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vcmi/AI/VCAI/Pathfinding/Actions/ISpecialAction.h
Ivan Savenko f78470a301 Fix build
2023-06-21 14:55:25 +03:00

38 lines
764 B
C++

/*
* ISpecialAction.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../AIUtility.h"
#include "../../Goals/AbstractGoal.h"
VCMI_LIB_NAMESPACE_BEGIN
struct PathNodeInfo;
struct CDestinationNodeInfo;
VCMI_LIB_NAMESPACE_END
struct AIPathNode;
class ISpecialAction
{
public:
virtual ~ISpecialAction() = default;
virtual Goals::TSubgoal whatToDo(const HeroPtr & hero) const = 0;
virtual void applyOnDestination(
const CGHeroInstance * hero,
CDestinationNodeInfo & destination,
const PathNodeInfo & source,
AIPathNode * dstMode,
const AIPathNode * srcNode) const
{
}
};