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vcmi/lib/mapping/ObstacleProxy.h
Ivan Savenko 716da918f8 Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00

80 lines
2.2 KiB
C++

/*
* ObstacleProxy.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../rmg/RmgObject.h"
#include "CMapEditManager.h"
VCMI_LIB_NAMESPACE_BEGIN
class CMapEditManager;
class CGObjectInstance;
class ObjectTemplate;
class CPrivilegedInfoCallback;
class ObstacleSetFilter;
class DLL_LINKAGE ObstacleProxy
{
//Base class generating random obstacles for RMG and map editor
public:
ObstacleProxy() = default;
virtual ~ObstacleProxy() = default;
void collectPossibleObstacles(TerrainId terrain);
bool prepareBiome(const ObstacleSetFilter & filter, vstd::RNG & rand);
void addBlockedTile(const int3 & tile);
void setBlockedArea(const rmg::Area & area);
void clearBlockedArea();
virtual bool isProhibited(const rmg::Area& objArea) const;
virtual std::pair<bool, bool> verifyCoverage(const int3 & t) const;
virtual void placeObject(rmg::Object & object, std::set<std::shared_ptr<CGObjectInstance>> & instances);
virtual std::set<std::shared_ptr<CGObjectInstance>> createObstacles(vstd::RNG & rand, CPrivilegedInfoCallback * cb);
virtual bool isInTheMap(const int3& tile) = 0;
void finalInsertion(CMapEditManager * manager, const std::set<std::shared_ptr<CGObjectInstance>> & instances);
virtual void postProcess(const rmg::Object& object) {};
protected:
int getWeightedObjects(const int3& tile, vstd::RNG& rand, CPrivilegedInfoCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
void sortObstacles();
rmg::Area blockedArea;
using ObstacleVector = std::vector<std::shared_ptr<const ObjectTemplate>>;
std::map<int, ObstacleVector> obstaclesBySize;
using ObstaclePair = std::pair<int, ObstacleVector>;
std::vector<ObstaclePair> possibleObstacles;
};
class DLL_LINKAGE EditorObstaclePlacer : public ObstacleProxy
{
public:
EditorObstaclePlacer(CMap* map);
bool isInTheMap(const int3& tile) override;
std::set<std::shared_ptr<CGObjectInstance>> placeObstacles(vstd::RNG& rand);
private:
CMap* map;
};
VCMI_LIB_NAMESPACE_END