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vcmi/client/CMessage.h
Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446)
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00

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1.0 KiB
C++

/*
* CMessage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Graphics.h"
#include "gui/Geometries.h"
struct SDL_Surface;
class CInfoWindow;
class CComponent;
/// Class which draws formatted text messages and generates chat windows
class CMessage
{
/// Draw simple dialog box (borders and background only)
static SDL_Surface * drawDialogBox(int w, int h, PlayerColor playerColor = PlayerColor(1));
public:
/// Draw border on exiting surface
static void drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0);
static void drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player);
/// split text in lines
static std::vector<std::string> breakText(std::string text, size_t maxLineWidth, EFonts font);
/// constructor
static void init();
/// destructor
static void dispose();
};