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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
696 lines
15 KiB
C++
696 lines
15 KiB
C++
/*
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* CRmgTemplate.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <vstd/ContainerUtils.h>
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#include "CRmgTemplate.h"
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#include "../mapping/CMap.h"
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#include "../VCMI_Lib.h"
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#include "../CTownHandler.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../StringConstants.h"
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namespace
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{
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si32 decodeZoneId(const std::string & json)
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{
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return boost::lexical_cast<si32>(json);
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}
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std::string encodeZoneId(si32 id)
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{
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return boost::lexical_cast<std::string>(id);
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}
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}
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CTreasureInfo::CTreasureInfo()
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: min(0),
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max(0),
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density(0)
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{
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}
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bool CTreasureInfo::operator==(const CTreasureInfo & other) const
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{
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return (min == other.min) && (max == other.max) && (density == other.density);
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}
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void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeInt("min", min, 0);
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handler.serializeInt("max", max, 0);
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handler.serializeInt("density", density, 0);
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}
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namespace rmg
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{
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class TerrainEncoder
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{
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public:
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static si32 decode(const std::string & identifier)
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{
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return vstd::find_pos(GameConstants::TERRAIN_NAMES, identifier);
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}
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static std::string encode(const si32 index)
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{
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return (index >=0 && index < GameConstants::TERRAIN_TYPES) ? GameConstants::TERRAIN_NAMES[index] : "<INVALID TERRAIN>";
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}
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};
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class ZoneEncoder
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{
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public:
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static si32 decode(const std::string & json)
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{
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return boost::lexical_cast<si32>(json);
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}
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static std::string encode(si32 id)
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{
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return boost::lexical_cast<std::string>(id);
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}
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};
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const std::set<ETerrainType> ZoneOptions::DEFAULT_TERRAIN_TYPES =
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{
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ETerrainType::DIRT,
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ETerrainType::SAND,
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ETerrainType::GRASS,
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ETerrainType::SNOW,
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ETerrainType::SWAMP,
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ETerrainType::ROUGH,
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ETerrainType::SUBTERRANEAN,
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ETerrainType::LAVA
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};
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const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
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ZoneOptions::CTownInfo::CTownInfo()
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: townCount(0),
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castleCount(0),
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townDensity(0),
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castleDensity(0)
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{
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}
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int ZoneOptions::CTownInfo::getTownCount() const
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{
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return townCount;
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}
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int ZoneOptions::CTownInfo::getCastleCount() const
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{
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return castleCount;
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}
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int ZoneOptions::CTownInfo::getTownDensity() const
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{
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return townDensity;
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}
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int ZoneOptions::CTownInfo::getCastleDensity() const
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{
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return castleDensity;
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}
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void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeInt("towns", townCount, 0);
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handler.serializeInt("castles", castleCount, 0);
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handler.serializeInt("townDensity", townDensity, 0);
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handler.serializeInt("castleDensity", castleDensity, 0);
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}
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ZoneOptions::ZoneOptions()
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: id(0),
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type(ETemplateZoneType::PLAYER_START),
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size(1),
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owner(boost::none),
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playerTowns(),
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neutralTowns(),
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matchTerrainToTown(true),
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terrainTypes(DEFAULT_TERRAIN_TYPES),
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townsAreSameType(false),
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townTypes(),
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monsterTypes(),
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zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
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mines(),
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treasureInfo(),
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connections(),
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minesLikeZone(NO_ZONE),
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terrainTypeLikeZone(NO_ZONE),
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treasureLikeZone(NO_ZONE)
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{
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}
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ZoneOptions & ZoneOptions::operator=(const ZoneOptions & other)
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{
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id = other.id;
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type = other.type;
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size = other.size;
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owner = other.owner;
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playerTowns = other.playerTowns;
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neutralTowns = other.neutralTowns;
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matchTerrainToTown = other.matchTerrainToTown;
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terrainTypes = other.terrainTypes;
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townsAreSameType = other.townsAreSameType;
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townTypes = other.townTypes;
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monsterTypes = other.monsterTypes;
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zoneMonsterStrength = other.zoneMonsterStrength;
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mines = other.mines;
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treasureInfo = other.treasureInfo;
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connections = other.connections;
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minesLikeZone = other.minesLikeZone;
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terrainTypeLikeZone = other.terrainTypeLikeZone;
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treasureLikeZone = other.treasureLikeZone;
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return *this;
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}
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TRmgTemplateZoneId ZoneOptions::getId() const
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{
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return id;
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}
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void ZoneOptions::setId(TRmgTemplateZoneId value)
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{
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if(value <= 0)
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throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
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id = value;
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}
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ETemplateZoneType::ETemplateZoneType ZoneOptions::getType() const
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{
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return type;
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}
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int ZoneOptions::getSize() const
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{
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return size;
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}
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void ZoneOptions::setSize(int value)
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{
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size = value;
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}
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boost::optional<int> ZoneOptions::getOwner() const
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{
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return owner;
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}
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const std::set<ETerrainType> & ZoneOptions::getTerrainTypes() const
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{
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return terrainTypes;
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}
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void ZoneOptions::setTerrainTypes(const std::set<ETerrainType> & value)
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{
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assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
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value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
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terrainTypes = value;
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}
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std::set<TFaction> ZoneOptions::getDefaultTownTypes() const
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{
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std::set<TFaction> defaultTowns;
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auto towns = VLC->townh->getDefaultAllowed();
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for(int i = 0; i < towns.size(); ++i)
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{
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if(towns[i]) defaultTowns.insert(i);
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}
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return defaultTowns;
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}
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const std::set<TFaction> & ZoneOptions::getTownTypes() const
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{
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return townTypes;
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}
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void ZoneOptions::setTownTypes(const std::set<TFaction> & value)
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{
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townTypes = value;
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}
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void ZoneOptions::setMonsterTypes(const std::set<TFaction> & value)
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{
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monsterTypes = value;
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}
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void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
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{
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mines = value;
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}
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std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
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{
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return mines;
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}
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void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
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{
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treasureInfo = value;
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}
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const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
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{
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return treasureInfo;
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}
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TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
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{
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return minesLikeZone;
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}
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TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
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{
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return terrainTypeLikeZone;
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}
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TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
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{
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return treasureLikeZone;
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}
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void ZoneOptions::addConnection(TRmgTemplateZoneId otherZone)
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{
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connections.push_back (otherZone);
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}
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std::vector<TRmgTemplateZoneId> ZoneOptions::getConnections() const
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{
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return connections;
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}
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void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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{
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static const std::vector<std::string> zoneTypes =
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{
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"playerStart",
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"cpuStart",
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"treasure",
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"junction"
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};
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handler.serializeEnum("type", type, zoneTypes);
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handler.serializeInt("size", size, 1);
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handler.serializeInt("owner", owner);
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handler.serializeStruct("playerTowns", playerTowns);
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handler.serializeStruct("neutralTowns", neutralTowns);
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handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
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#define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
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SERIALIZE_ZONE_LINK(minesLikeZone);
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SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
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SERIALIZE_ZONE_LINK(treasureLikeZone);
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#undef SERIALIZE_ZONE_LINK
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if(terrainTypeLikeZone == NO_ZONE)
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handler.serializeIdArray<ETerrainType, TerrainEncoder>("terrainTypes", terrainTypes, DEFAULT_TERRAIN_TYPES);
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handler.serializeBool("townsAreSameType", townsAreSameType, false);
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handler.serializeIdArray<TFaction, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
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handler.serializeIdArray<TFaction, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
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{
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//TODO: add support for std::map to serializeEnum
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static const std::vector<std::string> STRENGTH =
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{
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"weak",
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"normal",
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"strong"
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};
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si32 rawStrength = 0;
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if(handler.saving)
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{
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rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
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rawStrength++;
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}
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handler.serializeEnum("monsters", rawStrength, STRENGTH);
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if(!handler.saving)
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{
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rawStrength--;
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zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
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}
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}
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if(treasureLikeZone == NO_ZONE)
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{
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auto treasureData = handler.enterArray("treasure");
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treasureData.serializeStruct(treasureInfo);
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}
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if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
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{
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auto minesData = handler.enterStruct("mines");
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for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
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{
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handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
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}
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}
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}
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ZoneConnection::ZoneConnection()
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: zoneA(-1),
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zoneB(-1),
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guardStrength(0)
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{
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}
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TRmgTemplateZoneId ZoneConnection::getZoneA() const
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{
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return zoneA;
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}
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TRmgTemplateZoneId ZoneConnection::getZoneB() const
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{
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return zoneB;
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}
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int ZoneConnection::getGuardStrength() const
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{
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return guardStrength;
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}
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void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
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handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
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handler.serializeInt("guard", guardStrength, 0);
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}
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}
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using namespace rmg;//todo: remove
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CRmgTemplate::CRmgTemplate()
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: minSize(72, 72, 2),
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maxSize(72, 72, 2)
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{
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}
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CRmgTemplate::~CRmgTemplate()
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{
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}
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bool CRmgTemplate::matchesSize(const int3 & value) const
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{
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const int64_t square = value.x * value.y * value.z;
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const int64_t minSquare = minSize.x * minSize.y * minSize.z;
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const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
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return minSquare <= square && square <= maxSquare;
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}
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void CRmgTemplate::setId(const std::string & value)
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{
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id = value;
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}
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const std::string & CRmgTemplate::getName() const
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{
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return name.empty() ? id : name;
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}
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const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
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{
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return players;
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}
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const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
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{
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return cpuPlayers;
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}
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const CRmgTemplate::Zones & CRmgTemplate::getZones() const
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{
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return zones;
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}
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const std::vector<ZoneConnection> & CRmgTemplate::getConnections() const
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{
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return connections;
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}
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void CRmgTemplate::validate() const
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{
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//TODO add some validation checks, throw on failure
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}
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void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
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{
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range.push_back(std::make_pair(lower, upper));
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}
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void CRmgTemplate::CPlayerCountRange::addNumber(int value)
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{
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range.push_back(std::make_pair(value, value));
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}
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bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
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{
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for(const auto & pair : range)
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{
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if(count >= pair.first && count <= pair.second) return true;
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}
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return false;
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}
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std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
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{
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std::set<int> numbers;
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for(const auto & pair : range)
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{
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for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
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}
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return numbers;
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}
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std::string CRmgTemplate::CPlayerCountRange::toString() const
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{
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if(range.size() == 1)
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{
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const auto & p = range.front();
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if((p.first == p.second) && (p.first == 0))
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return "";
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}
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std::string ret;
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bool first = true;
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for(auto & p : range)
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{
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if(!first)
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ret +=",";
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else
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first = false;
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if(p.first == p.second)
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{
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ret += boost::lexical_cast<std::string>(p.first);
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}
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else
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{
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ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
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}
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}
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return ret;
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}
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void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
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{
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range.clear();
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if(value.empty())
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{
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addNumber(0);
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}
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else
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{
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std::vector<std::string> commaParts;
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boost::split(commaParts, value, boost::is_any_of(","));
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for(const auto & commaPart : commaParts)
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{
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std::vector<std::string> rangeParts;
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boost::split(rangeParts, commaPart, boost::is_any_of("-"));
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if(rangeParts.size() == 2)
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{
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auto lower = boost::lexical_cast<int>(rangeParts[0]);
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auto upper = boost::lexical_cast<int>(rangeParts[1]);
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addRange(lower, upper);
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}
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else if(rangeParts.size() == 1)
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{
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auto val = boost::lexical_cast<int>(rangeParts.front());
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addNumber(val);
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}
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}
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}
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}
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void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeString("name", name);
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serializeSize(handler, minSize, "minSize");
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serializeSize(handler, maxSize, "maxSize");
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serializePlayers(handler, players, "players");
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serializePlayers(handler, cpuPlayers, "cpu");
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{
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auto connectionsData = handler.enterArray("connections");
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connectionsData.serializeStruct(connections);
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}
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{
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auto zonesData = handler.enterStruct("zones");
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if(handler.saving)
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{
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for(auto & idAndZone : zones)
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{
|
|
auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
|
|
idAndZone.second->serializeJson(handler);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(auto & idAndZone : zonesData->getCurrent().Struct())
|
|
{
|
|
auto guard = handler.enterStruct(idAndZone.first);
|
|
auto zone = std::make_shared<ZoneOptions>();
|
|
zone->setId(decodeZoneId(idAndZone.first));
|
|
zone->serializeJson(handler);
|
|
zones[zone->getId()] = zone;
|
|
}
|
|
}
|
|
}
|
|
if(!handler.saving)
|
|
afterLoad();
|
|
}
|
|
|
|
void CRmgTemplate::afterLoad()
|
|
{
|
|
for(auto & idAndZone : zones)
|
|
{
|
|
auto zone = idAndZone.second;
|
|
if(zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
|
|
{
|
|
const auto otherZone = zones.at(zone->getMinesLikeZone());
|
|
zone->setMinesInfo(otherZone->getMinesInfo());
|
|
}
|
|
|
|
if(zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
|
|
{
|
|
const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
|
|
zone->setTerrainTypes(otherZone->getTerrainTypes());
|
|
}
|
|
|
|
if(zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
|
|
{
|
|
const auto otherZone = zones.at(zone->getTreasureLikeZone());
|
|
zone->setTreasureInfo(otherZone->getTreasureInfo());
|
|
}
|
|
}
|
|
|
|
for(const auto & connection : connections)
|
|
{
|
|
auto id1 = connection.getZoneA();
|
|
auto id2 = connection.getZoneB();
|
|
|
|
auto zone1 = zones.at(id1);
|
|
auto zone2 = zones.at(id2);
|
|
|
|
zone1->addConnection(id2);
|
|
zone2->addConnection(id1);
|
|
}
|
|
}
|
|
|
|
void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
|
|
{
|
|
static const std::map<std::string, int3> sizeMapping =
|
|
{
|
|
{"s", { 36, 36, 1}},
|
|
{"s+u", { 36, 36, 2}},
|
|
{"m", { 72, 72, 1}},
|
|
{"m+u", { 72, 72, 2}},
|
|
{"l", {108, 108, 1}},
|
|
{"l+u", {108, 108, 2}},
|
|
{"xl", {144, 144, 1}},
|
|
{"xl+u", {144, 144, 2}},
|
|
{"h", {180, 180, 1}},
|
|
{"h+u", {180, 180, 2}},
|
|
{"xh", {216, 216, 1}},
|
|
{"xh+u", {216, 216, 2}},
|
|
{"g", {252, 252, 1}},
|
|
{"g+u", {252, 252, 2}}
|
|
};
|
|
|
|
static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
|
|
|
|
std::string encodedValue;
|
|
|
|
if(handler.saving)
|
|
{
|
|
auto iter = sizeReverseMapping.find(value);
|
|
if(iter == sizeReverseMapping.end())
|
|
encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
|
|
else
|
|
encodedValue = iter->second;
|
|
}
|
|
|
|
handler.serializeString(fieldName, encodedValue);
|
|
|
|
if(!handler.saving)
|
|
{
|
|
auto iter = sizeMapping.find(encodedValue);
|
|
|
|
if(iter == sizeMapping.end())
|
|
{
|
|
std::vector<std::string> parts;
|
|
boost::split(parts, encodedValue, boost::is_any_of("x"));
|
|
|
|
value.x = (boost::lexical_cast<int>(parts.at(0)));
|
|
value.y = (boost::lexical_cast<int>(parts.at(1)));
|
|
value.z = (boost::lexical_cast<int>(parts.at(2)));
|
|
}
|
|
else
|
|
{
|
|
value = iter->second;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
|
|
{
|
|
std::string encodedValue;
|
|
|
|
if(handler.saving)
|
|
encodedValue = value.toString();
|
|
|
|
handler.serializeString(fieldName, encodedValue);
|
|
|
|
if(!handler.saving)
|
|
value.fromString(encodedValue);
|
|
}
|
|
|