Logo
Explore Help
Register Sign In
games/vcmi
Watch 1
Star 0 Fork 0
mirror of https://github.com/vcmi/vcmi.git synced 2026-06-19 22:57:37 +02:00
Code Issues Releases Activity
Files
b1fbc7a2fd2d1f6791fc4f0a63d072ee79c05e29
vcmi/client/renderSDL
T
History
Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations
Fixes black color turning semi-transparent in some creatures from mods
2023-03-25 23:54:51 +02:00
..
CBitmapFont.cpp
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
CBitmapFont.h
Fixed encoding of strings in h3m maps
2023-03-05 17:39:27 +02:00
CBitmapHanFont.cpp
Unicode conversion functions now require source encoding
2023-03-05 17:39:27 +02:00
CBitmapHanFont.h
…
CTrueTypeFont.cpp
renamed Unicode -> TextOperations, to use for all text processing
2023-03-05 17:39:23 +02:00
CTrueTypeFont.h
…
CursorHardware.cpp
…
CursorHardware.h
…
CursorSoftware.cpp
Removed some instances of access to screen surface
2023-02-03 18:23:53 +02:00
CursorSoftware.h
…
SDL_Extensions.cpp
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
SDL_Extensions.h
Completely removed old TerrainRect class
2023-03-05 17:57:36 +02:00
SDL_PixelAccess.h
…
SDLImage.cpp
Fixed handling of special palette colors in palette transformations
2023-03-25 23:54:51 +02:00
SDLImage.h
Fixed handling of special palette colors in palette transformations
2023-03-25 23:54:51 +02:00
SDLImageLoader.cpp
…
SDLImageLoader.h
…
SDLRWwrapper.cpp
…
SDLRWwrapper.h
…
Powered by Gitea
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API