mirror of
https://github.com/vcmi/vcmi.git
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a2c2b28dfe
Fix selection of encoding from maps
603 lines
19 KiB
C++
603 lines
19 KiB
C++
/*
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* CModHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CModHandler.h"
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#include "CModInfo.h"
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#include "ModScope.h"
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#include "ContentTypeHandler.h"
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#include "IdentifierStorage.h"
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#include "ModIncompatibility.h"
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#include "../CCreatureHandler.h"
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#include "../CConfigHandler.h"
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#include "../CStopWatch.h"
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#include "../GameSettings.h"
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#include "../ScriptHandler.h"
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#include "../constants/StringConstants.h"
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#include "../filesystem/Filesystem.h"
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#include "../json/JsonUtils.h"
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#include "../spells/CSpellHandler.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../texts/Languages.h"
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#include "../VCMI_Lib.h"
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VCMI_LIB_NAMESPACE_BEGIN
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static JsonNode loadModSettings(const JsonPath & path)
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{
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if (CResourceHandler::get("local")->existsResource(ResourcePath(path)))
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{
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return JsonNode(path);
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}
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// Probably new install. Create initial configuration
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CResourceHandler::get("local")->createResource(path.getOriginalName() + ".json");
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return JsonNode();
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}
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CModHandler::CModHandler()
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: content(std::make_shared<CContentHandler>())
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, coreMod(std::make_unique<CModInfo>())
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{
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}
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CModHandler::~CModHandler() = default;
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// currentList is passed by value to get current list of depending mods
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bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const
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{
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const CModInfo & mod = allMods.at(modID);
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// Mod already present? We found a loop
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if (vstd::contains(currentList, modID))
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{
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logMod->error("Error: Circular dependency detected! Printing dependency list:");
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logMod->error("\t%s -> ", mod.getVerificationInfo().name);
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return true;
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}
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currentList.insert(modID);
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// recursively check every dependency of this mod
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for(const TModID & dependency : mod.dependencies)
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{
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if (hasCircularDependency(dependency, currentList))
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{
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logMod->error("\t%s ->\n", mod.getVerificationInfo().name); // conflict detected, print dependency list
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return true;
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}
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}
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return false;
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}
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// Returned vector affects the resource loaders call order (see CFilesystemList::load).
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// The loaders call order matters when dependent mod overrides resources in its dependencies.
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std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
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{
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// Topological sort algorithm.
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// TODO: Investigate possible ways to improve performance.
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boost::range::sort(modsToResolve); // Sort mods per name
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std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
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sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
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std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
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std::set <TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
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// Mod is resolved if it has no dependencies or all its dependencies are already resolved
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auto isResolved = [&](const CModInfo & mod) -> bool
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{
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if(mod.dependencies.size() > resolvedModIDs.size())
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return false;
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for(const TModID & dependency : mod.dependencies)
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{
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if(!vstd::contains(resolvedModIDs, dependency))
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return false;
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}
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for(const TModID & softDependency : mod.softDependencies)
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{
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if(vstd::contains(notResolvedModIDs, softDependency))
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return false;
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}
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for(const TModID & conflict : mod.conflicts)
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{
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if(vstd::contains(resolvedModIDs, conflict))
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return false;
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}
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for(const TModID & reverseConflict : resolvedModIDs)
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{
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if (vstd::contains(allMods.at(reverseConflict).conflicts, mod.identifier))
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return false;
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}
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return true;
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};
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while(true)
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{
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std::set <TModID> resolvedOnCurrentTreeLevel;
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for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
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{
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if(isResolved(allMods.at(*it)))
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{
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resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
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sortedValidMods.push_back(*it);
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it = modsToResolve.erase(it);
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continue;
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}
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it++;
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}
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if(!resolvedOnCurrentTreeLevel.empty())
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{
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resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
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for(const auto & it : resolvedOnCurrentTreeLevel)
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notResolvedModIDs.erase(it);
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continue;
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}
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// If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
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break;
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}
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modLoadErrors = std::make_unique<MetaString>();
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auto addErrorMessage = [this](const std::string & textID, const std::string & brokenModID, const std::string & missingModID)
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{
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modLoadErrors->appendTextID(textID);
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if (allMods.count(brokenModID))
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modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
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else
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modLoadErrors->replaceRawString(brokenModID);
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if (allMods.count(missingModID))
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modLoadErrors->replaceRawString(allMods.at(missingModID).getVerificationInfo().name);
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else
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modLoadErrors->replaceRawString(missingModID);
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};
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// Left mods have unresolved dependencies, output all to log.
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for(const auto & brokenModID : modsToResolve)
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{
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const CModInfo & brokenMod = allMods.at(brokenModID);
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bool showErrorMessage = false;
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for(const TModID & dependency : brokenMod.dependencies)
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{
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if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
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{
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addErrorMessage("vcmi.server.errors.modNoDependency", brokenModID, dependency);
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showErrorMessage = true;
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}
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}
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for(const TModID & conflict : brokenMod.conflicts)
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{
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if(vstd::contains(resolvedModIDs, conflict))
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{
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addErrorMessage("vcmi.server.errors.modConflict", brokenModID, conflict);
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showErrorMessage = true;
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}
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}
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for(const TModID & reverseConflict : resolvedModIDs)
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{
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if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
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{
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addErrorMessage("vcmi.server.errors.modConflict", brokenModID, reverseConflict);
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showErrorMessage = true;
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}
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}
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// some mods may in a (soft) dependency loop.
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if(!showErrorMessage && brokenMod.config["modType"].String() != "Compatibility")
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{
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modLoadErrors->appendTextID("vcmi.server.errors.modDependencyLoop");
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if (allMods.count(brokenModID))
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modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
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else
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modLoadErrors->replaceRawString(brokenModID);
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}
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}
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return sortedValidMods;
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}
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std::vector<std::string> CModHandler::getModList(const std::string & path) const
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{
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std::string modDir = boost::to_upper_copy(path + "MODS/");
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size_t depth = boost::range::count(modDir, '/');
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auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourcePath & id) -> bool
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{
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if (id.getType() != EResType::DIRECTORY)
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return false;
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if (!boost::algorithm::starts_with(id.getName(), modDir))
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return false;
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if (boost::range::count(id.getName(), '/') != depth )
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return false;
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return true;
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});
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//storage for found mods
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std::vector<std::string> foundMods;
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for(const auto & entry : list)
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{
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std::string name = entry.getName();
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name.erase(0, modDir.size()); //Remove path prefix
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if (!name.empty())
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foundMods.push_back(name);
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}
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return foundMods;
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}
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void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods)
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{
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for(const std::string & modName : getModList(path))
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loadOneMod(modName, parent, modSettings, enableMods);
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}
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void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods)
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{
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boost::to_lower(modName);
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std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
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if ( ModScope::isScopeReserved(modFullName))
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{
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logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
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return;
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}
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if(CResourceHandler::get("initial")->existsResource(CModInfo::getModFile(modFullName)))
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{
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CModInfo mod(modFullName, modSettings[modName], JsonNode(CModInfo::getModFile(modFullName)));
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if (!parent.empty()) // this is submod, add parent to dependencies
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mod.dependencies.insert(parent);
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allMods[modFullName] = mod;
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if (mod.isEnabled() && enableMods)
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activeMods.push_back(modFullName);
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loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.isEnabled());
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}
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}
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void CModHandler::loadMods()
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{
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JsonNode modConfig;
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modConfig = loadModSettings(JsonPath::builtin("config/modSettings.json"));
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loadMods("", "", modConfig["activeMods"], true);
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coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")));
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}
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std::vector<std::string> CModHandler::getAllMods() const
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{
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std::vector<std::string> modlist;
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modlist.reserve(allMods.size());
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for (auto & entry : allMods)
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modlist.push_back(entry.first);
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return modlist;
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}
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std::vector<std::string> CModHandler::getActiveMods() const
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{
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return activeMods;
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}
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std::string CModHandler::getModLoadErrors() const
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{
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return modLoadErrors->toString();
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}
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const CModInfo & CModHandler::getModInfo(const TModID & modId) const
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{
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return allMods.at(modId);
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}
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static JsonNode genDefaultFS()
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{
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// default FS config for mods: directory "Content" that acts as H3 root directory
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JsonNode defaultFS;
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defaultFS[""].Vector().resize(2);
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defaultFS[""].Vector()[0]["type"].String() = "zip";
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defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
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defaultFS[""].Vector()[1]["type"].String() = "dir";
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defaultFS[""].Vector()[1]["path"].String() = "/Content";
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return defaultFS;
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}
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static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
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{
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static const JsonNode defaultFS = genDefaultFS();
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if (!conf["filesystem"].isNull())
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return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
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else
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return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
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}
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static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
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{
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boost::crc_32_type modChecksum;
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// first - add current VCMI version into checksum to force re-validation on VCMI updates
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modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
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// second - add mod.json into checksum because filesystem does not contains this file
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// FIXME: remove workaround for core mod
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if (modName != ModScope::scopeBuiltin())
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{
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auto modConfFile = CModInfo::getModFile(modName);
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ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
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modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
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}
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// third - add all detected text files from this mod into checksum
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auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
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{
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return (resID.getType() == EResType::TEXT || resID.getType() == EResType::JSON) &&
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( boost::starts_with(resID.getName(), "DATA") || boost::starts_with(resID.getName(), "CONFIG"));
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});
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for (const ResourcePath & file : files)
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{
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ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
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modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
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}
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return modChecksum.checksum();
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}
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void CModHandler::loadModFilesystems()
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{
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CGeneralTextHandler::detectInstallParameters();
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activeMods = validateAndSortDependencies(activeMods);
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coreMod->updateChecksum(calculateModChecksum(ModScope::scopeBuiltin(), CResourceHandler::get(ModScope::scopeBuiltin())));
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std::map<std::string, ISimpleResourceLoader *> modFilesystems;
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for(std::string & modName : activeMods)
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modFilesystems[modName] = genModFilesystem(modName, allMods[modName].config);
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for(std::string & modName : activeMods)
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CResourceHandler::addFilesystem("data", modName, modFilesystems[modName]);
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if (settings["mods"]["validation"].String() == "full")
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{
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for(std::string & leftModName : activeMods)
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{
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for(std::string & rightModName : activeMods)
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{
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if (leftModName == rightModName)
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continue;
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if (getModDependencies(leftModName).count(rightModName) || getModDependencies(rightModName).count(leftModName))
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continue;
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if (getModSoftDependencies(leftModName).count(rightModName) || getModSoftDependencies(rightModName).count(leftModName))
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continue;
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const auto & filter = [](const ResourcePath &path){return path.getType() != EResType::DIRECTORY && path.getType() != EResType::JSON;};
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std::unordered_set<ResourcePath> leftResources = modFilesystems[leftModName]->getFilteredFiles(filter);
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std::unordered_set<ResourcePath> rightResources = modFilesystems[rightModName]->getFilteredFiles(filter);
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for (auto const & leftFile : leftResources)
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{
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if (rightResources.count(leftFile))
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logMod->warn("Potential confict detected between '%s' and '%s': both mods add file '%s'", leftModName, rightModName, leftFile.getOriginalName());
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}
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}
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}
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}
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}
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TModID CModHandler::findResourceOrigin(const ResourcePath & name) const
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{
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try
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{
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for(const auto & modID : boost::adaptors::reverse(activeMods))
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{
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if(CResourceHandler::get(modID)->existsResource(name))
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return modID;
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}
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if(CResourceHandler::get("core")->existsResource(name))
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return "core";
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if(CResourceHandler::get("mapEditor")->existsResource(name))
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return "core"; // Workaround for loading maps via map editor
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}
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catch( const std::out_of_range & e)
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{
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// no-op
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}
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throw std::runtime_error("Resource with name " + name.getName() + " and type " + EResTypeHelper::getEResTypeAsString(name.getType()) + " wasn't found.");
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}
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std::string CModHandler::findResourceLanguage(const ResourcePath & name) const
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{
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std::string modName = findResourceOrigin(name);
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std::string modLanguage = getModLanguage(modName);
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return modLanguage;
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}
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std::string CModHandler::findResourceEncoding(const ResourcePath & resource) const
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{
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std::string modName = findResourceOrigin(resource);
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std::string modLanguage = findResourceLanguage(resource);
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bool potentiallyUserMadeContent = resource.getType() == EResType::MAP || resource.getType() == EResType::CAMPAIGN;
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if (potentiallyUserMadeContent && modName == ModScope::scopeBuiltin() && modLanguage == "english")
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{
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// this might be a map or campaign that player downloaded manually and placed in Maps/ directory
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// in this case, this file may be in user-preferred language, and not in same language as the rest of H3 data
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// however at the moment we have no way to detect that for sure - file can be either in English or in user-preferred language
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// but since all known H3 encodings (Win125X or GBK) are supersets of ASCII, we can safely load English data using encoding of user-preferred language
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std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
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std::string fileEncoding = Languages::getLanguageOptions(preferredLanguage).encoding;
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return fileEncoding;
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}
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else
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{
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std::string fileEncoding = Languages::getLanguageOptions(modLanguage).encoding;
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return fileEncoding;
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}
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}
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std::string CModHandler::getModLanguage(const TModID& modId) const
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{
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if(modId == "core")
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return VLC->generaltexth->getInstalledLanguage();
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if(modId == "map")
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return VLC->generaltexth->getPreferredLanguage();
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return allMods.at(modId).baseLanguage;
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}
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std::set<TModID> CModHandler::getModDependencies(const TModID & modId) const
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{
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bool isModFound;
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return getModDependencies(modId, isModFound);
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}
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std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
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{
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auto it = allMods.find(modId);
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isModFound = (it != allMods.end());
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if(isModFound)
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return it->second.dependencies;
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logMod->error("Mod not found: '%s'", modId);
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return {};
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}
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std::set<TModID> CModHandler::getModSoftDependencies(const TModID & modId) const
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{
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|
auto it = allMods.find(modId);
|
|
if(it != allMods.end())
|
|
return it->second.softDependencies;
|
|
logMod->error("Mod not found: '%s'", modId);
|
|
return {};
|
|
}
|
|
|
|
std::set<TModID> CModHandler::getModEnabledSoftDependencies(const TModID & modId) const
|
|
{
|
|
std::set<TModID> softDependencies = getModSoftDependencies(modId);
|
|
for (auto it = softDependencies.begin(); it != softDependencies.end();)
|
|
{
|
|
if (allMods.find(*it) == allMods.end())
|
|
it = softDependencies.erase(it);
|
|
else
|
|
it++;
|
|
}
|
|
return softDependencies;
|
|
}
|
|
|
|
void CModHandler::initializeConfig()
|
|
{
|
|
VLC->settingsHandler->loadBase(JsonUtils::assembleFromFiles(coreMod->config["settings"]));
|
|
|
|
for(const TModID & modName : activeMods)
|
|
{
|
|
const auto & mod = allMods[modName];
|
|
if (!mod.config["settings"].isNull())
|
|
VLC->settingsHandler->loadBase(mod.config["settings"]);
|
|
}
|
|
}
|
|
|
|
CModVersion CModHandler::getModVersion(TModID modName) const
|
|
{
|
|
if (allMods.count(modName))
|
|
return allMods.at(modName).getVerificationInfo().version;
|
|
return {};
|
|
}
|
|
|
|
void CModHandler::loadTranslation(const TModID & modName)
|
|
{
|
|
const auto & mod = allMods[modName];
|
|
|
|
std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
|
|
std::string modBaseLanguage = allMods[modName].baseLanguage;
|
|
|
|
JsonNode baseTranslation = JsonUtils::assembleFromFiles(mod.config["translations"]);
|
|
JsonNode extraTranslation = JsonUtils::assembleFromFiles(mod.config[preferredLanguage]["translations"]);
|
|
|
|
VLC->generaltexth->loadTranslationOverrides(modName, modBaseLanguage, baseTranslation);
|
|
VLC->generaltexth->loadTranslationOverrides(modName, preferredLanguage, extraTranslation);
|
|
}
|
|
|
|
void CModHandler::load()
|
|
{
|
|
CStopWatch totalTime;
|
|
CStopWatch timer;
|
|
|
|
logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
|
|
|
|
content->init();
|
|
|
|
for(const TModID & modName : activeMods)
|
|
{
|
|
logMod->trace("Generating checksum for %s", modName);
|
|
allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
|
|
}
|
|
|
|
// first - load virtual builtin mod that contains all data
|
|
// TODO? move all data into real mods? RoE, AB, SoD, WoG
|
|
content->preloadData(*coreMod);
|
|
for(const TModID & modName : activeMods)
|
|
content->preloadData(allMods[modName]);
|
|
logMod->info("\tParsing mod data: %d ms", timer.getDiff());
|
|
|
|
content->load(*coreMod);
|
|
for(const TModID & modName : activeMods)
|
|
content->load(allMods[modName]);
|
|
|
|
#if SCRIPTING_ENABLED
|
|
VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
|
|
#endif
|
|
|
|
content->loadCustom();
|
|
|
|
for(const TModID & modName : activeMods)
|
|
loadTranslation(modName);
|
|
|
|
logMod->info("\tLoading mod data: %d ms", timer.getDiff());
|
|
VLC->creh->loadCrExpMod();
|
|
VLC->identifiersHandler->finalize();
|
|
logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
|
|
|
|
content->afterLoadFinalization();
|
|
logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
|
|
logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
|
|
}
|
|
|
|
void CModHandler::afterLoad(bool onlyEssential)
|
|
{
|
|
JsonNode modSettings;
|
|
for (auto & modEntry : allMods)
|
|
{
|
|
std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
|
|
|
|
modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
|
|
}
|
|
modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
|
|
modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
|
|
|
|
if(!onlyEssential)
|
|
{
|
|
std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
|
|
file << modSettings.toString();
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|