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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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* FlaggableMapObject.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGObjectInstance.h"
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#include "IOwnableObject.h"
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#include "../bonuses/CBonusSystemNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct Bonus;
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class FlaggableInstanceConstructor;
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class DLL_LINKAGE FlaggableMapObject final : public CGObjectInstance, public IOwnableObject, public CBonusSystemNode
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{
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std::shared_ptr<FlaggableInstanceConstructor> getFlaggableHandler() const;
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void initBonuses();
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public:
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using CGObjectInstance::CGObjectInstance;
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void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
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void initObj(vstd::RNG & rand) override;
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const IOwnableObject * asOwnable() const final;
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ResourceSet dailyIncome() const override;
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std::vector<CreatureID> providedCreatures() const override;
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void attachToBonusSystem(CGameState & gs) override;
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void detachFromBonusSystem(CGameState & gs) override;
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void restoreBonusSystem(CGameState & gs) override;
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PlayerColor getOwner() const override
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{
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return CGObjectInstance::getOwner();
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}
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CGObjectInstance&>(*this);
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if (h.version >= Handler::Version::FLAGGABLE_BONUS_SYSTEM_NODE)
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h & static_cast<CBonusSystemNode&>(*this);
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else
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initBonuses();
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}
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};
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VCMI_LIB_NAMESPACE_END
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