mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
0c139e72f5
Removed not needed stuff
204 lines
6.3 KiB
C++
204 lines
6.3 KiB
C++
#pragma once
|
|
#include "global.h"
|
|
//#include "lstate.h"
|
|
#include <set>
|
|
#include <map>
|
|
class CLua;
|
|
struct SDL_Surface;
|
|
class CGObjectInstance;
|
|
class CGameInfo;
|
|
class CGHeroInstance;
|
|
class CScriptCallback;
|
|
class SComponent;
|
|
class CSelectableComponent;
|
|
class CGameState;
|
|
struct Mapa;
|
|
struct lua_State;
|
|
enum ESLan{UNDEF=-1,CPP,ERM,LUA};
|
|
class CObjectScript
|
|
{
|
|
public:
|
|
int owner, language;
|
|
std::string filename;
|
|
|
|
int getOwner(){return owner;} //255 - neutral / 254 - not flaggable
|
|
CObjectScript();
|
|
virtual ~CObjectScript();
|
|
|
|
|
|
//functions to be called in script
|
|
//virtual void init(){};
|
|
virtual void newObject(CGObjectInstance *os){};
|
|
virtual void onHeroVisit(CGObjectInstance *os, int heroID){};
|
|
virtual void onHeroLeave(CGObjectInstance *os, int heroID){};
|
|
virtual std::string hoverText(CGObjectInstance *os){return "";};
|
|
virtual void newTurn (){};
|
|
|
|
|
|
//TODO: implement functions below:
|
|
virtual void equipArtefact(int HID, int AID, int slot, bool putOn){}; //putOn==0 means that artifact is taken off
|
|
virtual void battleStart(int phase){}; //phase==0 - very start, before initialization of battle; phase==1 - just before battle starts
|
|
virtual void battleNewTurn (int turn){}; //turn==-1 is for tactic stage
|
|
//virtual void battleAction (int type,int destination, int stack, int owner, int){};
|
|
//virtual void mouseClick (down,left,screen?, pos??){};
|
|
virtual void heroLevelUp (int HID){}; //add possibility of changing available sec. skills
|
|
|
|
};
|
|
class CScript
|
|
{
|
|
public:
|
|
CScript();
|
|
virtual ~CScript();
|
|
};
|
|
class IChosen
|
|
{
|
|
public:
|
|
virtual void chosen(int which)=0;
|
|
};
|
|
class CLua :public CScript
|
|
{
|
|
protected:
|
|
lua_State * is; /// tez niebezpieczne!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (ale chwilowo okielznane)
|
|
bool opened;
|
|
public:
|
|
CLua(std::string initpath);
|
|
void open(std::string initpath);
|
|
void registerCLuaCallback();
|
|
CLua();
|
|
virtual ~CLua();
|
|
|
|
void findF(std::string fname);
|
|
void findF2(std::string fname);
|
|
void findFS(std::string fname);
|
|
|
|
|
|
friend CGameState;
|
|
};
|
|
|
|
class CLuaObjectScript : public CLua, public CObjectScript
|
|
{
|
|
public:
|
|
CLuaObjectScript(std::string filename);
|
|
virtual ~CLuaObjectScript();
|
|
static std::string genFN(std::string base, int ID);
|
|
|
|
void init();
|
|
void newObject(CGObjectInstance *os);
|
|
void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
std::string hoverText(CGObjectInstance *os);
|
|
|
|
friend CGameState;
|
|
};
|
|
class CCPPObjectScript: public CObjectScript
|
|
{
|
|
protected:
|
|
CScriptCallback * cb;
|
|
CCPPObjectScript(CScriptCallback * CB){cb=CB;};
|
|
public:
|
|
virtual std::vector<int> yourObjects()=0; //returns IDs of objects which are handled by script
|
|
virtual std::string hoverText(CGObjectInstance *os);
|
|
};
|
|
class CVisitableOPH : public CCPPObjectScript //once per hero
|
|
{
|
|
CVisitableOPH(CScriptCallback * CB):CCPPObjectScript(CB){};
|
|
std::map<CGObjectInstance*,std::set<int> > visitors;
|
|
|
|
void onNAHeroVisit(CGObjectInstance *os, int heroID, bool alreadyVisited);
|
|
void newObject(CGObjectInstance *os);
|
|
void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
std::vector<int> yourObjects(); //returns IDs of objects which are handled by script
|
|
std::string hoverText(CGObjectInstance *os);
|
|
|
|
friend CGameState;
|
|
};
|
|
|
|
class CVisitableOPW : public CCPPObjectScript //once per week
|
|
{
|
|
CVisitableOPW(CScriptCallback * CB):CCPPObjectScript(CB){};
|
|
std::map<CGObjectInstance*,bool> visited;
|
|
void onNAHeroVisit(CGObjectInstance *os, int heroID, bool alreadyVisited);
|
|
void newObject(CGObjectInstance *os);
|
|
void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
std::vector<int> yourObjects(); //returns IDs of objects which are handled by script
|
|
std::string hoverText(CGObjectInstance *os);
|
|
void newTurn ();
|
|
|
|
friend CGameState;
|
|
};
|
|
|
|
class CMines : public CCPPObjectScript //flaggable, and giving resource at each day
|
|
{
|
|
CMines(CScriptCallback * CB):CCPPObjectScript(CB){};
|
|
|
|
std::vector<CGObjectInstance*> ourObjs;
|
|
|
|
void newObject(CGObjectInstance *os);
|
|
void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
std::vector<int> yourObjects(); //returns IDs of objects which are handled by script
|
|
std::string hoverText(CGObjectInstance *os);
|
|
void newTurn ();
|
|
|
|
friend CGameState;
|
|
};
|
|
|
|
class CPickable : public CCPPObjectScript, public IChosen //pickable - resources, artifacts, etc
|
|
{
|
|
std::vector<CSelectableComponent*> tempStore;
|
|
int player;
|
|
|
|
CPickable(CScriptCallback * CB):CCPPObjectScript(CB){};
|
|
void chosen(int which);
|
|
void newObject(CGObjectInstance *os);
|
|
void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
std::string hoverText(CGObjectInstance *os);
|
|
std::vector<int> yourObjects(); //returns IDs of objects which are handled by script
|
|
|
|
friend CGameState;
|
|
};
|
|
|
|
class CTownScript : public CCPPObjectScript //pickable - resources, artifacts, etc
|
|
{
|
|
CTownScript(CScriptCallback * CB):CCPPObjectScript(CB){};
|
|
void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
void onHeroLeave(CGObjectInstance *os, int heroID);
|
|
std::string hoverText(CGObjectInstance *os);
|
|
std::vector<int> yourObjects(); //returns IDs of objects which are handled by script
|
|
|
|
friend CGameState;
|
|
};
|
|
|
|
class CHeroScript : public CCPPObjectScript
|
|
{
|
|
std::map<int, CGObjectInstance*> heroes;
|
|
CHeroScript(CScriptCallback * CB):CCPPObjectScript(CB){};
|
|
void newObject(CGObjectInstance *os);
|
|
void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
std::vector<int> yourObjects(); //returns IDs of objects which are handled by script
|
|
std::string hoverText(CGObjectInstance *os);
|
|
|
|
friend CGameState;
|
|
};
|
|
|
|
class CMonsterS : public CCPPObjectScript
|
|
{
|
|
std::map<int, CGObjectInstance*> heroes;
|
|
CMonsterS(CScriptCallback * CB):CCPPObjectScript(CB){};
|
|
void newObject(CGObjectInstance *os);
|
|
std::string hoverText(CGObjectInstance *os);
|
|
void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
std::vector<int> yourObjects(); //returns IDs of objects which are handled by script
|
|
|
|
friend CGameState;
|
|
};
|
|
|
|
class CCreatureGen : public CCPPObjectScript
|
|
{
|
|
std::map<CGObjectInstance*, int> amount; //amount of creatures in each dwelling
|
|
CCreatureGen(CScriptCallback * CB):CCPPObjectScript(CB){};
|
|
void newObject(CGObjectInstance *os);
|
|
std::string hoverText(CGObjectInstance *os);
|
|
void onHeroVisit(CGObjectInstance *os, int heroID);
|
|
std::vector<int> yourObjects(); //returns IDs of objects which are handled by script
|
|
|
|
friend CGameState;
|
|
}; |