mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/*
|
|
* NormalLevelConditionTest.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "TargetConditionItemFixture.h"
|
|
|
|
namespace test
|
|
{
|
|
using namespace ::spells;
|
|
using namespace ::testing;
|
|
|
|
|
|
class NormalLevelConditionTest : public TargetConditionItemTest, public WithParamInterface<bool>
|
|
{
|
|
public:
|
|
bool isMagicalEffect;
|
|
|
|
void setDefaultExpectations()
|
|
{
|
|
isMagicalEffect = GetParam();
|
|
EXPECT_CALL(mechanicsMock, isMagicalEffect()).WillRepeatedly(Return(isMagicalEffect));
|
|
if(isMagicalEffect)
|
|
EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
|
|
EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
|
|
}
|
|
|
|
void SetUp() override
|
|
{
|
|
TargetConditionItemTest::SetUp();
|
|
|
|
subject = TargetConditionItemFactory::getDefault()->createNormalLevel();
|
|
}
|
|
};
|
|
|
|
TEST_P(NormalLevelConditionTest, DefaultForAbility)
|
|
{
|
|
setDefaultExpectations();
|
|
EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(0));
|
|
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
|
|
}
|
|
|
|
TEST_P(NormalLevelConditionTest, DefaultForNormal)
|
|
{
|
|
setDefaultExpectations();
|
|
EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(1));
|
|
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
|
|
}
|
|
|
|
TEST_P(NormalLevelConditionTest, ReceptiveNormal)
|
|
{
|
|
setDefaultExpectations();
|
|
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 3, TBonusSourceID::NONE));
|
|
if(isMagicalEffect)
|
|
EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(4));
|
|
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
|
|
}
|
|
|
|
//TODO: this tests covers fact that creature abilities ignored (by spell level == 0), should this be done by ability flag or by cast mode?
|
|
TEST_P(NormalLevelConditionTest, ReceptiveAbility)
|
|
{
|
|
setDefaultExpectations();
|
|
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 5, TBonusSourceID::NONE));
|
|
if(isMagicalEffect)
|
|
EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(0));
|
|
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
|
|
}
|
|
|
|
TEST_P(NormalLevelConditionTest, ImmuneNormal)
|
|
{
|
|
setDefaultExpectations();
|
|
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, TBonusSourceID::NONE));
|
|
if(isMagicalEffect)
|
|
EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(2));
|
|
EXPECT_EQ(!isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
|
|
}
|
|
|
|
INSTANTIATE_TEST_SUITE_P
|
|
(
|
|
ByMagicalEffect,
|
|
NormalLevelConditionTest,
|
|
Values(false, true)
|
|
);
|
|
|
|
}
|