mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
7f04ed990b
Introduction of pre compiled headers,...
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
#pragma once
|
|
|
|
|
|
#include "../lib/ConstTransitivePtr.h"
|
|
|
|
/*
|
|
* CGameInfo.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
class CMapHandler;
|
|
class CArtHandler;
|
|
class CHeroHandler;
|
|
class CCreatureHandler;
|
|
class CSpellHandler;
|
|
class CBuildingHandler;
|
|
class CObjectHandler;
|
|
class CSoundHandler;
|
|
class CMusicHandler;
|
|
class CDefObjInfoHandler;
|
|
class CTownHandler;
|
|
class CGeneralTextHandler;
|
|
class CConsoleHandler;
|
|
class CCursorHandler;
|
|
class CGameState;
|
|
class IMainVideoPlayer;
|
|
|
|
|
|
//a class for non-mechanical client GUI classes
|
|
class CClientState
|
|
{
|
|
public:
|
|
CSoundHandler * soundh;
|
|
CMusicHandler * musich;
|
|
CConsoleHandler * consoleh;
|
|
CCursorHandler * curh;
|
|
IMainVideoPlayer * videoh;
|
|
};
|
|
extern CClientState * CCS;
|
|
|
|
struct Mapa;
|
|
|
|
/// CGameInfo class
|
|
/// for allowing different functions for accessing game informations
|
|
class CGameInfo
|
|
{
|
|
ConstTransitivePtr<CGameState> state; //don't touch it in client's code
|
|
public:
|
|
ConstTransitivePtr<CArtHandler> arth;
|
|
ConstTransitivePtr<CHeroHandler> heroh;
|
|
ConstTransitivePtr<CCreatureHandler> creh;
|
|
ConstTransitivePtr<CSpellHandler> spellh;
|
|
ConstTransitivePtr<CObjectHandler> objh;
|
|
ConstTransitivePtr<CDefObjInfoHandler> dobjinfo;
|
|
CGeneralTextHandler * generaltexth;
|
|
CMapHandler * mh;
|
|
ConstTransitivePtr<CBuildingHandler> buildh;
|
|
CTownHandler * townh;
|
|
//CTownHandler * townh;
|
|
|
|
void setFromLib();
|
|
|
|
friend class CClient;
|
|
friend void initVillagesCapitols(Mapa * map);
|
|
|
|
CGameInfo();
|
|
};
|
|
extern const CGameInfo* CGI;
|