mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
624 lines
15 KiB
C++
624 lines
15 KiB
C++
#define VCMI_DLL
|
|
#include "HeroBonus.h"
|
|
#include <boost/foreach.hpp>
|
|
#include "VCMI_Lib.h"
|
|
#include "../hch/CSpellHandler.h"
|
|
#include <sstream>
|
|
#include "../hch/CCreatureHandler.h"
|
|
#include <boost/assign/list_of.hpp>
|
|
#include "CCreatureSet.h"
|
|
#include <boost/algorithm/string/trim.hpp>
|
|
|
|
#define FOREACH_CONST_PARENT(pname) TCNodes parents; getParents(parents); BOOST_FOREACH(const CBonusSystemNode *pname, parents)
|
|
#define FOREACH_PARENT(pname) TNodes parents; getParents(parents); BOOST_FOREACH(CBonusSystemNode *pname, parents)
|
|
|
|
#define BONUS_NAME(x) ( #x, Bonus::x )
|
|
DLL_EXPORT const std::map<std::string, int> bonusNameMap = boost::assign::map_list_of BONUS_LIST;
|
|
#undef BONUS_NAME
|
|
|
|
int DLL_EXPORT BonusList::totalValue() const
|
|
{
|
|
int base = 0;
|
|
int percentToBase = 0;
|
|
int percentToAll = 0;
|
|
int additive = 0;
|
|
int indepMax = 0;
|
|
bool hasIndepMax = false;
|
|
|
|
BOOST_FOREACH(Bonus *i, *this)
|
|
{
|
|
switch(i->valType)
|
|
{
|
|
case Bonus::BASE_NUMBER:
|
|
base += i->val;
|
|
break;
|
|
case Bonus::PERCENT_TO_ALL:
|
|
percentToAll += i->val;
|
|
break;
|
|
case Bonus::PERCENT_TO_BASE:
|
|
percentToBase += i->val;
|
|
break;
|
|
case Bonus::ADDITIVE_VALUE:
|
|
additive += i->val;
|
|
break;
|
|
case Bonus::INDEPENDENT_MAX:
|
|
if (!indepMax)
|
|
{
|
|
indepMax = i->val;
|
|
hasIndepMax = true;
|
|
}
|
|
else
|
|
{
|
|
amax(indepMax, i->val);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
int modifiedBase = base + (base * percentToBase) / 100;
|
|
modifiedBase += additive;
|
|
int valFirst = (modifiedBase * (100 + percentToAll)) / 100;
|
|
if (hasIndepMax)
|
|
return std::max(valFirst, indepMax);
|
|
else
|
|
return valFirst;
|
|
}
|
|
const DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &selector) const
|
|
{
|
|
BOOST_FOREACH(Bonus *i, *this)
|
|
if(selector(i))
|
|
return &*i;
|
|
return NULL;
|
|
}
|
|
|
|
DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &select)
|
|
{
|
|
BOOST_FOREACH(Bonus *i, *this)
|
|
if(select(i))
|
|
return &*i;
|
|
return NULL;
|
|
}
|
|
|
|
void DLL_EXPORT BonusList::getModifiersWDescr(TModDescr &out) const
|
|
{
|
|
BOOST_FOREACH(Bonus *i, *this)
|
|
out.push_back(std::make_pair(i->val, i->Description()));
|
|
}
|
|
|
|
void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *source /*= NULL*/) const
|
|
{
|
|
BOOST_FOREACH(Bonus *i, *this)
|
|
if(selector(i) && i->effectRange == Bonus::NO_LIMIT)
|
|
out.push_back(i);
|
|
}
|
|
|
|
void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *source /*= NULL*/) const
|
|
{
|
|
BOOST_FOREACH(Bonus *i, *this)
|
|
if(selector(i) && (!limit || limit(i)))
|
|
out.push_back(i);
|
|
}
|
|
|
|
namespace HHLP
|
|
{
|
|
class SourceComp
|
|
{
|
|
public:
|
|
Bonus::BonusSource src;
|
|
SourceComp(Bonus::BonusSource _src) : src(_src)
|
|
{
|
|
}
|
|
bool operator()(const Bonus * bon)
|
|
{
|
|
return bon->source == src;
|
|
}
|
|
};
|
|
}
|
|
|
|
|
|
void DLL_EXPORT BonusList::removeSpells(Bonus::BonusSource sourceType)
|
|
{
|
|
std::remove_if(begin(), end(), HHLP::SourceComp(sourceType));
|
|
}
|
|
|
|
void BonusList::limit(const CBonusSystemNode &node)
|
|
{
|
|
limit_start:
|
|
for(iterator i = begin(); i != end(); i++)
|
|
{
|
|
Bonus *b = *i;
|
|
if(b->limiter && b->limiter->limit(b, node))
|
|
{
|
|
iterator toErase = i;
|
|
if(i != begin())
|
|
{
|
|
i--;
|
|
erase(toErase);
|
|
}
|
|
else
|
|
{
|
|
erase(toErase);
|
|
goto limit_start;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
|
|
{
|
|
return valOfBonuses(Selector::type(type) && selector);
|
|
}
|
|
int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const
|
|
{
|
|
CSelector s = Selector::type(type);
|
|
if(subtype != -1)
|
|
s = s && Selector::subtype(subtype);
|
|
|
|
return valOfBonuses(s);
|
|
}
|
|
int CBonusSystemNode::valOfBonuses(const CSelector &selector) const
|
|
{
|
|
BonusList hlp;
|
|
getBonuses(hlp, selector);
|
|
return hlp.totalValue();
|
|
}
|
|
bool CBonusSystemNode::hasBonus(const CSelector &selector) const
|
|
{
|
|
return getBonuses(selector).size() > 0;
|
|
}
|
|
|
|
bool CBonusSystemNode::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const
|
|
{
|
|
CSelector s = Selector::type(type);
|
|
if(subtype != -1)
|
|
s = s && Selector::subtype(subtype);
|
|
|
|
return hasBonus(s);
|
|
}
|
|
|
|
Bonus * CBonusSystemNode::getBonus(const CSelector &selector)
|
|
{
|
|
Bonus *ret = bonuses.getFirst(selector);
|
|
if(ret)
|
|
return ret;
|
|
|
|
FOREACH_PARENT(pname)
|
|
{
|
|
ret = pname->getBonus(selector);
|
|
if (ret)
|
|
return ret;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void CBonusSystemNode::getModifiersWDescr(TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) const
|
|
{
|
|
getModifiersWDescr(out, Selector::typeSybtype(type, subtype));
|
|
}
|
|
|
|
void CBonusSystemNode::getModifiersWDescr(TModDescr &out, const CSelector &selector) const
|
|
{
|
|
getBonuses(selector).getModifiersWDescr(out);
|
|
}
|
|
int CBonusSystemNode::getBonusesCount(int from, int id) const
|
|
{
|
|
return getBonusesCount(Selector::source(from, id));
|
|
}
|
|
|
|
int CBonusSystemNode::getBonusesCount(const CSelector &selector) const
|
|
{
|
|
return getBonuses(selector).size();
|
|
}
|
|
|
|
void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */
|
|
{
|
|
BOOST_FOREACH(const CBonusSystemNode *parent, parents)
|
|
out.insert(parent);
|
|
}
|
|
|
|
void CBonusSystemNode::getParents(TNodes &out)
|
|
{
|
|
BOOST_FOREACH(const CBonusSystemNode *parent, parents)
|
|
out.insert(const_cast<CBonusSystemNode*>(parent));
|
|
}
|
|
|
|
void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
|
|
{
|
|
FOREACH_CONST_PARENT(p) //unwinded macro
|
|
p->getBonuses(out, selector, root ? root : this);
|
|
|
|
bonuses.getBonuses(out, selector);
|
|
|
|
if(!root)
|
|
out.limit(*this);
|
|
}
|
|
|
|
BonusList CBonusSystemNode::getBonuses(const CSelector &selector) const
|
|
{
|
|
BonusList ret;
|
|
getBonuses(ret, selector);
|
|
return ret;
|
|
}
|
|
|
|
void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit) const
|
|
{
|
|
getBonuses(out, selector); //first get all the bonuses
|
|
out.remove_if(std::not1(limit)); //now remove the ones we don't like
|
|
out.limit(*this); //apply bonuses' limiters
|
|
}
|
|
|
|
BonusList CBonusSystemNode::getBonuses(const CSelector &selector, const CSelector &limit) const
|
|
{
|
|
BonusList ret;
|
|
getBonuses(ret, selector, limit);
|
|
return ret;
|
|
}
|
|
|
|
bool CBonusSystemNode::hasBonusFrom(ui8 source, ui32 sourceID) const
|
|
{
|
|
return hasBonus(Selector::source(source,sourceID));
|
|
}
|
|
|
|
int CBonusSystemNode::MoraleVal() const
|
|
{
|
|
if(hasBonusOfType(Bonus::NON_LIVING) || hasBonusOfType(Bonus::UNDEAD) ||
|
|
hasBonusOfType(Bonus::NO_MORALE) || hasBonusOfType(Bonus::SIEGE_WEAPON))
|
|
return 0;
|
|
|
|
int ret = valOfBonuses(Selector::type(Bonus::MORALE));
|
|
|
|
if(hasBonusOfType(Bonus::SELF_MORALE)) //eg. minotaur
|
|
amax(ret, +1);
|
|
|
|
return abetw(ret, -3, +3);
|
|
}
|
|
|
|
int CBonusSystemNode::LuckVal() const
|
|
{
|
|
if(hasBonusOfType(Bonus::NO_LUCK))
|
|
return 0;
|
|
|
|
int ret = valOfBonuses(Selector::type(Bonus::LUCK));
|
|
|
|
if(hasBonusOfType(Bonus::SELF_LUCK)) //eg. halfling
|
|
amax(ret, +1);
|
|
|
|
return abetw(ret, -3, +3);
|
|
}
|
|
|
|
si32 CBonusSystemNode::Attack() const
|
|
{
|
|
si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
|
|
|
|
if(int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
|
|
{
|
|
ret += frenzyPower * Defense(false);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
si32 CBonusSystemNode::Defense(bool withFrenzy /*= true*/) const
|
|
{
|
|
si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
|
|
|
|
if(withFrenzy && hasBonusOfType(Bonus::IN_FRENZY)) //frenzy for defender
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
ui16 CBonusSystemNode::MaxHealth() const
|
|
{
|
|
return valOfBonuses(Bonus::STACK_HEALTH);
|
|
}
|
|
|
|
ui32 CBonusSystemNode::getMinDamage() const
|
|
{
|
|
return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 1));
|
|
}
|
|
ui32 CBonusSystemNode::getMaxDamage() const
|
|
{
|
|
return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 2));
|
|
}
|
|
|
|
CBonusSystemNode::CBonusSystemNode()
|
|
{
|
|
nodeType = UNKNOWN;
|
|
}
|
|
|
|
CBonusSystemNode::~CBonusSystemNode()
|
|
{
|
|
|
|
}
|
|
|
|
void CBonusSystemNode::attachTo(const CBonusSystemNode *parent)
|
|
{
|
|
|
|
}
|
|
|
|
void CBonusSystemNode::detachFrom(const CBonusSystemNode *parent)
|
|
{
|
|
|
|
}
|
|
|
|
void CBonusSystemNode::popBonuses(const CSelector &s)
|
|
{
|
|
//TODO
|
|
//prop
|
|
BonusList bl;
|
|
exportedBonuses.getBonuses(bl, s);
|
|
BOOST_FOREACH(Bonus *b, bl)
|
|
removeBonus(b);
|
|
|
|
BOOST_FOREACH(CBonusSystemNode *child, children)
|
|
child->popBonuses(s);
|
|
}
|
|
|
|
void CBonusSystemNode::addNewBonus(const Bonus &b)
|
|
{
|
|
addNewBonus(new Bonus(b));
|
|
}
|
|
|
|
void CBonusSystemNode::addNewBonus(Bonus *b)
|
|
{
|
|
exportedBonuses.push_back(b);
|
|
|
|
if(!b->propagator)
|
|
bonuses.push_back(b);
|
|
else
|
|
{
|
|
//prop
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::removeBonus(Bonus *b)
|
|
{
|
|
exportedBonuses -= b;
|
|
//TODO: prop
|
|
}
|
|
|
|
int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
|
|
{
|
|
if(obj)
|
|
return obj->valOfBonuses(type, subtype);
|
|
return 0;
|
|
}
|
|
|
|
bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
|
|
{
|
|
if(obj)
|
|
return obj->hasBonusOfType(type, subtype);
|
|
return false;
|
|
}
|
|
|
|
void NBonus::getModifiersWDescr(const CBonusSystemNode *obj, TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */)
|
|
{
|
|
if(obj)
|
|
return obj->getModifiersWDescr(out, type, subtype);
|
|
}
|
|
|
|
int NBonus::getCount(const CBonusSystemNode *obj, int from, int id)
|
|
{
|
|
if(obj)
|
|
return obj->getBonusesCount(from, id);
|
|
return 0;
|
|
}
|
|
|
|
const CSpell * Bonus::sourceSpell() const
|
|
{
|
|
if(source == SPELL_EFFECT)
|
|
return &VLC->spellh->spells[id];
|
|
return NULL;
|
|
}
|
|
|
|
std::string Bonus::Description() const
|
|
{
|
|
if(description.size())
|
|
return description;
|
|
|
|
std::ostringstream str;
|
|
if(val < 0)
|
|
str << '-';
|
|
else if(val > 0)
|
|
str << '+';
|
|
|
|
str << val << " ";
|
|
|
|
switch(source)
|
|
{
|
|
case CREATURE_ABILITY:
|
|
str << VLC->creh->creatures[id]->namePl;
|
|
break;
|
|
}
|
|
|
|
return str.str();
|
|
}
|
|
|
|
Bonus::Bonus(ui8 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype/*=-1*/)
|
|
: duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), id(ID), description(Desc)
|
|
{
|
|
additionalInfo = -1;
|
|
turnsRemain = 0;
|
|
valType = ADDITIVE_VALUE;
|
|
effectRange = NO_LIMIT;
|
|
limiter = NULL;
|
|
propagator = NULL;
|
|
boost::algorithm::trim(description);
|
|
}
|
|
|
|
Bonus::Bonus(ui8 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, si32 Subtype/*=-1*/, ui8 ValType /*= ADDITIVE_VALUE*/)
|
|
: duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), id(ID), valType(ValType)
|
|
{
|
|
additionalInfo = -1;
|
|
turnsRemain = 0;
|
|
effectRange = NO_LIMIT;
|
|
limiter = NULL;
|
|
propagator = NULL;
|
|
}
|
|
|
|
Bonus::Bonus()
|
|
{
|
|
subtype = -1;
|
|
additionalInfo = -1;
|
|
turnsRemain = 0;
|
|
valType = ADDITIVE_VALUE;
|
|
effectRange = NO_LIMIT;
|
|
limiter = NULL;
|
|
propagator = NULL;
|
|
}
|
|
|
|
CSelector DLL_EXPORT operator&&(const CSelector &first, const CSelector &second)
|
|
{
|
|
return CSelectorsConjunction(first, second);
|
|
}
|
|
CSelector DLL_EXPORT operator||(const CSelector &first, const CSelector &second)
|
|
{
|
|
return CSelectorsAlternative(first, second);
|
|
}
|
|
|
|
namespace Selector
|
|
{
|
|
DLL_EXPORT CSelectFieldEqual<TBonusType> type(&Bonus::type, 0);
|
|
DLL_EXPORT CSelectFieldEqual<TBonusSubtype> subtype(&Bonus::subtype, 0);
|
|
DLL_EXPORT CSelectFieldEqual<si32> info(&Bonus::additionalInfo, 0);
|
|
DLL_EXPORT CSelectFieldEqual<ui8> sourceType(&Bonus::source, 0);
|
|
DLL_EXPORT CSelectFieldEqual<ui8> effectRange(&Bonus::effectRange, Bonus::NO_LIMIT);
|
|
DLL_EXPORT CWillLastTurns turns;;
|
|
|
|
CSelector DLL_EXPORT typeSybtype(TBonusType Type, TBonusSubtype Subtype)
|
|
{
|
|
return type(Type) && subtype(Subtype);
|
|
}
|
|
|
|
CSelector DLL_EXPORT typeSybtypeInfo(TBonusType type, TBonusSubtype subtype, si32 info)
|
|
{
|
|
return CSelectFieldEqual<TBonusType>(&Bonus::type, type) && CSelectFieldEqual<TBonusSubtype>(&Bonus::subtype, subtype) && CSelectFieldEqual<si32>(&Bonus::additionalInfo, info);
|
|
}
|
|
|
|
CSelector DLL_EXPORT source(ui8 source, ui32 sourceID)
|
|
{
|
|
return CSelectFieldEqual<ui8>(&Bonus::source, source) && CSelectFieldEqual<ui32>(&Bonus::id, sourceID);
|
|
}
|
|
|
|
CSelector DLL_EXPORT sourceTypeSel(ui8 source)
|
|
{
|
|
return CSelectFieldEqual<ui8>(&Bonus::source, source);
|
|
}
|
|
|
|
bool DLL_EXPORT matchesType(const CSelector &sel, TBonusType type)
|
|
{
|
|
Bonus dummy;
|
|
dummy.type = type;
|
|
return sel(&dummy);
|
|
}
|
|
|
|
bool DLL_EXPORT matchesTypeSubtype(const CSelector &sel, TBonusType type, TBonusSubtype subtype)
|
|
{
|
|
Bonus dummy;
|
|
dummy.type = type;
|
|
dummy.subtype = subtype;
|
|
return sel(&dummy);
|
|
}
|
|
}
|
|
|
|
DLL_EXPORT std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
|
|
{
|
|
int i = 0;
|
|
BOOST_FOREACH(const Bonus *b, bonusList)
|
|
{
|
|
out << "Bonus " << i++ << "\n" << *b << std::endl;
|
|
}
|
|
return out;
|
|
}
|
|
|
|
DLL_EXPORT std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
|
|
{
|
|
for(std::map<std::string, int>::const_iterator i = bonusNameMap.begin(); i != bonusNameMap.end(); i++)
|
|
if(i->second == bonus.type)
|
|
out << "\tType: " << i->first << " \t";
|
|
|
|
#define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
|
|
printField(val);
|
|
printField(subtype);
|
|
printField(duration);
|
|
printField(source);
|
|
printField(id);
|
|
printField(additionalInfo);
|
|
printField(turnsRemain);
|
|
printField(valType);
|
|
printField(effectRange);
|
|
#undef printField
|
|
|
|
return out;
|
|
}
|
|
|
|
ILimiter::~ILimiter()
|
|
{
|
|
}
|
|
|
|
bool ILimiter::limit(const Bonus *b, const CBonusSystemNode &node) const /*return true to drop the bonus */
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool CCreatureTypeLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
|
|
{
|
|
switch (node.nodeType)
|
|
{
|
|
case CBonusSystemNode::STACK:
|
|
{
|
|
const CCreature *c = (static_cast<const CStackInstance *>(&node))->type;
|
|
return c != creature && (!includeUpgrades || !creature->isMyUpgrade(c));
|
|
} //drop bonus if it's not our creature and (we dont check upgrades or its not our upgrade)
|
|
break;
|
|
case CBonusSystemNode::CREATURE:
|
|
{
|
|
const CCreature *c = (static_cast<const CCreature *>(&node));
|
|
return c != creature && (!includeUpgrades || !creature->isMyUpgrade(c));
|
|
}
|
|
break;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, ui8 IncludeUpgrades /*= true*/)
|
|
:creature(&Creature), includeUpgrades(IncludeUpgrades)
|
|
{
|
|
}
|
|
|
|
CCreatureTypeLimiter::CCreatureTypeLimiter()
|
|
{
|
|
creature = NULL;
|
|
includeUpgrades = false;
|
|
}
|
|
|
|
HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus )
|
|
: type(bonus), subtype(0), isSubtypeRelevant(false)
|
|
{
|
|
}
|
|
|
|
HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus, TBonusSubtype _subtype )
|
|
: type(bonus), subtype(_subtype), isSubtypeRelevant(true)
|
|
{
|
|
}
|
|
|
|
bool HasAnotherBonusLimiter::limit( const Bonus *b, const CBonusSystemNode &node ) const
|
|
{
|
|
if(isSubtypeRelevant)
|
|
{
|
|
return !node.hasBonusOfType(static_cast<Bonus::BonusType>(type), subtype);
|
|
}
|
|
else
|
|
{
|
|
return !node.hasBonusOfType(static_cast<Bonus::BonusType>(type));
|
|
}
|
|
}
|
|
|
|
IPropagator::~IPropagator()
|
|
{
|
|
|
|
} |