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128 lines
4.0 KiB
C++
128 lines
4.0 KiB
C++
/*
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* MapQueries.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CQuery.h"
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#include "../../lib/NetPacks.h"
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class TurnTimerHandler;
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//Created when player starts turn or when player puts game on [ause
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//Removed when player accepts a turn or continur play
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class TimerPauseQuery : public CQuery
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{
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public:
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TimerPauseQuery(CGameHandler * owner, PlayerColor player);
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bool blocksPack(const CPack *pack) const override;
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void onAdding(PlayerColor color) override;
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void onRemoval(PlayerColor color) override;
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bool endsByPlayerAnswer() const override;
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};
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//Created when hero visits object.
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//Removed when query above is resolved (or immediately after visit if no queries were created)
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class CObjectVisitQuery : public CQuery
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{
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public:
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const CGObjectInstance *visitedObject;
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const CGHeroInstance *visitingHero;
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int3 tile; //may be different than hero pos -> eg. visit via teleport
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bool removeObjectAfterVisit;
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CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
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virtual bool blocksPack(const CPack *pack) const override;
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virtual void onRemoval(PlayerColor color) override;
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virtual void onExposure(QueryPtr topQuery) override;
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};
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//Created when hero attempts move and something happens
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//(not necessarily position change, could be just an object interaction).
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class CHeroMovementQuery : public CQuery
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{
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public:
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TryMoveHero tmh;
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bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
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const CGHeroInstance *hero;
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virtual void onExposure(QueryPtr topQuery) override;
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CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
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virtual void onAdding(PlayerColor color) override;
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virtual void onRemoval(PlayerColor color) override;
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};
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class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
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{
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public:
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std::array<const CArmedInstance *,2> exchangingArmies;
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CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
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virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
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virtual bool blocksPack(const CPack *pack) const override;
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};
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//yes/no and component selection dialogs
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class CBlockingDialogQuery : public CDialogQuery
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{
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public:
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BlockingDialog bd; //copy of pack... debug purposes
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CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
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virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
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};
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class OpenWindowQuery : public CDialogQuery
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{
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EOpenWindowMode mode;
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public:
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OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode);
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bool blocksPack(const CPack *pack) const override;
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void onExposure(QueryPtr topQuery) override;
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};
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class CTeleportDialogQuery : public CDialogQuery
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{
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public:
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TeleportDialog td; //copy of pack... debug purposes
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CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
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virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
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};
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class CHeroLevelUpDialogQuery : public CDialogQuery
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{
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public:
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CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
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virtual void onRemoval(PlayerColor color) override;
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virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
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HeroLevelUp hlu;
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const CGHeroInstance * hero;
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};
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class CCommanderLevelUpDialogQuery : public CDialogQuery
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{
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public:
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CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
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virtual void onRemoval(PlayerColor color) override;
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virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
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CommanderLevelUp clu;
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const CGHeroInstance * hero;
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};
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