>numberofh;
battleHeroes.resize(numberofh);
for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
{
bher>>battleHeroes[i];
}
//initialization of AC->def name mapping
std::ifstream acd;
acd.open("config/AC_desc.txt", std::ios::binary);
if(!acd.is_open())
{
tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
}
else
{
std::string buf;
acd>>buf;
int ACid, numberOfDefs;
while(true)
{
std::vector< std::string > toAdd;
acd>>ACid;
if(ACid == -1)
break;
acd>>numberOfDefs;
for(int g=0; g<numberOfDefs; ++g)
{
acd>>buf;
toAdd.push_back(buf);
}
battleACToDef[ACid] = toAdd;
}
}
spellEffectsPics = CDefHandler::giveDef("SpellInt.def");
}
Graphics::Graphics()
{
slotsPos.push_back(std::pair<int,int>(44,82));
slotsPos.push_back(std::pair<int,int>(80,82));
slotsPos.push_back(std::pair<int,int>(116,82));
slotsPos.push_back(std::pair<int,int>(26,131));
slotsPos.push_back(std::pair<int,int>(62,131));
slotsPos.push_back(std::pair<int,int>(98,131));
slotsPos.push_back(std::pair<int,int>(134,131));
CDefHandler *smi, *smi2;
std::vector<Task> tasks; //preparing list of graphics to load
tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
tasks += boost::bind(&Graphics::loadHeroFlags,this);
tasks += boost::bind(&Graphics::loadHeroPortraits,this);
tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
tasks += GET_DEF(pskillsb,"PSKILL.DEF");
tasks += GET_DEF(pskillsm,"PSKIL42.DEF");
tasks += GET_DEF(resources,"RESOUR82.DEF");
tasks += GET_DEF(un44,"UN44.DEF");
tasks += GET_DEF(smallIcons,"ITPA.DEF");
tasks += GET_DEF(resources32,"RESOURCE.DEF");
tasks += GET_DEF(smi,"CPRSMALL.DEF");
tasks += GET_DEF(smi2,"TWCRPORT.DEF");
tasks += GET_DEF(flags,"CREST58.DEF");
tasks += GET_DEF(abils32,"SECSK32.DEF");
tasks += GET_DEF(abils44,"SECSKILL.DEF");
tasks += GET_DEF(abils82,"SECSK82.DEF");
std::ifstream ifs("config/cr_bgs.txt");
int id;
std::string name;
while(!ifs.eof())
{
ifs >> id >> name;
tasks += GET_SURFACE(backgrounds[id],name);
name.replace(0,5,"TPCAS");
tasks += GET_SURFACE(backgroundsm[id],name);
}
CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
th.run();
//handling 32x32px imgs
smi->notFreeImgs = true;
for (size_t i=0; i<smi->ourImages.size(); ++i)
{
smallImgs[i-2] = smi->ourImages[i].bitmap;
}
delete smi;
smi2->notFreeImgs = true;
for (size_t i=0; i<smi2->ourImages.size(); ++i)
{
bigImgs[i-2] = smi2->ourImages[i].bitmap;
}
delete smi2;
}
void Graphics::loadHeroPortraits()
{
std::ifstream of("config/portrety.txt");
int numberOfPortraits;
of>>numberOfPortraits;
for (int j=0; j<numberOfPortraits; j++)
{
int ID;
of>>ID;
std::string path;
of>>path;
portraitSmall.push_back(BitmapHandler::loadBitmap(path));
for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
{
if(path[ff]=='S')
{
path[ff]='L';
break;
}
}
portraitLarge.push_back(BitmapHandler::loadBitmap(path));
SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
}
of.close();
}
void Graphics::loadHeroAnim()
{
heroAnims.resize(F_NUMBER * 2);
std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
std::make_pair(2,14), std::make_pair(3,15);
for(size_t i=0; i<heroAnims.size(); ++i)
{
std::stringstream nm;
nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
std::string name = nm.str();
heroAnims[i] = CDefHandler::giveDef(name);
int pom = 0; //how many groups has been rotated
for(int o=7; pom<6; ++o)
{
for(int p=0;p<6;p++)
{
if(heroAnims[i]->ourImages[o].groupNumber==rotations[p].first)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(heroAnims[i]->ourImages[o+e].bitmap);
nci.groupNumber = rotations[p].second;
nci.imName = std::string();
heroAnims[i]->ourImages.push_back(nci);
if(pom>2) //we need only one frame for groups 13/14/15
break;
}
if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
o+=8;
else //there is only one frame of 1/2/3
o+=1;
++pom;
if(p==2 && pom<4) //group1 starts at index 1
o = 1;
}
}
}
for(size_t ff=0; ff<heroAnims[i]->ourImages.size(); ++ff)
{
CSDL_Ext::alphaTransform(heroAnims[i]->ourImages[ff].bitmap);
}
heroAnims[i]->alphaTransformed = true;
}
}
void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
{
for(int i=0;i<8;i++)
(this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
for(int q=0; q<8; ++q)
{
for(size_t o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
{
for(size_t p=0;p<rotations.size();p++)
{
if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
nci.groupNumber = rotations[p].second;
nci.imName = std::string();
(this->*pr.first)[q]->ourImages.push_back(nci);
}
o+=8;
}
}
}
if (mode)
{
for(size_t o=0; o<flags4[q]->ourImages.size(); ++o)
{
if(flags4[q]->ourImages[o].groupNumber==1)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
nci.groupNumber = 13;
nci.imName = std::string();
flags4[q]->ourImages.push_back(nci);
}
o+=8;
}
if(flags4[q]->ourImages[o].groupNumber==2)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
nci.groupNumber = 14;
nci.imName = std::string();
flags4[q]->ourImages.push_back(nci);
}
o+=8;
}
if(flags4[q]->ourImages[o].groupNumber==3)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
nci.groupNumber = 15;
nci.imName = std::string();
flags4[q]->ourImages.push_back(nci);
}
o+=8;
}
}
}
for(size_t ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
{
SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
);
}
(this->*pr.first)[q]->alphaTransformed = true;
}
}
void Graphics::loadHeroFlags()
{
using namespace boost::assign;
timeHandler th;
// std::vector<CDefHandler *> Graphics::*point; //TODO use me
std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
pr[0].first = &Graphics::flags1;
pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
pr[1].first = &Graphics::flags2;
pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
pr[2].first = &Graphics::flags3;
pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
pr[3].first = &Graphics::flags4;
pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
boost::thread_group grupa;
grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
grupa.join_all();
tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
}
SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
{
if (ID==-1)
return smallIcons->ourImages[0].bitmap;
else if (ID==-2)
return smallIcons->ourImages[1].bitmap;
else if (ID==-3)
return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
else if (ID>F_NUMBER || ID<-3)
#ifndef __GNUC__
throw new std::exception("Invalid ID");
#else
throw new std::exception();
#endif
else
{
int pom = 3;
if(!fort)
pom+=F_NUMBER*2;
pom += ID*2;
if (!builded)
pom--;
return smallIcons->ourImages[pom].bitmap;
}
}
void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
{
if(player==1) //it is actually blue...
return;
if(sur->format->BitsPerPixel == 8)
{
for(int i=0; i<32; ++i)
{
sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
}
}
else if(sur->format->BitsPerPixel == 24) //should never happen in general
{
for(int y=0; y<sur->h; ++y)
{
for(int x=0; x<sur->w; ++x)
{
Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
if(cp[2]>cp[1] && cp[2]>cp[0])
{
std::vector<long long int> sort1;
sort1.push_back(cp[0]);
sort1.push_back(cp[1]);
sort1.push_back(cp[2]);
std::vector< std::pair<long long int, Uint8*> > sort2;
sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
std::sort(sort1.begin(), sort1.end());
if(sort2[0].first>sort2[1].first)
std::swap(sort2[0], sort2[1]);
if(sort2[1].first>sort2[2].first)
std::swap(sort2[1], sort2[2]);
if(sort2[0].first>sort2[1].first)
std::swap(sort2[0], sort2[1]);
for(int hh=0; hh<3; ++hh)
{
(*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
}
}
}
else
{
if(
(/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
)
{
std::vector<long long int> sort1;
sort1.push_back(cp[2]);
sort1.push_back(cp[1]);
sort1.push_back(cp[0]);
std::vector< std::pair<long long int, Uint8*> > sort2;
sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
std::sort(sort1.begin(), sort1.end());
if(sort2[0].first>sort2[1].first)
std::swap(sort2[0], sort2[1]);
if(sort2[1].first>sort2[2].first)
std::swap(sort2[1], sort2[2]);
if(sort2[0].first>sort2[1].first)
std::swap(sort2[0], sort2[1]);
for(int hh=0; hh<3; ++hh)
{
(*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
}
}
}
}
}
}
}