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https://github.com/vcmi/vcmi.git
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558 lines
14 KiB
C++
558 lines
14 KiB
C++
/*
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* CRewardableObject.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CRewardableObject.h"
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#include "../CHeroHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSoundBase.h"
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#include "../NetPacks.h"
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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#include "../CPlayerState.h"
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#include "CObjectClassesHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
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{
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if(dayOfWeek != 0)
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{
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if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
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return false;
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}
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if(daysPassed != 0)
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{
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if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
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return false;
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}
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for(const auto & reqStack : creatures)
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{
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size_t count = 0;
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for(const auto & slot : hero->Slots())
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{
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const CStackInstance * heroStack = slot.second;
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if (heroStack->type == reqStack.type)
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count += heroStack->count;
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}
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if (count < reqStack.count) //not enough creatures of this kind
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return false;
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}
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if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
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return false;
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if(heroLevel > static_cast<si32>(hero->level))
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return false;
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if(static_cast<TExpType>(heroExperience) > hero->exp)
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return false;
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if(manaPoints > hero->mana)
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return false;
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if(manaPercentage > 100 * hero->mana / hero->manaLimit())
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return false;
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for(size_t i=0; i<primary.size(); i++)
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{
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if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
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return false;
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}
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for(const auto & skill : secondary)
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{
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if (skill.second > hero->getSecSkillLevel(skill.first))
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return false;
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}
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for(const auto & spell : spells)
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{
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if (!hero->spellbookContainsSpell(spell))
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return false;
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}
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for(const auto & art : artifacts)
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{
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if (!hero->hasArt(art))
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return false;
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}
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for(const auto & sublimiter : noneOf)
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{
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if (sublimiter->heroAllowed(hero))
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return false;
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}
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for(const auto & sublimiter : allOf)
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{
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if (!sublimiter->heroAllowed(hero))
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return false;
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}
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if(anyOf.empty())
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return true;
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for(const auto & sublimiter : anyOf)
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{
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if (sublimiter->heroAllowed(hero))
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return true;
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}
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return false;
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}
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std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
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{
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std::vector<ui32> ret;
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for(size_t i=0; i<info.size(); i++)
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{
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const CRewardVisitInfo & visit = info[i];
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if(event == visit.visitType && visit.limiter.heroAllowed(hero))
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{
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logGlobal->trace("Reward %d is allowed", i);
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ret.push_back(static_cast<ui32>(i));
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}
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}
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return ret;
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}
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void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
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{
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auto vi = info[index];
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logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
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// show message only if it is not empty
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if (!vi.message.toString().empty())
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text = vi.message;
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vi.reward.loadComponents(iw.components, h);
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cb->showInfoDialog(&iw);
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}
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// grant reward afterwards. Note that it may remove object
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grantReward(index, h, markAsVisit);
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};
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auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
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{
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BlockingDialog sd(canRefuse, rewards.size() > 1);
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sd.player = h->tempOwner;
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sd.text = dialog;
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for (auto index : rewards)
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sd.components.push_back(info[index].reward.getDisplayedComponent(h));
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cb->showBlockingDialog(&sd);
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};
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if(!wasVisitedBefore(h))
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{
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auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
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bool objectRemovalPossible = false;
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for(auto index : rewards)
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{
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if(info[index].reward.removeObject)
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objectRemovalPossible = true;
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}
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logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
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switch (rewards.size())
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{
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case 0: // no available rewards, e.g. visiting School of War without gold
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{
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auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
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if (!emptyRewards.empty())
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grantRewardWithMessage(emptyRewards[0], false);
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else
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logMod->warn("No applicable message for visiting empty object!");
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break;
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}
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case 1: // one reward. Just give it with message
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{
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if (canRefuse)
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selectRewardsMessage(rewards, info[rewards[0]].message);
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else
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grantRewardWithMessage(rewards[0], true);
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break;
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}
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default: // multiple rewards. Act according to select mode
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{
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switch (selectMode) {
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case SELECT_PLAYER: // player must select
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selectRewardsMessage(rewards, onSelect);
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break;
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case SELECT_FIRST: // give first available
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grantRewardWithMessage(rewards[0], true);
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break;
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}
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break;
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}
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}
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if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
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cb->sendAndApply(&cov);
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}
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}
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else
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{
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logGlobal->debug("Revisiting already visited object");
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auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
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if (!visitedRewards.empty())
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grantRewardWithMessage(visitedRewards[0], false);
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else
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logMod->warn("No applicable message for visiting already visited object!");
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}
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}
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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grantRewardAfterLevelup(info[selectedReward], hero);
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if(answer == 0)
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return; // player refused
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if(answer > 0 && answer-1 < info.size())
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{
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auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
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grantReward(list[answer - 1], hero, true);
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}
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else
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{
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throw std::runtime_error("Unhandled choice");
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}
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}
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void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
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{
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if (markVisited)
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{
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cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
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cb->sendAndApply(&cov);
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}
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cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
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grantRewardBeforeLevelup(info[rewardID], hero);
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}
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void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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{
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assert(hero);
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assert(hero->tempOwner.isValidPlayer());
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assert(stacks.empty());
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assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
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assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
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cb->giveResources(hero->tempOwner, info.reward.resources);
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for(const auto & entry : info.reward.secondary)
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{
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int current = hero->getSecSkillLevel(entry.first);
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if( (current != 0 && current < entry.second) ||
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(hero->canLearnSkill() ))
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{
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cb->changeSecSkill(hero, entry.first, entry.second);
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}
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}
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for(int i=0; i< info.reward.primary.size(); i++)
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cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
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si64 expToGive = 0;
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if (info.reward.heroLevel > 0)
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expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
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if (info.reward.heroExperience > 0)
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expToGive += hero->calculateXp(info.reward.heroExperience);
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if(expToGive)
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cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
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// hero is not blocked by levelup dialog - grant remainer immediately
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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{
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grantRewardAfterLevelup(info, hero);
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}
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}
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void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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{
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if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
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{
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si32 manaScaled = hero->mana;
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if (info.reward.manaPercentage >= 0)
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manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100;
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si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
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si32 manaGranted = std::min(manaMissing, info.reward.manaDiff);
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si32 manaOverflow = info.reward.manaDiff - manaGranted;
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si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100;
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si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
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cb->setManaPoints(hero->id, manaOutput);
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}
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if(info.reward.movePoints || info.reward.movePercentage >= 0)
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{
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SetMovePoints smp;
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smp.hid = hero->id;
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smp.val = hero->movement;
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if (info.reward.movePercentage >= 0) // percent from max
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smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
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smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
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cb->setMovePoints(&smp);
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}
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for(const Bonus & bonus : info.reward.bonuses)
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{
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assert(bonus.source == Bonus::OBJECT);
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assert(bonus.sid == ID);
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GiveBonus gb;
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gb.who = GiveBonus::HERO;
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gb.bonus = bonus;
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gb.id = hero->id.getNum();
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cb->giveHeroBonus(&gb);
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}
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for(const ArtifactID & art : info.reward.artifacts)
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cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
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if(!info.reward.spells.empty())
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{
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std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
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cb->changeSpells(hero, true, spellsToGive);
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}
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if(!info.reward.creaturesChange.empty())
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{
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for(const auto & slot : hero->Slots())
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{
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const CStackInstance * heroStack = slot.second;
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for(const auto & change : info.reward.creaturesChange)
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{
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if (heroStack->type->getId() == change.first)
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{
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StackLocation location(hero, slot.first);
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cb->changeStackType(location, change.second.toCreature());
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break;
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}
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}
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}
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}
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if(!info.reward.creatures.empty())
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{
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CCreatureSet creatures;
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for(const auto & crea : info.reward.creatures)
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creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
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cb->giveCreatures(this, hero, creatures, false);
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}
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if(info.reward.removeObject)
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cb->removeObject(this);
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}
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bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
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{
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switch (visitMode)
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{
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case VISIT_UNLIMITED:
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return false;
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case VISIT_ONCE:
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return onceVisitableObjectCleared;
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case VISIT_PLAYER:
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return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
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case VISIT_BONUS:
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return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
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case VISIT_HERO:
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return contextHero->visitedObjects.count(ObjectInstanceID(id));
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default:
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return false;
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}
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}
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bool CRewardableObject::wasVisited(PlayerColor player) const
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{
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switch (visitMode)
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{
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case VISIT_UNLIMITED:
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case VISIT_BONUS:
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case VISIT_HERO:
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return false;
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case VISIT_ONCE:
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case VISIT_PLAYER:
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return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
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default:
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return false;
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}
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}
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bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
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{
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switch (visitMode)
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{
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case VISIT_BONUS:
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return h->hasBonusFrom(Bonus::OBJECT, ID);
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case VISIT_HERO:
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return h->visitedObjects.count(ObjectInstanceID(id));
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default:
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return wasVisited(h->tempOwner);
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}
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}
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CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
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{
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return static_cast<EVisitMode>(visitMode);
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}
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ui16 CRewardableObject::getResetDuration() const
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{
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return resetParameters.period;
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}
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void CRewardInfo::loadComponents(std::vector<Component> & comps,
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const CGHeroInstance * h) const
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{
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for (auto comp : extraComponents)
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comps.push_back(comp);
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if (heroExperience)
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{
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comps.emplace_back(Component::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
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}
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if (heroLevel)
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comps.emplace_back(Component::EXPERIENCE, 1, heroLevel, 0);
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if (manaDiff || manaPercentage >= 0)
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comps.emplace_back(Component::PRIM_SKILL, 5, manaDiff, 0);
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for (size_t i=0; i<primary.size(); i++)
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{
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if (primary[i] != 0)
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comps.emplace_back(Component::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
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}
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for(const auto & entry : secondary)
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comps.emplace_back(Component::SEC_SKILL, entry.first, entry.second, 0);
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for(const auto & entry : artifacts)
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comps.emplace_back(Component::ARTIFACT, entry, 1, 0);
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for(const auto & entry : spells)
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comps.emplace_back(Component::SPELL, entry, 1, 0);
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for(const auto & entry : creatures)
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comps.emplace_back(Component::CREATURE, entry.type->idNumber, entry.count, 0);
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for (size_t i=0; i<resources.size(); i++)
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{
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if (resources[i] !=0)
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comps.emplace_back(Component::RESOURCE, static_cast<ui16>(i), resources[i], 0);
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}
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}
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Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
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{
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std::vector<Component> comps;
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loadComponents(comps, h);
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assert(!comps.empty());
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return comps.front();
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}
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// FIXME: copy-pasted from CObjectHandler
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static std::string visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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return VLC->generaltexth->allTexts[id];
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}
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std::string CRewardableObject::getHoverText(PlayerColor player) const
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{
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if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
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return getObjectName() + " " + visitedTxt(wasVisited(player));
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return getObjectName();
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}
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std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
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{
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if(visitMode != VISIT_UNLIMITED)
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return getObjectName() + " " + visitedTxt(wasVisited(hero));
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return getObjectName();
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}
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void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
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{
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switch (what)
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{
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case ObjProperty::REWARD_RANDOMIZE:
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initObj(cb->gameState()->getRandomGenerator());
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break;
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case ObjProperty::REWARD_SELECT:
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selectedReward = val;
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break;
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case ObjProperty::REWARD_CLEARED:
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onceVisitableObjectCleared = val;
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break;
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}
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}
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void CRewardableObject::triggerReset() const
|
|
{
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|
if (resetParameters.rewards)
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|
{
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|
cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
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}
|
|
if (resetParameters.visitors)
|
|
{
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|
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
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|
|
|
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
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|
cb->sendAndApply(&cov);
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|
}
|
|
}
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|
|
|
void CRewardableObject::newTurn(CRandomGenerator & rand) const
|
|
{
|
|
if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
|
|
triggerReset();
|
|
}
|
|
|
|
void CRewardableObject::initObj(CRandomGenerator & rand)
|
|
{
|
|
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
|
|
}
|
|
|
|
CRewardableObject::CRewardableObject():
|
|
selectMode(0),
|
|
visitMode(0),
|
|
selectedReward(0),
|
|
onceVisitableObjectCleared(false),
|
|
canRefuse(false)
|
|
{}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|