mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
402 lines
15 KiB
C++
402 lines
15 KiB
C++
/*
|
|
* CArtHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <vcmi/Artifact.h>
|
|
#include <vcmi/ArtifactService.h>
|
|
|
|
#include "HeroBonus.h"
|
|
#include "GameConstants.h"
|
|
#include "IHandlerBase.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CArtHandler;
|
|
class CArtifact;
|
|
class CGHeroInstance;
|
|
struct ArtifactLocation;
|
|
class CArtifactSet;
|
|
class CArtifactInstance;
|
|
class CRandomGenerator;
|
|
class CMap;
|
|
class JsonSerializeFormat;
|
|
|
|
#define ART_BEARER_LIST \
|
|
ART_BEARER(HERO)\
|
|
ART_BEARER(CREATURE)\
|
|
ART_BEARER(COMMANDER)
|
|
|
|
namespace ArtBearer
|
|
{
|
|
enum ArtBearer
|
|
{
|
|
#define ART_BEARER(x) x,
|
|
ART_BEARER_LIST
|
|
#undef ART_BEARER
|
|
};
|
|
}
|
|
|
|
class DLL_LINKAGE CArtifact : public Artifact, public CBonusSystemNode //container for artifacts
|
|
{
|
|
ArtifactID id;
|
|
|
|
std::string modScope;
|
|
std::string identifier;
|
|
|
|
public:
|
|
enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
|
|
|
|
std::string image;
|
|
std::string large; // big image for custom artifacts, used in drag & drop
|
|
std::string advMapDef; //used for adventure map object
|
|
si32 iconIndex;
|
|
ui32 price;
|
|
std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
|
|
std::unique_ptr<std::vector<CArtifact *> > constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
|
|
std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
|
|
EartClass aClass;
|
|
CreatureID warMachine;
|
|
|
|
int32_t getIndex() const override;
|
|
int32_t getIconIndex() const override;
|
|
std::string getJsonKey() const override;
|
|
void registerIcons(const IconRegistar & cb) const override;
|
|
ArtifactID getId() const override;
|
|
virtual const IBonusBearer * accessBonuses() const override;
|
|
|
|
std::string getDescriptionTranslated() const override;
|
|
std::string getEventTranslated() const override;
|
|
std::string getNameTranslated() const override;
|
|
|
|
std::string getDescriptionTextID() const override;
|
|
std::string getEventTextID() const override;
|
|
std::string getNameTextID() const override;
|
|
|
|
uint32_t getPrice() const override;
|
|
CreatureID getWarMachine() const override;
|
|
bool isBig() const override;
|
|
bool isTradable() const override;
|
|
|
|
int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
|
|
std::string nodeName() const override;
|
|
void addNewBonus(const std::shared_ptr<Bonus>& b) override;
|
|
|
|
virtual void levelUpArtifact (CArtifactInstance * art){};
|
|
|
|
void updateFrom(const JsonNode & data);
|
|
void serializeJson(JsonSerializeFormat & handler);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CBonusSystemNode&>(*this);
|
|
h & image;
|
|
h & large;
|
|
h & advMapDef;
|
|
h & iconIndex;
|
|
h & price;
|
|
h & possibleSlots;
|
|
h & constituents;
|
|
h & constituentOf;
|
|
h & aClass;
|
|
h & id;
|
|
h & modScope;
|
|
h & identifier;
|
|
h & warMachine;
|
|
}
|
|
|
|
CArtifact();
|
|
~CArtifact();
|
|
|
|
friend class CArtHandler;
|
|
private:
|
|
void fillWarMachine();
|
|
};
|
|
|
|
class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
|
|
{
|
|
public:
|
|
std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
|
|
std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
|
|
|
|
void levelUpArtifact(CArtifactInstance * art) override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArtifact&>(*this);
|
|
h & bonusesPerLevel;
|
|
h & thresholdBonuses;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
|
|
{
|
|
protected:
|
|
void init();
|
|
CArtifactInstance(CArtifact *Art);
|
|
public:
|
|
CArtifactInstance();
|
|
|
|
ConstTransitivePtr<CArtifact> artType;
|
|
ArtifactInstanceID id;
|
|
|
|
//CArtifactInstance(int aid);
|
|
|
|
std::string nodeName() const override;
|
|
void deserializationFix();
|
|
void setType(CArtifact *Art);
|
|
|
|
std::string getEffectiveDescription(const CGHeroInstance *hero = nullptr) const;
|
|
ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
|
|
ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
|
|
SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
|
|
|
|
virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
|
|
bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
|
|
virtual bool canBeDisassembled() const;
|
|
virtual void putAt(ArtifactLocation al);
|
|
virtual void removeFrom(ArtifactLocation al);
|
|
/// Checks if this a part of this artifact: artifact instance is a part
|
|
/// of itself, additionally truth is returned for constituents of combined arts
|
|
virtual bool isPart(const CArtifactInstance *supposedPart) const;
|
|
|
|
std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet * h, bool equipped) const;
|
|
void move(ArtifactLocation src, ArtifactLocation dst);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CBonusSystemNode&>(*this);
|
|
h & artType;
|
|
h & id;
|
|
BONUS_TREE_DESERIALIZATION_FIX
|
|
}
|
|
|
|
static CArtifactInstance *createScroll(SpellID sid);
|
|
static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
|
|
static CArtifactInstance *createNewArtifactInstance(ArtifactID aid);
|
|
|
|
/**
|
|
* Creates an artifact instance.
|
|
*
|
|
* @param aid the id of the artifact
|
|
* @param spellID optional. the id of a spell if a spell scroll object should be created
|
|
* @return the created artifact instance
|
|
*/
|
|
static CArtifactInstance * createArtifact(CMap * map, ArtifactID aid, int spellID = -1);
|
|
};
|
|
|
|
class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
|
|
{
|
|
CCombinedArtifactInstance(CArtifact *Art);
|
|
public:
|
|
struct ConstituentInfo
|
|
{
|
|
ConstTransitivePtr<CArtifactInstance> art;
|
|
ArtifactPosition slot;
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & art;
|
|
h & slot;
|
|
}
|
|
|
|
bool operator==(const ConstituentInfo &rhs) const;
|
|
ConstituentInfo(CArtifactInstance *art = nullptr, ArtifactPosition slot = ArtifactPosition::PRE_FIRST);
|
|
};
|
|
|
|
std::vector<ConstituentInfo> constituentsInfo;
|
|
|
|
bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const override;
|
|
bool canBeDisassembled() const override;
|
|
void putAt(ArtifactLocation al) override;
|
|
void removeFrom(ArtifactLocation al) override;
|
|
bool isPart(const CArtifactInstance *supposedPart) const override;
|
|
|
|
void createConstituents();
|
|
void addAsConstituent(CArtifactInstance *art, ArtifactPosition slot);
|
|
CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replaced with us (combined art), not lock
|
|
|
|
CCombinedArtifactInstance();
|
|
|
|
void deserializationFix();
|
|
|
|
friend class CArtifactInstance;
|
|
friend struct AssembledArtifact;
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArtifactInstance&>(*this);
|
|
h & constituentsInfo;
|
|
BONUS_TREE_DESERIALIZATION_FIX
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
|
|
{
|
|
public:
|
|
std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
|
|
|
|
std::vector<CArtifact *> allowedArtifacts;
|
|
std::set<ArtifactID> growingArtifacts;
|
|
|
|
void addBonuses(CArtifact *art, const JsonNode &bonusList);
|
|
|
|
void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of given class. No side effects
|
|
|
|
boost::optional<std::vector<CArtifact*>&> listFromClass(CArtifact::EartClass artifactClass);
|
|
|
|
static CArtifact::EartClass stringToClass(std::string className); //TODO: rework EartClass to make this a constructor
|
|
|
|
/// Gets a artifact ID randomly and removes the selected artifact from this handler.
|
|
ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags);
|
|
ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts);
|
|
ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts);
|
|
|
|
bool legalArtifact(ArtifactID id);
|
|
void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
|
|
void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
|
|
void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
|
|
|
|
CArtHandler();
|
|
~CArtHandler();
|
|
|
|
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
|
void afterLoadFinalization() override;
|
|
|
|
std::vector<bool> getDefaultAllowed() const override;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & objects;
|
|
h & allowedArtifacts;
|
|
h & treasures;
|
|
h & minors;
|
|
h & majors;
|
|
h & relics;
|
|
h & growingArtifacts;
|
|
}
|
|
|
|
protected:
|
|
const std::vector<std::string> & getTypeNames() const override;
|
|
CArtifact * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
|
|
|
|
private:
|
|
|
|
void addSlot(CArtifact * art, const std::string & slotID);
|
|
void loadSlots(CArtifact * art, const JsonNode & node);
|
|
void loadClass(CArtifact * art, const JsonNode & node);
|
|
void loadType(CArtifact * art, const JsonNode & node);
|
|
void loadComponents(CArtifact * art, const JsonNode & node);
|
|
void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node);
|
|
|
|
void erasePickedArt(ArtifactID id);
|
|
};
|
|
|
|
struct DLL_LINKAGE ArtSlotInfo
|
|
{
|
|
ConstTransitivePtr<CArtifactInstance> artifact;
|
|
ui8 locked; //if locked, then artifact points to the combined artifact
|
|
|
|
ArtSlotInfo() : locked(false) {}
|
|
const CArtifactInstance * getArt() const;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & artifact;
|
|
h & locked;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CArtifactSet
|
|
{
|
|
public:
|
|
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
|
|
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
|
std::vector<ArtSlotInfo> artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
|
|
|
|
ArtSlotInfo & retrieveNewArtSlot(ArtifactPosition slot);
|
|
void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
|
|
void eraseArtSlot(ArtifactPosition slot);
|
|
|
|
const ArtSlotInfo *getSlot(ArtifactPosition pos) const;
|
|
const CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true) const; //nullptr - no artifact
|
|
CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true); //nullptr - no artifact
|
|
/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
|
|
/// (if more than one such artifact lower ID is returned)
|
|
ArtifactPosition getArtPos(ArtifactID aid, bool onlyWorn = true, bool allowLocked = true) const;
|
|
ArtifactPosition getArtPos(const CArtifactInstance *art) const;
|
|
ArtifactPosition getArtBackpackPos(ArtifactID aid) const;
|
|
std::vector<ArtifactPosition> getAllArtPositions(ArtifactID aid, bool onlyWorn, bool allowLocked, bool getAll) const;
|
|
std::vector<ArtifactPosition> getBackpackArtPositions(ArtifactID aid) const;
|
|
const CArtifactInstance *getArtByInstanceId(ArtifactInstanceID artInstId) const;
|
|
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
|
|
const CArtifactInstance *getHiddenArt(ArtifactID aid) const;
|
|
const CCombinedArtifactInstance *getAssemblyByConstituent(ArtifactID aid) const;
|
|
/// Checks if hero possess artifact of given id (either in backack or worn)
|
|
bool hasArt(ArtifactID aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
|
|
bool hasArtBackpack(ArtifactID aid) const;
|
|
bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
|
|
unsigned getArtPosCount(ArtifactID aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
|
|
|
|
virtual ArtBearer::ArtBearer bearerType() const = 0;
|
|
virtual void putArtifact(ArtifactPosition pos, CArtifactInstance * art) = 0;
|
|
virtual ~CArtifactSet();
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & artifactsInBackpack;
|
|
h & artifactsWorn;
|
|
}
|
|
|
|
void artDeserializationFix(CBonusSystemNode *node);
|
|
|
|
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
|
|
protected:
|
|
|
|
|
|
std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> searchForConstituent(ArtifactID aid) const;
|
|
private:
|
|
void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
|
|
void serializeJsonCreature(JsonSerializeFormat & handler, CMap * map);
|
|
void serializeJsonCommander(JsonSerializeFormat & handler, CMap * map);
|
|
|
|
void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
|
|
};
|
|
|
|
// Used to try on artifacts before the claimed changes have been applied
|
|
class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
|
|
{
|
|
public:
|
|
CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
|
|
void setNewArtSlot(ArtifactPosition slot, CArtifactInstance * art, bool locked);
|
|
void putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
|
|
ArtBearer::ArtBearer bearerType() const override;
|
|
|
|
protected:
|
|
ArtBearer::ArtBearer Bearer;
|
|
};
|
|
|
|
namespace ArtifactUtils
|
|
{
|
|
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
|
|
DLL_LINKAGE ArtifactPosition getArtifactDstPosition( const CArtifactInstance * artifact,
|
|
const CArtifactSet * target,
|
|
ArtBearer::ArtBearer bearer);
|
|
// TODO: Make this constexpr when the toolset is upgraded
|
|
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
|
|
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
|
|
DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
|
|
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, ArtifactID artID, ArtifactPosition slot);
|
|
DLL_LINKAGE bool isSlotBackpack(ArtifactPosition slot);
|
|
DLL_LINKAGE bool isSlotEquipment(ArtifactPosition slot);
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|