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https://github.com/vcmi/vcmi.git
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10ad0fc760
All parts of CHeroHandler.cpp are now in lib/entities/hero Adjusted includes to use new paths No functionality changes
425 lines
13 KiB
C++
425 lines
13 KiB
C++
/*
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* CHeroHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CHeroHandler.h"
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#include "CHero.h"
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#include "../../VCMI_Lib.h"
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#include "../../constants/StringConstants.h"
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#include "../../CCreatureHandler.h"
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#include "../../IGameSettings.h"
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#include "../../bonuses/Limiters.h"
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#include "../../bonuses/Updaters.h"
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#include "../../json/JsonBonus.h"
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#include "../../json/JsonUtils.h"
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#include "../../modding/IdentifierStorage.h"
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#include "../../texts/CGeneralTextHandler.h"
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#include "../../texts/CLegacyConfigParser.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CHeroHandler::~CHeroHandler() = default;
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CHeroHandler::CHeroHandler()
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{
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loadExperience();
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}
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const std::vector<std::string> & CHeroHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "hero" };
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return typeNames;
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}
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std::shared_ptr<CHero> CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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assert(!scope.empty());
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auto hero = std::make_shared<CHero>();
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hero->ID = HeroTypeID(index);
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hero->identifier = identifier;
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hero->modScope = scope;
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hero->gender = node["female"].Bool() ? EHeroGender::FEMALE : EHeroGender::MALE;
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hero->special = node["special"].Bool();
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//Default - both false
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hero->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
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hero->onlyOnMapWithoutWater = node["onlyOnMapWithoutWater"].Bool();
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VLC->generaltexth->registerString(scope, hero->getNameTextID(), node["texts"]["name"]);
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VLC->generaltexth->registerString(scope, hero->getBiographyTextID(), node["texts"]["biography"]);
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VLC->generaltexth->registerString(scope, hero->getSpecialtyNameTextID(), node["texts"]["specialty"]["name"]);
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VLC->generaltexth->registerString(scope, hero->getSpecialtyTooltipTextID(), node["texts"]["specialty"]["tooltip"]);
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VLC->generaltexth->registerString(scope, hero->getSpecialtyDescriptionTextID(), node["texts"]["specialty"]["description"]);
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hero->iconSpecSmall = node["images"]["specialtySmall"].String();
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hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
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hero->portraitSmall = node["images"]["small"].String();
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hero->portraitLarge = node["images"]["large"].String();
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hero->battleImage = AnimationPath::fromJson(node["battleImage"]);
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loadHeroArmy(hero.get(), node);
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loadHeroSkills(hero.get(), node);
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loadHeroSpecialty(hero.get(), node);
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VLC->identifiers()->requestIdentifier("heroClass", node["class"],
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[=](si32 classID)
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{
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hero->heroClass = HeroClassID(classID).toHeroClass();
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});
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return hero;
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}
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void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node) const
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{
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assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
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hero->initialArmy.resize(node["army"].Vector().size());
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for (size_t i=0; i< hero->initialArmy.size(); i++)
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{
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const JsonNode & source = node["army"].Vector()[i];
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hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
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hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
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if (hero->initialArmy[i].minAmount > hero->initialArmy[i].maxAmount)
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{
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logMod->error("Hero %s has minimal army size (%d) greater than maximal size (%d)!", hero->getJsonKey(), hero->initialArmy[i].minAmount, hero->initialArmy[i].maxAmount);
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std::swap(hero->initialArmy[i].minAmount, hero->initialArmy[i].maxAmount);
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}
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VLC->identifiers()->requestIdentifier("creature", source["creature"], [=](si32 creature)
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{
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hero->initialArmy[i].creature = CreatureID(creature);
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});
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}
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}
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void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node) const
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{
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for(const JsonNode &set : node["skills"].Vector())
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{
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int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
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if (skillLevel < MasteryLevel::LEVELS_SIZE)
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{
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size_t currentIndex = hero->secSkillsInit.size();
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hero->secSkillsInit.emplace_back(SecondarySkill(-1), skillLevel);
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VLC->identifiers()->requestIdentifier("skill", set["skill"], [=](si32 id)
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{
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hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
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});
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}
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else
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{
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logMod->error("Unknown skill level: %s", set["level"].String());
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}
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}
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// spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
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hero->haveSpellBook = !node["spellbook"].isNull();
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for(const JsonNode & spell : node["spellbook"].Vector())
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{
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VLC->identifiers()->requestIdentifier("spell", spell,
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[=](si32 spellID)
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{
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hero->spells.insert(SpellID(spellID));
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});
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}
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}
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/// creates standard H3 hero specialty for creatures
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static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID baseCreatureID)
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{
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std::vector<std::shared_ptr<Bonus>> result;
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std::set<CreatureID> targets;
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targets.insert(baseCreatureID);
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// go through entire upgrade chain and collect all creatures to which baseCreatureID can be upgraded
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for (;;)
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{
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std::set<CreatureID> oldTargets = targets;
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for(const auto & upgradeSourceID : oldTargets)
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{
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const CCreature * upgradeSource = upgradeSourceID.toCreature();
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targets.insert(upgradeSource->upgrades.begin(), upgradeSource->upgrades.end());
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}
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if (oldTargets.size() == targets.size())
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break;
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}
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for(CreatureID cid : targets)
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{
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const auto & specCreature = *cid.toCreature();
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int stepSize = specCreature.getLevel() ? specCreature.getLevel() : 5;
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{
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auto bonus = std::make_shared<Bonus>();
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bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
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bonus->type = BonusType::STACKS_SPEED;
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bonus->val = 1;
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result.push_back(bonus);
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}
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{
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auto bonus = std::make_shared<Bonus>();
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bonus->type = BonusType::PRIMARY_SKILL;
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bonus->subtype = BonusSubtypeID(PrimarySkill::ATTACK);
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bonus->val = 0;
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bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
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bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
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result.push_back(bonus);
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}
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{
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auto bonus = std::make_shared<Bonus>();
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bonus->type = BonusType::PRIMARY_SKILL;
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bonus->subtype = BonusSubtypeID(PrimarySkill::DEFENSE);
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bonus->val = 0;
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bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
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bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
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result.push_back(bonus);
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}
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}
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return result;
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}
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void CHeroHandler::beforeValidate(JsonNode & object)
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{
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//handle "base" specialty info
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JsonNode & specialtyNode = object["specialty"];
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if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
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{
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const JsonNode & base = specialtyNode["base"];
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if(!base.isNull())
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{
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if(specialtyNode["bonuses"].isNull())
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{
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logMod->warn("specialty has base without bonuses");
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}
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else
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{
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JsonMap & bonuses = specialtyNode["bonuses"].Struct();
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for(std::pair<std::string, JsonNode> keyValue : bonuses)
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JsonUtils::inherit(bonuses[keyValue.first], base);
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}
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}
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}
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}
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void CHeroHandler::afterLoadFinalization()
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{
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for(const auto & functor : callAfterLoadFinalization)
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functor();
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callAfterLoadFinalization.clear();
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}
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void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
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{
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auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
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{
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bonus->duration = BonusDuration::PERMANENT;
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bonus->source = BonusSource::HERO_SPECIAL;
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bonus->sid = BonusSourceID(hero->getId());
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return bonus;
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};
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//new format, using bonus system
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const JsonNode & specialtyNode = node["specialty"];
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if(specialtyNode.getType() != JsonNode::JsonType::DATA_STRUCT)
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{
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logMod->error("Unsupported speciality format for hero %s!", hero->getNameTranslated());
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return;
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}
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//creature specialty - alias for simplicity
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if(!specialtyNode["creature"].isNull())
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{
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JsonNode creatureNode = specialtyNode["creature"];
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std::function<void()> specialtyLoader = [creatureNode, hero, prepSpec]
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{
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VLC->identifiers()->requestIdentifier("creature", creatureNode, [hero, prepSpec](si32 creature)
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{
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for (const auto & bonus : createCreatureSpecialty(CreatureID(creature)))
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hero->specialty.push_back(prepSpec(bonus));
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});
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};
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callAfterLoadFinalization.push_back(specialtyLoader);
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}
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for(const auto & keyValue : specialtyNode["bonuses"].Struct())
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hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
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}
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void CHeroHandler::loadExperience()
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{
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expPerLevel.push_back(0);
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expPerLevel.push_back(1000);
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expPerLevel.push_back(2000);
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expPerLevel.push_back(3200);
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expPerLevel.push_back(4600);
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expPerLevel.push_back(6200);
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expPerLevel.push_back(8000);
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expPerLevel.push_back(10000);
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expPerLevel.push_back(12200);
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expPerLevel.push_back(14700);
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expPerLevel.push_back(17500);
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expPerLevel.push_back(20600);
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expPerLevel.push_back(24320);
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expPerLevel.push_back(28784);
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expPerLevel.push_back(34140);
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for (;;)
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{
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auto i = expPerLevel.size() - 1;
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auto currExp = expPerLevel[i];
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auto prevExp = expPerLevel[i-1];
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auto prevDiff = currExp - prevExp;
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auto nextDiff = prevDiff + prevDiff / 5;
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auto maxExp = std::numeric_limits<decltype(currExp)>::max();
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if (currExp > maxExp - nextDiff)
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break; // overflow point reached
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expPerLevel.push_back (currExp + nextDiff);
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}
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}
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/// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
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static std::string genRefName(std::string input)
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{
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boost::algorithm::replace_all(input, " ", ""); //remove spaces
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input[0] = std::tolower(input[0]); // to camelCase
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return input;
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}
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std::vector<JsonNode> CHeroHandler::loadLegacyData()
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{
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size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_HERO);
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objects.resize(dataSize);
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std::vector<JsonNode> h3Data;
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h3Data.reserve(dataSize);
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CLegacyConfigParser specParser(TextPath::builtin("DATA/HEROSPEC.TXT"));
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CLegacyConfigParser bioParser(TextPath::builtin("DATA/HEROBIOS.TXT"));
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CLegacyConfigParser parser(TextPath::builtin("DATA/HOTRAITS.TXT"));
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parser.endLine(); //ignore header
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parser.endLine();
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specParser.endLine(); //ignore header
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specParser.endLine();
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for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
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{
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JsonNode heroData;
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heroData["texts"]["name"].String() = parser.readString();
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heroData["texts"]["biography"].String() = bioParser.readString();
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heroData["texts"]["specialty"]["name"].String() = specParser.readString();
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heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
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heroData["texts"]["specialty"]["description"].String() = specParser.readString();
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for(int x=0;x<3;x++)
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{
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JsonNode armySlot;
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armySlot["min"].Float() = parser.readNumber();
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armySlot["max"].Float() = parser.readNumber();
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armySlot["creature"].String() = genRefName(parser.readString());
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heroData["army"].Vector().push_back(armySlot);
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}
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parser.endLine();
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specParser.endLine();
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bioParser.endLine();
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h3Data.push_back(heroData);
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}
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return h3Data;
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}
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void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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size_t index = objects.size();
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static const int specialFramesCount = 2; // reserved for 2 special frames
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auto object = loadFromJson(scope, data, name, index);
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object->imageIndex = static_cast<si32>(index) + specialFramesCount;
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objects.emplace_back(object);
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registerObject(scope, "hero", name, object->getIndex());
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for(const auto & compatID : data["compatibilityIdentifiers"].Vector())
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registerObject(scope, "hero", compatID.String(), object->getIndex());
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}
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void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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auto object = loadFromJson(scope, data, name, index);
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object->imageIndex = static_cast<si32>(index);
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assert(objects[index] == nullptr); // ensure that this id was not loaded before
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objects[index] = object;
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registerObject(scope, "hero", name, object->getIndex());
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for(const auto & compatID : data["compatibilityIdentifiers"].Vector())
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registerObject(scope, "hero", compatID.String(), object->getIndex());
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}
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ui32 CHeroHandler::level (TExpType experience) const
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{
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return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
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}
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TExpType CHeroHandler::reqExp (ui32 level) const
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{
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if(!level)
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return 0;
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if (level <= expPerLevel.size())
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{
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return expPerLevel[level-1];
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}
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else
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{
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logGlobal->warn("A hero has reached unsupported amount of experience");
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return expPerLevel[expPerLevel.size()-1];
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}
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}
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ui32 CHeroHandler::maxSupportedLevel() const
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{
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return expPerLevel.size();
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}
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std::set<HeroTypeID> CHeroHandler::getDefaultAllowed() const
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{
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std::set<HeroTypeID> result;
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for(auto & hero : objects)
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if (hero && !hero->special)
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result.insert(hero->getId());
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return result;
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}
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VCMI_LIB_NAMESPACE_END
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