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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
/*
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* ServerCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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namespace vstd
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{
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class RNG;
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}
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struct CPackForClient;
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struct BattleLogMessage;
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struct BattleStackMoved;
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struct BattleUnitsChanged;
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struct SetStackEffect;
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struct StacksInjured;
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struct BattleObstaclesChanged;
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struct CatapultAttack;
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class DLL_LINKAGE ServerCallback
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{
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public:
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virtual void complain(const std::string & problem) = 0;
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virtual bool describeChanges() const = 0;
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virtual vstd::RNG * getRNG() = 0;
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virtual void apply(CPackForClient * pack) = 0;
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virtual void apply(BattleLogMessage * pack) = 0;
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virtual void apply(BattleStackMoved * pack) = 0;
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virtual void apply(BattleUnitsChanged * pack) = 0;
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virtual void apply(SetStackEffect * pack) = 0;
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virtual void apply(StacksInjured * pack) = 0;
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virtual void apply(BattleObstaclesChanged * pack) = 0;
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virtual void apply(CatapultAttack * pack) = 0;
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};
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