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e407d4e547
Before the change campaign bonus selection screen had inconsistent overflow behaviour for difficulty selection: ``` 0 1 2 3 4 | available buttons: '-' to decrease ^ | '+' to increase ``` Before the change: 1. If we click '+' 5 times we will end up on difficulty=4 (ok, saturated). 2. If we click '-' 5 times we will end up on difficulty=1 (unexpected, wrap around). After the change: 1. If we click '+' 5 times we will end up on difficulty=4 (saturated). 2. If we click '-' 5 times we will end up on difficulty=0 (saturated). The inconsistency happens because `difficulty` variable has `ui8` type and server uses `difficulty = vstd::abetween(difficulty, 0, 4)` to implement the saturation. For large positive values saturation works as expected: vstd::abetween(difficulty=5, 0, 4) -> 4 For small values it does not: vstd::abetween(difficulty=-1, 0, 4) -> 4 The change makes client to avoid using negative values. |
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.. | ||
CBonusSelection.cpp | ||
CBonusSelection.h | ||
CLobbyScreen.cpp | ||
CLobbyScreen.h | ||
CSavingScreen.cpp | ||
CSavingScreen.h | ||
CScenarioInfoScreen.cpp | ||
CScenarioInfoScreen.h | ||
CSelectionBase.cpp | ||
CSelectionBase.h | ||
OptionsTab.cpp | ||
OptionsTab.h | ||
RandomMapTab.cpp | ||
RandomMapTab.h | ||
SelectionTab.cpp | ||
SelectionTab.h |