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	Warnings fixes * Suppress `missing-braces` for Clang * Fixed many C4275 warnings * Fixed almost all Clang/GCC warnings * Silence most frequent MSVC warning. * Fixed some pessimizing-move warnings * Fixed some unused capture warnings
		
			
				
	
	
		
			114 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * ResourceManager.h, part of VCMI engine
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| *
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| * Authors: listed in file AUTHORS in main folder
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| *
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| * License: GNU General Public License v2.0 or later
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| * Full text of license available in license.txt file, in main folder
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| *
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| */
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| #pragma once
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| 
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| #include "AIUtility.h"
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| #include "../../lib/GameConstants.h"
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| #include "../../lib/VCMI_Lib.h"
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| #include "VCAI.h"
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| #include <boost/heap/binomial_heap.hpp>
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| 
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| class AIhelper;
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| class IResourceManager;
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| 
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| struct DLL_EXPORT ResourceObjective
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| {
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| 	ResourceObjective() = default;
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| 	ResourceObjective(const TResources &res, Goals::TSubgoal goal);
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| 	bool operator < (const ResourceObjective &ro) const;
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| 
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| 	TResources resources; //how many resoures do we need
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| 	Goals::TSubgoal goal; //what for (build, gather army etc...)
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| 
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| 	 //TODO: register?
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| 	template<typename Handler> void serializeInternal(Handler & h, const int version)
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| 	{
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| 		h & resources;
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| 		//h & goal; //FIXME: goal serialization is broken
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| 	}
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| };
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| 
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| class DLL_EXPORT IResourceManager //: public: IAbstractManager
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| {
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| public:
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| 	virtual ~IResourceManager() = default;
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| 	virtual void init(CPlayerSpecificInfoCallback * CB) = 0;
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| 	virtual void setAI(VCAI * AI) = 0;
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| 
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| 	virtual TResources reservedResources() const = 0;
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| 	virtual TResources freeResources() const = 0;
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| 	virtual TResource freeGold() const = 0;
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| 	virtual TResources allResources() const = 0;
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| 	virtual TResource allGold() const = 0;
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| 
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| 	virtual Goals::TSubgoal whatToDo() const = 0;//get highest-priority goal
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| 	virtual Goals::TSubgoal whatToDo(TResources &res, Goals::TSubgoal goal) = 0;
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| 	virtual bool containsObjective(Goals::TSubgoal goal) const = 0;
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| 	virtual bool hasTasksLeft() const = 0;
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| 	virtual bool removeOutdatedObjectives(std::function<bool(const Goals::TSubgoal &)> predicate) = 0; //remove ResourceObjectives from queue if ResourceObjective->goal meets specific criteria
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| 	virtual bool notifyGoalCompleted(Goals::TSubgoal goal) = 0;
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| };
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| 
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| class DLL_EXPORT ResourceManager : public IResourceManager
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| {
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| 	/*Resource Manager is a smart shopping list for AI to help
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| 	Uses priority queue based on CGoal.priority */
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| 	friend class VCAI;
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| 	friend class AIhelper;
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| 	friend struct SetGlobalState;
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| 
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| 	CPlayerSpecificInfoCallback * cb; //this is enough, but we downcast from CCallback
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| 	VCAI * ai;
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| 
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| public:
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| 	ResourceManager() = default;
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| 	ResourceManager(CPlayerSpecificInfoCallback * CB, VCAI * AI = nullptr); //for tests only
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| 
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| 	bool canAfford(const TResources & cost) const;
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| 	TResources reservedResources() const override;
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| 	TResources freeResources() const override;
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| 	TResource freeGold() const override;
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| 	TResources allResources() const override;
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| 	TResource allGold() const override;
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| 
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| 	Goals::TSubgoal whatToDo() const override; //peek highest-priority goal
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| 	Goals::TSubgoal whatToDo(TResources & res, Goals::TSubgoal goal) override; //can we afford this goal or need to CollectRes?
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| 	bool containsObjective(Goals::TSubgoal goal) const override;
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| 	bool hasTasksLeft() const override;
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| 	bool removeOutdatedObjectives(std::function<bool(const Goals::TSubgoal &)> predicate) override;
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| 	bool notifyGoalCompleted(Goals::TSubgoal goal) override;
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| 
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| protected: //not-const actions only for AI
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| 	virtual void reserveResoures(const TResources & res, Goals::TSubgoal goal = Goals::TSubgoal());
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| 	virtual bool updateGoal(Goals::TSubgoal goal); //new goal must have same properties but different priority
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| 	virtual bool tryPush(const ResourceObjective &o);
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| 
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| 	//inner processing
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| 	virtual TResources estimateIncome() const;
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| 	virtual Goals::TSubgoal collectResourcesForOurGoal(ResourceObjective &o) const;
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| 
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| 	void init(CPlayerSpecificInfoCallback * CB) override;
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| 	void setAI(VCAI * AI) override;
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| 
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| private:
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| 	TResources saving;
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| 
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| 	boost::heap::binomial_heap<ResourceObjective> queue;
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| 
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| 	void dumpToLog() const;
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| 
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| 	//TODO: register?
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| 	template<typename Handler> void serializeInternal(Handler & h, const int version)
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| 	{
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| 		h & saving;
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| 		h & queue;
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| 	}
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| };
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