mirror of
https://github.com/vcmi/vcmi.git
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1719 lines
60 KiB
C++
1719 lines
60 KiB
C++
#include "../stdafx.h"
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#include "CAdvmapInterface.h"
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#include "CBattleInterface.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CCursorHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "CPlayerInterface.h"
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//#include "SDL_Extensions.h"
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#include "SDL_Extensions.h"
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//#include "SDL_framerate.h"
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#include "SDL_framerate.h"
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#include "CConfigHandler.h"
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#include "CCreatureAnimation.h"
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#include "Graphics.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../lib/Connection.h"
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#include "../hch/CSpellHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../lib/CondSh.h"
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#include "../lib/NetPacks.h"
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#include "../lib/map.h"
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#include "../mapHandler.h"
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#include "../timeHandler.h"
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <boost/assign/list_of.hpp>
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#include <boost/date_time/posix_time/posix_time.hpp>
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#include <boost/thread.hpp>
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#include <cmath>
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#include <queue>
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#include <sstream>
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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/*
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* CPlayerInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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using namespace boost::assign;
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using namespace CSDL_Ext;
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void processCommand(const std::string &message, CClient *&client);
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extern TTF_Font * GEOR16;
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extern std::queue<SDL_Event*> events;
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extern boost::mutex eventsM;
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CPlayerInterface * LOCPLINT;
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enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
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CondSh<EMoveState> stillMoveHero; //used during hero movement
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struct OCM_HLP_CGIN
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{
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bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
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{
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return (*a.first)<(*b.first);
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}
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} ocmptwo_cgin ;
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CPlayerInterface::CPlayerInterface(int Player, int serial)
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{
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LOCPLINT = this;
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curAction = NULL;
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playerID=Player;
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serialID=serial;
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human=true;
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castleInt = NULL;
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adventureInt = NULL;
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battleInt = NULL;
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pim = new boost::recursive_mutex;
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makingTurn = false;
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showingDialog = new CondSh<bool>(false);
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heroMoveSpeed = 2;
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mapScrollingSpeed = 2;
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//initializing framerate keeper
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mainFPSmng = new FPSmanager;
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SDL_initFramerate(mainFPSmng);
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SDL_setFramerate(mainFPSmng, 48);
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//framerate keeper initialized
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cingconsole = new CInGameConsole;
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}
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CPlayerInterface::~CPlayerInterface()
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{
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delete pim;
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delete showingDialog;
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delete mainFPSmng;
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delete adventureInt;
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delete cingconsole;
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for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
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SDL_FreeSurface(i->second);
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for(std::map<int,SDL_Surface*>::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++)
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SDL_FreeSurface(i->second);
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}
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void CPlayerInterface::init(ICallback * CB)
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{
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cb = dynamic_cast<CCallback*>(CB);
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adventureInt = new CAdvMapInt(playerID);
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std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
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for(int i=0;i<tt.size();i++)
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{
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SDL_Surface * pom = infoWin(tt[i]);
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graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
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}
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}
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void CPlayerInterface::yourTurn()
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{
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try
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{
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LOCPLINT = this;
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makingTurn = true;
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static int autosaveCount = 0;
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LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
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autosaveCount %= 5;
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for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes
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SDL_FreeSurface(i->second);
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graphics->heroWins.clear();
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std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
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for(int i=0;i<hh.size();i++)
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{
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SDL_Surface * pom = infoWin(hh[i]);
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graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
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}
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/* TODO: This isn't quite right. First day in game should play
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* NEWDAY. And we don't play NEWMONTH. */
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int day = cb->getDate(1);
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if (day != 1)
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CGI->soundh->playSound(soundBase::newDay);
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else
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CGI->soundh->playSound(soundBase::newWeek);
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adventureInt->infoBar.newDay(day);
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//select first hero if available.
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//TODO: check if hero is slept
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if(adventureInt->heroList.items.size())
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adventureInt->select(adventureInt->heroList.items[0].first);
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else
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adventureInt->select(adventureInt->townList.items[0]);
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adventureInt->showAll(screen);
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pushInt(adventureInt);
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adventureInt->KeyInterested::activate();
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timeHandler th;
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th.getDif();
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while(makingTurn) // main loop
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{
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updateWater();
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pim->lock();
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//if there are any waiting dialogs, show them
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if(dialogs.size() && !showingDialog->get())
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{
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showingDialog->set(true);
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pushInt(dialogs.front());
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dialogs.pop_front();
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}
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int tv = th.getDif();
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std::list<TimeInterested*> hlp = timeinterested;
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for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
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{
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if(!vstd::contains(timeinterested,*i)) continue;
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if ((*i)->toNextTick>=0)
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(*i)->toNextTick-=tv;
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if ((*i)->toNextTick<0)
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(*i)->tick();
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}
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while(true)
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{
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SDL_Event *ev = NULL;
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{
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boost::unique_lock<boost::mutex> lock(eventsM);
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if(!events.size())
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{
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break;
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}
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else
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{
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ev = events.front();
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events.pop();
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}
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}
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handleEvent(ev);
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delete ev;
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}
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if(!adventureInt->active && adventureInt->scrollingDir) //player force map scrolling though interface is disabled
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{
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totalRedraw();
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}
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else
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{
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//update only top interface and draw background
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if(objsToBlit.size() > 1)
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blitAt(screen2,0,0,screen); //blit background
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objsToBlit.back()->show(screen); //blit active interface/window
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}
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CGI->curh->draw1();
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CSDL_Ext::update(screen);
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CGI->curh->draw2();
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pim->unlock();
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SDL_framerateDelay(mainFPSmng);
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}
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adventureInt->KeyInterested::deactivate();
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popInt(adventureInt);
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cb->endTurn();
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} HANDLE_EXCEPTION
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}
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inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
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{
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TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
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for(int h=0; h<hlp.objects.size(); ++h)
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if(hlp.objects[h].first->id==hid)
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{
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hlp.objects[h].second = r;
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return;
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}
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}
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inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
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{
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TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
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for(int h=0; h<hlp.objects.size(); ++h)
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if(hlp.objects[h].first->id==hid)
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{
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hlp.objects.erase(hlp.objects.begin()+h);
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return;
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}
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}
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static int getDir(int3 src, int3 dst)
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{
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int ret = -1;
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if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
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{
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ret = 1;
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}
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else if(dst.x == src.x && dst.y+1 == src.y) //t
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{
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ret = 2;
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}
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else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
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{
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ret = 3;
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}
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else if(dst.x-1 == src.x && dst.y == src.y) //r
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{
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ret = 4;
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}
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else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
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{
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ret = 5;
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}
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else if(dst.x == src.x && dst.y-1 == src.y) //b
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{
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ret = 6;
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}
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else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
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{
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ret = 7;
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}
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else if(dst.x+1 == src.x && dst.y == src.y) //l
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{
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ret = 8;
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}
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return ret;
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}
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void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
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{
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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adventureInt->centerOn(details.ho->pos); //actualizing screen pos
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adventureInt->minimap.draw(screen2);
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adventureInt->heroList.draw(screen2);
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if(details.style>0 || details.src == details.dst)
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return;
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//initializing objects and performing first step of move
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const CGHeroInstance * ho = details.ho; //object representing this hero
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int3 hp = details.src;
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if (!details.successful) //hero failed to move
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{
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if(ho->movement > 50)
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ho->moveDir = getDir(details.src,details.dst);
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ho->isStanding = true;
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if(ho->movement)
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{
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delete adventureInt->terrain.currentPath;
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adventureInt->terrain.currentPath = NULL;
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adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
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}
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stillMoveHero.setn(STOP_MOVE);
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return;
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}
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if (adventureInt->terrain.currentPath) //&& hero is moving
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{
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adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
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if(!adventureInt->terrain.currentPath->nodes.size())
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{
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delete adventureInt->terrain.currentPath;
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adventureInt->terrain.currentPath = NULL;
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adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
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}
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}
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if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
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{
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ho->moveDir = 1;
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ho->isStanding = false;
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CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
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CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
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CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
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CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
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CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
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subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
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subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
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subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
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CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
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subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
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std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
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}
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else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
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{
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ho->moveDir = 2;
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ho->isStanding = false;
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CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
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CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
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CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
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subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
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subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
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subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
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subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
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std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
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}
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else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
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{
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ho->moveDir = 3;
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ho->isStanding = false;
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CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
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CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
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CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
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CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
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subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
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subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
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subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
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CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
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subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
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subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
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subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
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CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
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|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
ho->moveDir = 4;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
ho->moveDir = 5;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
|
|
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
|
|
CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
ho->moveDir = 6;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
ho->moveDir = 7;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
ho->moveDir = 8;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
//first initializing done
|
|
SDL_framerateDelay(mainFPSmng); // after first move
|
|
//main moving
|
|
for(int i=1; i<32; i+=2*heroMoveSpeed)
|
|
{
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = i-32;
|
|
adventureInt->terrain.moveY = i-32;
|
|
|
|
subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveY = i-32;
|
|
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = -i+32;
|
|
adventureInt->terrain.moveY = i-32;
|
|
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
|
|
subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = -i+32;
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = -i+32;
|
|
adventureInt->terrain.moveY = -i+32;
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
|
|
subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveY = -i+32;
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = i-32;
|
|
adventureInt->terrain.moveY = -i+32;
|
|
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = i-32;
|
|
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
|
|
}
|
|
adventureInt->updateScreen = true;
|
|
adventureInt->show(screen);
|
|
//LOCPLINT->adventureInt->show(); //updating screen
|
|
CSDL_Ext::update(screen);
|
|
|
|
SDL_Delay(5);
|
|
SDL_framerateDelay(mainFPSmng); //for animation purposes
|
|
} //for(int i=1; i<32; i+=4)
|
|
//main moving done
|
|
//finishing move
|
|
|
|
//restoring adventureInt->terrain.move*
|
|
adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
|
|
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
delObjRect(hp.x, hp.y-2, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-3, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x+1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y+1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
}
|
|
|
|
//restoring good rects
|
|
subRect(details.dst.x-2, details.dst.y-1, details.dst.z, genRect(32, 32, 0, 0), ho->id);
|
|
subRect(details.dst.x-1, details.dst.y-1, details.dst.z, genRect(32, 32, 32, 0), ho->id);
|
|
subRect(details.dst.x, details.dst.y-1, details.dst.z, genRect(32, 32, 64, 0), ho->id);
|
|
|
|
subRect(details.dst.x-2, details.dst.y, details.dst.z, genRect(32, 32, 0, 32), ho->id);
|
|
subRect(details.dst.x-1, details.dst.y, details.dst.z, genRect(32, 32, 32, 32), ho->id);
|
|
subRect(details.dst.x, details.dst.y, details.dst.z, genRect(32, 32, 64, 32), ho->id);
|
|
|
|
//restoring good order of objects
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
|
|
ho->isStanding = true;
|
|
//move finished
|
|
adventureInt->minimap.draw(screen2);
|
|
adventureInt->heroList.updateMove(ho);
|
|
|
|
//check if user cancelled movement
|
|
{
|
|
boost::unique_lock<boost::mutex> un(eventsM);
|
|
while(events.size())
|
|
{
|
|
SDL_Event *ev = events.front();
|
|
events.pop();
|
|
switch(ev->type)
|
|
{
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
stillMoveHero.setn(STOP_MOVE);
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
if(ev->key.keysym.sym < SDLK_F1)
|
|
stillMoveHero.setn(STOP_MOVE);
|
|
break;
|
|
}
|
|
delete ev;
|
|
}
|
|
}
|
|
|
|
if(stillMoveHero.get() == 1)
|
|
stillMoveHero.setn(DURING_MOVE);
|
|
|
|
}
|
|
void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
graphics->heroWins.erase(hero->ID);
|
|
adventureInt->heroList.updateHList(hero);
|
|
}
|
|
void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
|
|
graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
|
|
adventureInt->heroList.updateHList();
|
|
}
|
|
void CPlayerInterface::openTownWindow(const CGTownInstance * town)
|
|
{
|
|
castleInt = new CCastleInterface(town);
|
|
CGI->musich->playMusic(castleInt->musicID, -1);
|
|
LOCPLINT->pushInt(castleInt);
|
|
}
|
|
|
|
SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
|
{
|
|
if (specific)
|
|
{
|
|
switch (specific->ID)
|
|
{
|
|
case HEROI_TYPE:
|
|
return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
|
|
break;
|
|
case TOWNI_TYPE:
|
|
return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
|
|
break;
|
|
default:
|
|
return NULL;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (adventureInt->selection->ID)
|
|
{
|
|
case HEROI_TYPE:
|
|
{
|
|
const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
|
|
return graphics->drawHeroInfoWin(curh);
|
|
}
|
|
case TOWNI_TYPE:
|
|
{
|
|
return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
|
|
}
|
|
default:
|
|
tlog1 << "Strange... selection is neither hero nor town\n";
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
|
|
{
|
|
//sending active, hovered hoverable objects hover() call
|
|
std::vector<Hoverable*> hlp;
|
|
for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
|
|
{
|
|
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
if (!(*i)->hovered)
|
|
hlp.push_back((*i));
|
|
}
|
|
else if ((*i)->hovered)
|
|
{
|
|
(*i)->hover(false);
|
|
}
|
|
}
|
|
for(int i=0; i<hlp.size();i++)
|
|
hlp[i]->hover(true);
|
|
|
|
//sending active, MotionInterested objects mouseMoved() call
|
|
std::list<MotionInterested*> miCopy = motioninterested;
|
|
for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
|
|
{
|
|
if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
(*i)->mouseMoved(sEvent->motion);
|
|
}
|
|
}
|
|
|
|
//adventure map scrolling with mouse
|
|
if(!SDL_GetKeyState(NULL)[SDLK_LCTRL])
|
|
{
|
|
if(sEvent->motion.x<15)
|
|
{
|
|
adventureInt->scrollingDir |= CAdvMapInt::LEFT;
|
|
}
|
|
else
|
|
{
|
|
adventureInt->scrollingDir &= ~CAdvMapInt::LEFT;
|
|
}
|
|
if(sEvent->motion.x>screen->w-15)
|
|
{
|
|
adventureInt->scrollingDir |= CAdvMapInt::RIGHT;
|
|
}
|
|
else
|
|
{
|
|
adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT;
|
|
}
|
|
if(sEvent->motion.y<15)
|
|
{
|
|
adventureInt->scrollingDir |= CAdvMapInt::UP;
|
|
}
|
|
else
|
|
{
|
|
adventureInt->scrollingDir &= ~CAdvMapInt::UP;
|
|
}
|
|
if(sEvent->motion.y>screen->h-15)
|
|
{
|
|
adventureInt->scrollingDir |= CAdvMapInt::DOWN;
|
|
}
|
|
else
|
|
{
|
|
adventureInt->scrollingDir &= ~CAdvMapInt::DOWN;
|
|
}
|
|
}
|
|
}
|
|
void CPlayerInterface::handleEvent(SDL_Event *sEvent)
|
|
{
|
|
current = sEvent;
|
|
|
|
if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
|
|
{
|
|
SDL_KeyboardEvent key = sEvent->key;
|
|
|
|
//translate numpad keys
|
|
if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9)
|
|
{
|
|
key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
|
|
}
|
|
else if(key.keysym.sym == SDLK_KP_ENTER)
|
|
{
|
|
key.keysym.sym = (SDLKey)SDLK_RETURN;
|
|
}
|
|
|
|
bool keysCaptured = false;
|
|
for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
|
|
{
|
|
if((*i)->captureAllKeys)
|
|
{
|
|
keysCaptured = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::list<KeyInterested*> miCopy = keyinterested;
|
|
for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
|
|
if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
|
|
(**i).keyPressed(key);
|
|
}
|
|
else if(sEvent->type==SDL_MOUSEMOTION)
|
|
{
|
|
CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
|
|
handleMouseMotion(sEvent);
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
std::list<ClickableL*> hlp = lclickable;
|
|
for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
|
|
{
|
|
if(!vstd::contains(lclickable,*i)) continue;
|
|
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
(*i)->clickLeft(true);
|
|
}
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
std::list<ClickableL*> hlp = lclickable;
|
|
for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
|
|
{
|
|
if(!vstd::contains(lclickable,*i)) continue;
|
|
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
(*i)->clickLeft(false);
|
|
}
|
|
else
|
|
(*i)->clickLeft(boost::logic::indeterminate);
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
|
|
{
|
|
std::list<ClickableR*> hlp = rclickable;
|
|
for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
|
|
{
|
|
if(!vstd::contains(rclickable,*i)) continue;
|
|
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
(*i)->clickRight(true);
|
|
}
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
|
|
{
|
|
std::list<ClickableR*> hlp = rclickable;
|
|
for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
|
|
{
|
|
if(!vstd::contains(rclickable,*i)) continue;
|
|
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
(*i)->clickRight(false);
|
|
}
|
|
else
|
|
(*i)->clickRight(boost::logic::indeterminate);
|
|
}
|
|
}
|
|
current = NULL;
|
|
|
|
} //event end
|
|
|
|
int3 CPlayerInterface::repairScreenPos(int3 pos)
|
|
{
|
|
if(pos.x<=-Woff)
|
|
pos.x = -Woff+1;
|
|
if(pos.y<=-Hoff)
|
|
pos.y = -Hoff+1;
|
|
if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff)
|
|
pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff;
|
|
if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff)
|
|
pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff;
|
|
return pos;
|
|
}
|
|
void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
|
|
{
|
|
if(which >= PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
|
|
return;
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
redrawHeroWin(hero);
|
|
}
|
|
void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
redrawHeroWin(hero);
|
|
}
|
|
void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
//adventureInt->heroList.draw();
|
|
}
|
|
void CPlayerInterface::receivedResource(int type, int val)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
LOCPLINT->totalRedraw();
|
|
}
|
|
|
|
void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
|
|
{
|
|
{
|
|
boost::unique_lock<boost::mutex> un(showingDialog->mx);
|
|
while(showingDialog->data)
|
|
showingDialog->cond.wait(un);
|
|
}
|
|
|
|
CGI->soundh->playSound(soundBase::heroNewLevel);
|
|
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
|
|
LOCPLINT->pushInt(lw);
|
|
}
|
|
void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
//redraw infowindow
|
|
SDL_FreeSurface(graphics->townWins[town->id]);
|
|
graphics->townWins[town->id] = infoWin(town);
|
|
if(town->garrisonHero)
|
|
{
|
|
CGI->mh->hideObject(town->garrisonHero);
|
|
}
|
|
if(town->visitingHero)
|
|
{
|
|
CGI->mh->printObject(town->visitingHero);
|
|
}
|
|
adventureInt->heroList.updateHList();
|
|
|
|
CCastleInterface *c = castleInt;
|
|
if(c)
|
|
{
|
|
c->garr->highlighted = NULL;
|
|
c->hslotup.hero = town->garrisonHero;
|
|
c->garr->odown = c->hslotdown.hero = town->visitingHero;
|
|
c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
|
|
c->garr->recreateSlots();
|
|
}
|
|
LOCPLINT->totalRedraw();
|
|
}
|
|
void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
|
|
{
|
|
if(hero->tempOwner != town->tempOwner)
|
|
return;
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
openTownWindow(town);
|
|
}
|
|
void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
if(obj->ID == HEROI_TYPE) //hero
|
|
{
|
|
const CGHeroInstance * hh;
|
|
if(hh = dynamic_cast<const CGHeroInstance*>(obj))
|
|
{
|
|
SDL_FreeSurface(graphics->heroWins[hh->subID]);
|
|
graphics->heroWins[hh->subID] = infoWin(hh);
|
|
}
|
|
}
|
|
else if (obj->ID == TOWNI_TYPE) //town
|
|
{
|
|
const CGTownInstance * tt;
|
|
if(tt = static_cast<const CGTownInstance*>(obj))
|
|
{
|
|
SDL_FreeSurface(graphics->townWins[tt->id]);
|
|
graphics->townWins[tt->id] = infoWin(tt);
|
|
}
|
|
if(tt->visitingHero)
|
|
{
|
|
SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
|
|
graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
|
|
}
|
|
|
|
}
|
|
|
|
bool wasGarrison = false;
|
|
for(std::list<IShowActivable*>::iterator i = listInt.begin(); i != listInt.end(); i++)
|
|
{
|
|
if((*i)->type & IShowActivable::WITH_GARRISON)
|
|
{
|
|
CWindowWithGarrison *wwg = static_cast<CWindowWithGarrison*>(*i);
|
|
wwg->garr->recreateSlots();
|
|
wasGarrison = true;
|
|
}
|
|
}
|
|
|
|
LOCPLINT->totalRedraw();
|
|
}
|
|
|
|
void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
switch (buildingID)
|
|
{
|
|
case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
|
|
{
|
|
SDL_FreeSurface(graphics->townWins[town->id]);
|
|
graphics->townWins[town->id] = infoWin(town);
|
|
break;
|
|
}
|
|
}
|
|
if(!castleInt)
|
|
return;
|
|
if(castleInt->town!=town)
|
|
return;
|
|
switch(what)
|
|
{
|
|
case 1:
|
|
CGI->soundh->playSound(soundBase::newBuilding);
|
|
castleInt->addBuilding(buildingID);
|
|
break;
|
|
case 2:
|
|
castleInt->removeBuilding(buildingID);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
|
|
{
|
|
while(showingDialog->get())
|
|
SDL_Delay(20);
|
|
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
|
|
CGI->musich->playMusicFromSet(CGI->musich->battleMusics, -1);
|
|
pushInt(battleInt);
|
|
}
|
|
|
|
void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
|
|
{
|
|
}
|
|
|
|
void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt->newRound(round);
|
|
}
|
|
|
|
void CPlayerInterface::actionStarted(const BattleAction* action)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
curAction = new BattleAction(*action);
|
|
if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) )
|
|
{
|
|
battleInt->moveStarted = true;
|
|
if(battleInt->creAnims[action->stackNumber]->framesInGroup(20))
|
|
{
|
|
battleInt->creAnims[action->stackNumber]->setType(20);
|
|
}
|
|
}
|
|
|
|
|
|
battleInt->deactivate();
|
|
|
|
CStack *stack = cb->battleGetStackByID(action->stackNumber);
|
|
char txt[400];
|
|
|
|
if(action->actionType == 1)
|
|
{
|
|
if(action->side)
|
|
battleInt->defendingHero->setPhase(4);
|
|
else
|
|
battleInt->attackingHero->setPhase(4);
|
|
return;
|
|
}
|
|
if(!stack)
|
|
{
|
|
tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
|
|
return;
|
|
}
|
|
|
|
int txtid = 0;
|
|
switch(action->actionType)
|
|
{
|
|
case 3: //defend
|
|
txtid = 120;
|
|
break;
|
|
case 8: //wait
|
|
txtid = 136;
|
|
break;
|
|
case 11: //bad morale
|
|
txtid = -34; //negative -> no separate singular/plural form
|
|
battleInt->displayEffect(30,stack->position);
|
|
break;
|
|
}
|
|
|
|
if(txtid > 0 && stack->amount != 1)
|
|
txtid++; //move to plural text
|
|
else if(txtid < 0)
|
|
txtid = -txtid;
|
|
|
|
if(txtid)
|
|
{
|
|
sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(), (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
|
|
LOCPLINT->battleInt->console->addText(txt);
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::actionFinished(const BattleAction* action)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
delete curAction;
|
|
curAction = NULL;
|
|
//if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
|
|
{
|
|
battleInt->activate();
|
|
}
|
|
if(action->actionType == 1)
|
|
{
|
|
if(action->side)
|
|
battleInt->defendingHero->setPhase(0);
|
|
else
|
|
battleInt->attackingHero->setPhase(0);
|
|
}
|
|
}
|
|
|
|
BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
|
|
{
|
|
CBattleInterface *b = battleInt;
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
|
|
CStack *stack = cb->battleGetStackByID(stackID);
|
|
if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
|
|
{
|
|
std::string hlp = CGI->generaltexth->allTexts[33];
|
|
boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing);
|
|
battleInt->displayEffect(20,stack->position);
|
|
battleInt->console->addText(hlp);
|
|
}
|
|
|
|
b->stackActivated(stackID);
|
|
}
|
|
//wait till BattleInterface sets its command
|
|
boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
|
|
while(!b->givenCommand->data)
|
|
b->givenCommand->cond.wait(lock);
|
|
|
|
//tidy up
|
|
BattleAction ret = *(b->givenCommand->data);
|
|
delete b->givenCommand->data;
|
|
b->givenCommand->data = NULL;
|
|
|
|
//return command
|
|
return ret;
|
|
}
|
|
|
|
void CPlayerInterface::battleEnd(BattleResult *br)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt->battleFinished(*br);
|
|
}
|
|
|
|
void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt->stackMoved(ID, dest, end, distance);
|
|
}
|
|
void CPlayerInterface::battleSpellCast(SpellCast *sc)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt->spellCast(sc);
|
|
}
|
|
void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt->battleStacksEffectsSet(sse);
|
|
}
|
|
void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
|
|
{
|
|
tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
tlog5 << "done!\n";
|
|
|
|
|
|
std::vector<CBattleInterface::SStackAttackedInfo> arg;
|
|
for(std::set<BattleStackAttacked>::iterator i = bsa.begin(); i != bsa.end(); i++)
|
|
{
|
|
if(i->isEffect() && i->effect != 12) //and not armageddon
|
|
{
|
|
battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position);
|
|
}
|
|
CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()};
|
|
arg.push_back(to_put);
|
|
}
|
|
|
|
if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
|
|
{
|
|
battleInt->displayEffect(bsa.begin()->effect, -1);
|
|
}
|
|
|
|
battleInt->stacksAreAttacked(arg);
|
|
}
|
|
void CPlayerInterface::battleAttack(BattleAttack *ba)
|
|
{
|
|
tlog5 << "CPlayerInterface::battleAttack - locking...";
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
tlog5 << "done!\n";
|
|
assert(curAction);
|
|
if(ba->lucky()) //lucky hit
|
|
{
|
|
CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
|
|
std::string hlp = CGI->generaltexth->allTexts[45];
|
|
boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str());
|
|
battleInt->console->addText(hlp);
|
|
battleInt->displayEffect(18,stack->position);
|
|
}
|
|
//TODO: bad luck?
|
|
|
|
if(ba->shot())
|
|
{
|
|
for(std::set<BattleStackAttacked>::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
|
|
battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked));
|
|
}
|
|
else
|
|
{
|
|
CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
|
|
int shift = 0;
|
|
if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
|
|
{
|
|
if(attacker->attackerOwned)
|
|
shift = 1;
|
|
else
|
|
shift = -1;
|
|
}
|
|
battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::showComp(SComponent comp)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
|
|
CGI->soundh->playSoundFromSet(CGI->soundh->pickupSounds);
|
|
|
|
adventureInt->infoBar.showComp(&comp,4000);
|
|
}
|
|
|
|
void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
|
|
{
|
|
std::vector<SComponent*> intComps;
|
|
for(int i=0;i<components.size();i++)
|
|
intComps.push_back(new SComponent(*components[i]));
|
|
showInfoDialog(text,intComps,soundID);
|
|
}
|
|
|
|
void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, int soundID)
|
|
{
|
|
{
|
|
boost::unique_lock<boost::mutex> un(showingDialog->mx);
|
|
while(showingDialog->data)
|
|
showingDialog->cond.wait(un);
|
|
}
|
|
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
|
|
if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
|
|
stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
|
|
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
CInfoWindow * temp = new CInfoWindow(text,playerID,0,components,pom,false);
|
|
|
|
if(makingTurn && listInt.size())
|
|
{
|
|
CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
|
|
showingDialog->set(true);
|
|
pushInt(temp);
|
|
}
|
|
else
|
|
{
|
|
dialogs.push_back(temp);
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
LOCPLINT->showingDialog->setn(true);
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
|
|
CInfoWindow * temp = new CInfoWindow(text,playerID,0,components,pom,DelComps);
|
|
temp->delComps = DelComps;
|
|
for(int i=0;i<onYes.funcs.size();i++)
|
|
temp->buttons[0]->callback += onYes.funcs[i];
|
|
for(int i=0;i<onNo.funcs.size();i++)
|
|
temp->buttons[1]->callback += onNo.funcs[i];
|
|
|
|
LOCPLINT->pushInt(temp);
|
|
}
|
|
|
|
void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
|
|
CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
|
|
|
|
if(!selection && cancel) //simple yes/no dialog
|
|
{
|
|
std::vector<SComponent*> intComps;
|
|
for(int i=0;i<components.size();i++)
|
|
intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
|
|
|
|
showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
|
|
}
|
|
else if(selection)
|
|
{
|
|
std::vector<CSelectableComponent*> intComps;
|
|
for(int i=0;i<components.size();i++)
|
|
intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
|
|
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
if(cancel)
|
|
{
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
|
|
}
|
|
|
|
CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom,askID);
|
|
pushInt(temp);
|
|
intComps[0]->clickLeft(true);
|
|
}
|
|
|
|
}
|
|
|
|
void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
|
|
adventureInt->minimap.showTile(*i);
|
|
}
|
|
|
|
void CPlayerInterface::tileHidden(const std::set<int3> &pos)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
|
|
adventureInt->minimap.hideTile(*i);
|
|
}
|
|
|
|
void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
adventureInt->heroWindow->setHero(hero);
|
|
adventureInt->heroWindow->quitButton->callback = boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
|
|
pushInt(adventureInt->heroWindow);
|
|
}
|
|
|
|
void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
if(adventureInt->heroWindow->curHero)
|
|
{
|
|
adventureInt->heroWindow->deactivate();
|
|
adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
|
|
adventureInt->heroWindow->activate();
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::updateWater()
|
|
{
|
|
|
|
}
|
|
|
|
void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town )
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
if(castleInt)
|
|
{
|
|
CFortScreen *fs = dynamic_cast<CFortScreen*>(listInt.front());
|
|
if(fs)
|
|
fs->draw(castleInt,false);
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain )
|
|
{
|
|
if(bonus.type == HeroBonus::NONE) return;
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
redrawHeroWin(hero);
|
|
}
|
|
|
|
template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
|
|
{
|
|
h & playerID & serialID;
|
|
h & heroMoveSpeed & mapScrollingSpeed;
|
|
h & CBattleInterface::settings;
|
|
}
|
|
|
|
void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
|
|
{
|
|
serializeTempl(h,version);
|
|
}
|
|
|
|
void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
|
|
{
|
|
serializeTempl(h,version);
|
|
}
|
|
|
|
void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
|
|
{
|
|
if(!vstd::contains(graphics->heroWins,hero->subID))
|
|
{
|
|
tlog1 << "Cannot redraw infowindow for hero with subID=" << hero->subID << " - not present in our map\n";
|
|
return;
|
|
}
|
|
SDL_FreeSurface(graphics->heroWins[hero->subID]);
|
|
graphics->heroWins[hero->subID] = infoWin(hero);
|
|
if (adventureInt->selection == hero)
|
|
adventureInt->infoBar.draw(screen);
|
|
}
|
|
|
|
bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path )
|
|
{
|
|
if (!h)
|
|
return false; //can't find hero
|
|
|
|
bool result = false;
|
|
path.convert(0);
|
|
boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
|
|
stillMoveHero.data = CONTINUE_MOVE;
|
|
|
|
enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
|
|
enum TerrainTile::EterrainType newTerrain;
|
|
int sh = -1;
|
|
|
|
for(int i=path.nodes.size()-1; i>0 && stillMoveHero.data == CONTINUE_MOVE; i--)
|
|
{
|
|
// Start a new sound for the hero movement or let the existing one carry on.
|
|
#if 0
|
|
// TODO
|
|
if (hero is flying && sh == -1)
|
|
sh = CGI->soundh->playSound(soundBase::horseFlying, -1);
|
|
}
|
|
else if (hero is in a boat && sh = -1) {
|
|
sh = CGI->soundh->playSound(soundBase::sound_todo, -1);
|
|
} else
|
|
#endif
|
|
{
|
|
newTerrain = cb->getTileInfo(CGHeroInstance::convertPosition(path.nodes[i].coord, false))->tertype;
|
|
|
|
if (newTerrain != currentTerrain) {
|
|
CGI->soundh->stopSound(sh);
|
|
sh = CGI->soundh->playSound(CGI->soundh->horseSounds[newTerrain], -1);
|
|
currentTerrain = newTerrain;
|
|
}
|
|
}
|
|
|
|
stillMoveHero.data = WAITING_MOVE;
|
|
|
|
int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
|
|
cb->moveHero(h,endpos);
|
|
while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
|
|
stillMoveHero.cond.wait(un);
|
|
}
|
|
|
|
CGI->soundh->stopSound(sh);
|
|
|
|
//stillMoveHero = false;
|
|
return result;
|
|
}
|
|
|
|
bool CPlayerInterface::shiftPressed() const
|
|
{
|
|
return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
|
|
}
|
|
|
|
void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd )
|
|
{
|
|
{
|
|
boost::unique_lock<boost::mutex> un(showingDialog->mx);
|
|
while(showingDialog->data)
|
|
showingDialog->cond.wait(un);
|
|
}
|
|
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
while(dialogs.size())
|
|
{
|
|
pim->unlock();
|
|
SDL_Delay(20);
|
|
pim->lock();
|
|
}
|
|
CGarrisonWindow *cgw = new CGarrisonWindow(up,down);
|
|
cgw->quit->callback += onEnd;
|
|
pushInt(cgw);
|
|
}
|
|
|
|
void CPlayerInterface::popInt( IShowActivable *top )
|
|
{
|
|
assert(listInt.front() == top);
|
|
top->deactivate();
|
|
listInt.pop_front();
|
|
objsToBlit -= top;
|
|
if(listInt.size())
|
|
listInt.front()->activate();
|
|
totalRedraw();
|
|
}
|
|
|
|
void CPlayerInterface::popIntTotally( IShowActivable *top )
|
|
{
|
|
assert(listInt.front() == top);
|
|
popInt(top);
|
|
delete top;
|
|
}
|
|
|
|
void CPlayerInterface::pushInt( IShowActivable *newInt )
|
|
{
|
|
//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
|
|
screenBuf = screen2;
|
|
|
|
if(listInt.size())
|
|
listInt.front()->deactivate();
|
|
listInt.push_front(newInt);
|
|
newInt->activate();
|
|
objsToBlit += newInt;
|
|
LOCPLINT->totalRedraw();
|
|
}
|
|
|
|
void CPlayerInterface::popInts( int howMany )
|
|
{
|
|
if(!howMany) return; //senseless but who knows...
|
|
|
|
assert(listInt.size() > howMany);
|
|
listInt.front()->deactivate();
|
|
for(int i=0; i < howMany; i++)
|
|
{
|
|
objsToBlit -= listInt.front();
|
|
delete listInt.front();
|
|
listInt.pop_front();
|
|
}
|
|
listInt.front()->activate();
|
|
totalRedraw();
|
|
}
|
|
|
|
IShowActivable * CPlayerInterface::topInt()
|
|
{
|
|
if(!listInt.size())
|
|
return NULL;
|
|
else
|
|
return listInt.front();
|
|
}
|
|
|
|
void CPlayerInterface::totalRedraw()
|
|
{
|
|
for(int i=0;i<objsToBlit.size();i++)
|
|
objsToBlit[i]->showAll(screen2);
|
|
|
|
blitAt(screen2,0,0,screen);
|
|
|
|
if(objsToBlit.size())
|
|
objsToBlit.back()->showAll(screen);
|
|
}
|
|
|
|
void CPlayerInterface::requestRealized( PackageApplied *pa )
|
|
{
|
|
if(stillMoveHero.get() == DURING_MOVE)
|
|
stillMoveHero.setn(CONTINUE_MOVE);
|
|
}
|
|
|