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05b3e3215c
* improvements in the recruitment window * improvements for pregame [cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=97 issues 12-15 and 21 - 22] * minor changes
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include "../global.h"
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#include <string>
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struct DLL_EXPORT HeroBonus
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{
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enum BonusType{NONE, MOVEMENT, LAND_MOVEMENT, SEA_MOVEMENT, MORALE, LUCK, MORALE_AND_LUCK};
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enum BonusDuration{PERMANENT, ONE_BATTLE, ONE_DAY, ONE_WEEK};
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enum BonusSource{ARTIFACT, OBJECT};
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ui8 duration; //uses BonusDuration values
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ui8 type; //uses BonusType values - says to what is this bonus
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ui8 source;//uses BonusSource values - what gave that bonus
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si32 val;//for morale/luck [-3,+3], others any
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ui32 id; //id of object/artifact
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std::string description;
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HeroBonus(ui8 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, std::string Desc)
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:duration(Dur), type(Type), source(Src), val(Val), id(ID), description(Desc)
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{}
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HeroBonus(){};
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & duration & type & source & val & id & description;
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}
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static bool OneDay(const HeroBonus &hb)
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{
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return hb.duration==HeroBonus::ONE_DAY;
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}
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static bool OneWeek(const HeroBonus &hb)
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{
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return hb.duration==HeroBonus::ONE_WEEK;
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}
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static bool OneBattle(const HeroBonus &hb)
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{
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return hb.duration==HeroBonus::ONE_BATTLE;
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}
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};
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