mirror of
https://github.com/vcmi/vcmi.git
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e7bea6c3b8
Remove remaining pointers to VLC entities from serializer
282 lines
7.5 KiB
C++
282 lines
7.5 KiB
C++
/*
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* CommonConstructors.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CommonConstructors.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../IGameCallback.h"
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#include "../json/JsonRandom.h"
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#include "../constants/StringConstants.h"
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#include "../TerrainHandler.h"
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#include "../VCMI_Lib.h"
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#include "../entities/faction/CTownHandler.h"
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#include "../entities/hero/CHeroClass.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/CGMarket.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../modding/IdentifierStorage.h"
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#include "../mapping/CMapDefines.h"
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VCMI_LIB_NAMESPACE_BEGIN
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bool CObstacleConstructor::isStaticObject()
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{
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return true;
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}
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bool CreatureInstanceConstructor::hasNameTextID() const
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{
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return true;
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}
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std::string CreatureInstanceConstructor::getNameTextID() const
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{
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return VLC->creatures()->getByIndex(getSubIndex())->getNamePluralTextID();
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}
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bool ResourceInstanceConstructor::hasNameTextID() const
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{
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return true;
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}
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std::string ResourceInstanceConstructor::getNameTextID() const
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{
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return TextIdentifier("core", "restypes", getSubIndex()).get();
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}
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void CTownInstanceConstructor::initTypeData(const JsonNode & input)
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{
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VLC->identifiers()->requestIdentifier("faction", input["faction"], [&](si32 index)
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{
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faction = (*VLC->townh)[index];
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});
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filtersJson = input["filters"];
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// change scope of "filters" to scope of object that is being loaded
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// since this filters require to resolve building ID's
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filtersJson.setModScope(input["faction"].getModScope());
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}
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void CTownInstanceConstructor::afterLoadFinalization()
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{
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assert(faction);
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for(const auto & entry : filtersJson.Struct())
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{
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filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
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{
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return BuildingID(VLC->identifiers()->getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value_or(-1));
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});
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}
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}
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bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
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{
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const auto * town = dynamic_cast<const CGTownInstance *>(object);
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auto buildTest = [&](const BuildingID & id)
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{
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return town->hasBuilt(id);
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};
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return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
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}
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void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
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{
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obj->tempOwner = PlayerColor::NEUTRAL;
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}
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void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, vstd::RNG & rng) const
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{
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auto templ = getOverride(object->cb->getTile(object->pos)->getTerrainID(), object);
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if(templ)
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object->appearance = templ;
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}
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bool CTownInstanceConstructor::hasNameTextID() const
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{
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return true;
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}
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std::string CTownInstanceConstructor::getNameTextID() const
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{
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return faction->getNameTextID();
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}
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void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
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{
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VLC->identifiers()->requestIdentifier(
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"heroClass",
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input["heroClass"],
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[&](si32 index) { heroClass = HeroClassID(index).toHeroClass(); });
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filtersJson = input["filters"];
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}
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void CHeroInstanceConstructor::afterLoadFinalization()
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{
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for(const auto & entry : filtersJson.Struct())
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{
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filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
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{
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return HeroTypeID(VLC->identifiers()->getIdentifier("hero", node.Vector()[0]).value_or(-1));
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});
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}
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}
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bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
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{
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const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
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auto heroTest = [&](const HeroTypeID & id)
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{
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return hero->getHeroTypeID() == id;
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};
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if(filters.count(templ->stringID))
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{
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return filters.at(templ->stringID).test(heroTest);
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}
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return false;
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}
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void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const
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{
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}
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bool CHeroInstanceConstructor::hasNameTextID() const
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{
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return true;
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}
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std::string CHeroInstanceConstructor::getNameTextID() const
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{
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return heroClass->getNameTextID();
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}
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void BoatInstanceConstructor::initTypeData(const JsonNode & input)
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{
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layer = EPathfindingLayer::SAIL;
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int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
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if(pos != -1)
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layer = EPathfindingLayer(pos);
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else
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logMod->error("Unknown layer %s found in boat!", input["layer"].String());
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onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
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onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
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actualAnimation = AnimationPath::fromJson(input["actualAnimation"]);
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overlayAnimation = AnimationPath::fromJson(input["overlayAnimation"]);
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for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
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flagAnimations[i] = AnimationPath::fromJson(input["flagAnimations"].Vector()[i]);
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bonuses = JsonRandom::loadBonuses(input["bonuses"]);
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}
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void BoatInstanceConstructor::initializeObject(CGBoat * boat) const
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{
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boat->layer = layer;
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boat->actualAnimation = actualAnimation;
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boat->overlayAnimation = overlayAnimation;
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boat->flagAnimations = flagAnimations;
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boat->onboardAssaultAllowed = onboardAssaultAllowed;
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boat->onboardVisitAllowed = onboardVisitAllowed;
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for(auto & b : bonuses)
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boat->addNewBonus(std::make_shared<Bonus>(b));
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}
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AnimationPath BoatInstanceConstructor::getBoatAnimationName() const
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{
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return actualAnimation;
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}
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void MarketInstanceConstructor::initTypeData(const JsonNode & input)
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{
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if (!input["description"].isNull())
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{
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description = input["description"].String();
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VLC->generaltexth->registerString(input.getModScope(), TextIdentifier(getBaseTextID(), "description"), description);
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}
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for(auto & element : input["modes"].Vector())
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{
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if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
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marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
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}
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marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
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predefinedOffer = input["offer"];
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title = input["title"].String();
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speech = input["speech"].String();
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}
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bool MarketInstanceConstructor::hasDescription() const
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{
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return !description.empty();
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}
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CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const
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{
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if(marketModes.size() == 1)
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{
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switch(*marketModes.begin())
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{
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case EMarketMode::ARTIFACT_RESOURCE:
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case EMarketMode::RESOURCE_ARTIFACT:
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return new CGBlackMarket(cb);
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case EMarketMode::RESOURCE_SKILL:
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return new CGUniversity(cb);
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}
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}
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return new CGMarket(cb);
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}
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void MarketInstanceConstructor::initializeObject(CGMarket * market) const
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{
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market->marketEfficiency = marketEfficiency;
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if(auto university = dynamic_cast<CGUniversity*>(market))
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{
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university->title = market->getObjectName();
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if(!title.empty())
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university->title = VLC->generaltexth->translate(title);
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if(!speech.empty())
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university->speech = VLC->generaltexth->translate(speech);
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}
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}
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const std::set<EMarketMode> & MarketInstanceConstructor::availableModes() const
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{
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return marketModes;
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}
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void MarketInstanceConstructor::randomizeObject(CGMarket * object, vstd::RNG & rng) const
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{
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JsonRandom randomizer(object->cb);
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JsonRandom::Variables emptyVariables;
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if(auto * university = dynamic_cast<CGUniversity *>(object))
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{
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for(auto skill : randomizer.loadSecondaries(predefinedOffer, rng, emptyVariables))
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university->skills.push_back(skill.first);
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}
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}
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VCMI_LIB_NAMESPACE_END
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