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vcmi/AI/VCAI/Pathfinding
DjWarmonger 7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
..
Actions Warning fix (I moved C++17 and CI to another branch) (#739) 2022-05-19 15:14:50 +03:00
Rules Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
AINodeStorage.cpp Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
AINodeStorage.h Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
AIPathfinder.cpp Nullkiller: update / fix build, core changes required for Nullkiller AI 2021-07-26 21:02:50 +03:00
AIPathfinder.h ai fix town portal to occupied town 2019-02-26 22:50:46 +02:00
AIPathfinderConfig.cpp Nullkiller: update / fix build, core changes required for Nullkiller AI 2021-07-26 21:02:50 +03:00
AIPathfinderConfig.h Nullkiller: update / fix build, core changes required for Nullkiller AI 2021-07-26 21:02:50 +03:00
PathfindingManager.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
PathfindingManager.h ai fix town portal to occupied town 2019-02-26 22:50:46 +02:00