mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
985 lines
26 KiB
C++
985 lines
26 KiB
C++
/*
|
|
* SDL_Extensions.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "SDL_Extensions.h"
|
|
|
|
#include "SDL_PixelAccess.h"
|
|
|
|
#include "../GameEngine.h"
|
|
#include "../render/Graphics.h"
|
|
#include "../render/IImage.h"
|
|
#include "../render/IScreenHandler.h"
|
|
#include "../render/Colors.h"
|
|
#include "../CMT.h"
|
|
#include "../xBRZ/xbrz.h"
|
|
|
|
#include "../../lib/GameConstants.h"
|
|
|
|
#include <tbb/parallel_for.h>
|
|
#include <tbb/parallel_reduce.h>
|
|
|
|
#include <SDL_render.h>
|
|
#include <SDL_surface.h>
|
|
#include <SDL_version.h>
|
|
|
|
Rect CSDL_Ext::fromSDL(const SDL_Rect & rect)
|
|
{
|
|
return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h));
|
|
}
|
|
|
|
SDL_Rect CSDL_Ext::toSDL(const Rect & rect)
|
|
{
|
|
SDL_Rect result;
|
|
result.x = rect.x;
|
|
result.y = rect.y;
|
|
result.w = rect.w;
|
|
result.h = rect.h;
|
|
return result;
|
|
}
|
|
|
|
ColorRGBA CSDL_Ext::fromSDL(const SDL_Color & color)
|
|
{
|
|
return { color.r, color.g, color.b, color.a };
|
|
}
|
|
|
|
SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color)
|
|
{
|
|
SDL_Color result;
|
|
result.r = color.r;
|
|
result.g = color.g;
|
|
result.b = color.b;
|
|
result.a = color.a;
|
|
|
|
return result;
|
|
}
|
|
|
|
SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions)
|
|
{
|
|
return newSurface(dimensions, nullptr);
|
|
}
|
|
|
|
SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
|
|
{
|
|
SDL_Surface * ret = nullptr;
|
|
|
|
if (mod != nullptr)
|
|
ret = SDL_CreateRGBSurface(0,dimensions.x,dimensions.y,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
|
|
else
|
|
ret = SDL_CreateRGBSurfaceWithFormat(0,dimensions.x,dimensions.y,32,SDL_PixelFormatEnum::SDL_PIXELFORMAT_ARGB8888);
|
|
|
|
if(ret == nullptr)
|
|
{
|
|
const char * error = SDL_GetError();
|
|
|
|
std::string messagePattern = "Failed to create SDL Surface of size %d x %d. Reason: %s";
|
|
std::string message = boost::str(boost::format(messagePattern) % dimensions.x % dimensions.y % error);
|
|
|
|
throw std::runtime_error(message);
|
|
}
|
|
|
|
if (mod && mod->format->palette)
|
|
{
|
|
assert(ret->format->palette);
|
|
assert(ret->format->palette->ncolors >= mod->format->palette->ncolors);
|
|
memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
|
|
{
|
|
CSDL_Ext::blitSurface(src, dst, Point(x, y));
|
|
}
|
|
|
|
void CSDL_Ext::blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst)
|
|
{
|
|
if (src)
|
|
blitAt(src,pos.x,pos.y,dst);
|
|
}
|
|
|
|
// Vertical flip
|
|
SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
|
|
{
|
|
SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
|
|
|
|
SDL_LockSurface(ret);
|
|
SDL_LockSurface(toRot);
|
|
|
|
const int bpp = ret->format->BytesPerPixel;
|
|
|
|
char * src = reinterpret_cast<char *>(toRot->pixels);
|
|
char * dst = reinterpret_cast<char *>(ret->pixels);
|
|
|
|
for(int i=0; i<ret->h; i++)
|
|
{
|
|
//FIXME: optimization bugged
|
|
// if (bpp == 1)
|
|
// {
|
|
// // much faster for 8-bit surfaces (majority of our data)
|
|
// std::reverse_copy(src, src + toRot->pitch, dst);
|
|
// }
|
|
// else
|
|
// {
|
|
char * srcPxl = src;
|
|
char * dstPxl = dst + ret->w * bpp;
|
|
|
|
for(int j=0; j<ret->w; j++)
|
|
{
|
|
dstPxl -= bpp;
|
|
std::copy(srcPxl, srcPxl + bpp, dstPxl);
|
|
srcPxl += bpp;
|
|
}
|
|
// }
|
|
src += toRot->pitch;
|
|
dst += ret->pitch;
|
|
}
|
|
SDL_UnlockSurface(ret);
|
|
SDL_UnlockSurface(toRot);
|
|
return ret;
|
|
}
|
|
|
|
// Horizontal flip
|
|
SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
|
|
{
|
|
SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
|
|
SDL_LockSurface(ret);
|
|
SDL_LockSurface(toRot);
|
|
char * src = reinterpret_cast<char *>(toRot->pixels);
|
|
char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
|
|
|
|
for(int i=0; i<ret->h; i++)
|
|
{
|
|
dst -= ret->pitch;
|
|
std::copy(src, src + toRot->pitch, dst);
|
|
src += toRot->pitch;
|
|
}
|
|
SDL_UnlockSurface(ret);
|
|
SDL_UnlockSurface(toRot);
|
|
return ret;
|
|
}
|
|
|
|
uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
|
|
{
|
|
int bpp = surface->format->BytesPerPixel;
|
|
/* Here p is the address to the pixel we want to retrieve */
|
|
uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;
|
|
|
|
switch(bpp)
|
|
{
|
|
case 1:
|
|
if(colorByte)
|
|
return colorTouint32_t(surface->format->palette->colors+(*p));
|
|
else
|
|
return *p;
|
|
|
|
case 2:
|
|
return *(uint16_t *)p;
|
|
|
|
case 3:
|
|
return p[0] | p[1] << 8 | p[2] << 16;
|
|
|
|
case 4:
|
|
return *(uint32_t *)p;
|
|
|
|
default:
|
|
return 0; // shouldn't happen, but avoids warnings
|
|
}
|
|
}
|
|
|
|
template<int bpp, bool useAlpha>
|
|
int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPointInput, [[maybe_unused]] uint8_t alpha)
|
|
{
|
|
SDL_Rect srcRectInstance = CSDL_Ext::toSDL(srcRectInput);
|
|
SDL_Rect dstRectInstance = CSDL_Ext::toSDL(Rect(dstPointInput, srcRectInput.dimensions()));
|
|
|
|
SDL_Rect * srcRect =&srcRectInstance;
|
|
SDL_Rect * dstRect =&dstRectInstance;
|
|
|
|
/* Make sure the surfaces aren't locked */
|
|
if ( ! src || ! dst )
|
|
{
|
|
SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
|
|
return -1;
|
|
}
|
|
|
|
if ( src->locked || dst->locked )
|
|
{
|
|
SDL_SetError("Surfaces must not be locked during blit");
|
|
return -1;
|
|
}
|
|
|
|
if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
|
|
{
|
|
SDL_Rect fulldst;
|
|
int srcx;
|
|
int srcy;
|
|
int w;
|
|
int h;
|
|
|
|
/* If the destination rectangle is nullptr, use the entire dest surface */
|
|
if ( dstRect == nullptr )
|
|
{
|
|
fulldst.x = fulldst.y = 0;
|
|
dstRect = &fulldst;
|
|
}
|
|
|
|
/* clip the source rectangle to the source surface */
|
|
if(srcRect)
|
|
{
|
|
int maxw;
|
|
int maxh;
|
|
|
|
srcx = srcRect->x;
|
|
w = srcRect->w;
|
|
if(srcx < 0)
|
|
{
|
|
w += srcx;
|
|
dstRect->x -= srcx;
|
|
srcx = 0;
|
|
}
|
|
maxw = src->w - srcx;
|
|
if(maxw < w)
|
|
w = maxw;
|
|
|
|
srcy = srcRect->y;
|
|
h = srcRect->h;
|
|
if(srcy < 0)
|
|
{
|
|
h += srcy;
|
|
dstRect->y -= srcy;
|
|
srcy = 0;
|
|
}
|
|
maxh = src->h - srcy;
|
|
if(maxh < h)
|
|
h = maxh;
|
|
|
|
}
|
|
else
|
|
{
|
|
srcx = srcy = 0;
|
|
w = src->w;
|
|
h = src->h;
|
|
}
|
|
|
|
/* clip the destination rectangle against the clip rectangle */
|
|
{
|
|
SDL_Rect *clip = &dst->clip_rect;
|
|
int dx;
|
|
int dy;
|
|
|
|
dx = clip->x - dstRect->x;
|
|
if(dx > 0)
|
|
{
|
|
w -= dx;
|
|
dstRect->x += dx;
|
|
srcx += dx;
|
|
}
|
|
dx = dstRect->x + w - clip->x - clip->w;
|
|
if(dx > 0)
|
|
w -= dx;
|
|
|
|
dy = clip->y - dstRect->y;
|
|
if(dy > 0)
|
|
{
|
|
h -= dy;
|
|
dstRect->y += dy;
|
|
srcy += dy;
|
|
}
|
|
dy = dstRect->y + h - clip->y - clip->h;
|
|
if(dy > 0)
|
|
h -= dy;
|
|
}
|
|
|
|
if(w > 0 && h > 0)
|
|
{
|
|
dstRect->w = w;
|
|
dstRect->h = h;
|
|
|
|
if(SDL_LockSurface(dst))
|
|
return -1; //if we cannot lock the surface
|
|
|
|
const SDL_Color *colors = src->format->palette->colors;
|
|
uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;
|
|
uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
|
|
|
|
for(int y=0; y<h; ++y, colory+=src->pitch, py+=dst->pitch)
|
|
{
|
|
uint8_t *color = colory;
|
|
uint8_t *p = py;
|
|
|
|
for(int x = 0; x < w; ++x)
|
|
{
|
|
const SDL_Color &tbc = colors[*color++]; //color to blit
|
|
if constexpr (useAlpha)
|
|
ColorPutter<bpp>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, int(alpha) * tbc.a / 255 );
|
|
else
|
|
ColorPutter<bpp>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
|
|
|
|
p += bpp;
|
|
}
|
|
}
|
|
SDL_UnlockSurface(dst);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha)
|
|
{
|
|
if (alpha == SDL_ALPHA_OPAQUE)
|
|
{
|
|
switch(dst->format->BytesPerPixel)
|
|
{
|
|
case 3: return blit8bppAlphaTo24bppT<3, false>(src, srcRect, dst, dstPoint, alpha);
|
|
case 4: return blit8bppAlphaTo24bppT<4, false>(src, srcRect, dst, dstPoint, alpha);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(dst->format->BytesPerPixel)
|
|
{
|
|
case 3: return blit8bppAlphaTo24bppT<3, true>(src, srcRect, dst, dstPoint, alpha);
|
|
case 4: return blit8bppAlphaTo24bppT<4, true>(src, srcRect, dst, dstPoint, alpha);
|
|
}
|
|
}
|
|
|
|
logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);
|
|
return -1;
|
|
}
|
|
|
|
uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color)
|
|
{
|
|
uint32_t ret = 0;
|
|
ret+=color->a;
|
|
ret<<=8; //*=256
|
|
ret+=color->b;
|
|
ret<<=8; //*=256
|
|
ret+=color->g;
|
|
ret<<=8; //*=256
|
|
ret+=color->r;
|
|
return ret;
|
|
}
|
|
|
|
static void drawLineXDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color)
|
|
{
|
|
double length(x2 - x1);
|
|
|
|
for(int x = x1; x <= x2; x++)
|
|
{
|
|
double f = (x - x1) / length;
|
|
int y = vstd::lerp(y1, y2, f);
|
|
|
|
if (std::abs(x - x1) % 5 != 4)
|
|
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);
|
|
}
|
|
}
|
|
|
|
static void drawLineYDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color)
|
|
{
|
|
double length(y2 - y1);
|
|
|
|
for(int y = y1; y <= y2; y++)
|
|
{
|
|
double f = (y - y1) / length;
|
|
int x = vstd::lerp(x1, x2, f);
|
|
|
|
if (std::abs(y - y1) % 5 != 4)
|
|
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);
|
|
}
|
|
}
|
|
|
|
static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
|
|
{
|
|
double length(x2 - x1);
|
|
for(int x = x1; x <= x2; x++)
|
|
{
|
|
double f = (x - x1) / length;
|
|
int y = vstd::lerp(y1, y2, f);
|
|
|
|
uint8_t r = vstd::lerp(color1.r, color2.r, f);
|
|
uint8_t g = vstd::lerp(color1.g, color2.g, f);
|
|
uint8_t b = vstd::lerp(color1.b, color2.b, f);
|
|
uint8_t a = vstd::lerp(color1.a, color2.a, f);
|
|
|
|
uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
|
|
ColorPutter<4>::PutColor(p, r,g,b,a);
|
|
}
|
|
}
|
|
|
|
static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
|
|
{
|
|
double length(y2 - y1);
|
|
for(int y = y1; y <= y2; y++)
|
|
{
|
|
double f = (y - y1) / length;
|
|
int x = vstd::lerp(x1, x2, f);
|
|
|
|
uint8_t r = vstd::lerp(color1.r, color2.r, f);
|
|
uint8_t g = vstd::lerp(color1.g, color2.g, f);
|
|
uint8_t b = vstd::lerp(color1.b, color2.b, f);
|
|
uint8_t a = vstd::lerp(color1.a, color2.a, f);
|
|
|
|
uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
|
|
ColorPutter<4>::PutColor(p, r,g,b,a);
|
|
}
|
|
}
|
|
|
|
void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int thickness)
|
|
{
|
|
//FIXME: duplicated code with drawLineDashed
|
|
int width = std::abs(from.x - dest.x);
|
|
int height = std::abs(from.y - dest.y);
|
|
|
|
if(width == 0 && height == 0)
|
|
{
|
|
uint8_t * p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
|
|
ColorPutter<4>::PutColorAlpha(p, color1);
|
|
return;
|
|
}
|
|
|
|
for(int i = 0; i < thickness; ++i)
|
|
{
|
|
if(width > height)
|
|
{
|
|
if(from.x < dest.x)
|
|
drawLineX(sur, from.x, from.y + i, dest.x, dest.y + i, color1, color2);
|
|
else
|
|
drawLineX(sur, dest.x, dest.y + i, from.x, from.y + i, color2, color1);
|
|
}
|
|
else
|
|
{
|
|
if(from.y < dest.y)
|
|
drawLineY(sur, from.x + i, from.y, dest.x + i, dest.y, color1, color2);
|
|
else
|
|
drawLineY(sur, dest.x + i, dest.y, from.x + i, from.y, color2, color1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSDL_Ext::drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color)
|
|
{
|
|
//FIXME: duplicated code with drawLine
|
|
int width = std::abs(from.x - dest.x);
|
|
int height = std::abs(from.y - dest.y);
|
|
|
|
if ( width == 0 && height == 0)
|
|
{
|
|
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, from.x, from.y, color.r, color.g, color.b);
|
|
return;
|
|
}
|
|
|
|
if (width > height)
|
|
{
|
|
if ( from.x < dest.x)
|
|
drawLineXDashed(sur, from.x, from.y, dest.x, dest.y, color);
|
|
else
|
|
drawLineXDashed(sur, dest.x, dest.y, from.x, from.y, color);
|
|
}
|
|
else
|
|
{
|
|
if ( from.y < dest.y)
|
|
drawLineYDashed(sur, from.x, from.y, dest.x, dest.y, color);
|
|
else
|
|
drawLineYDashed(sur, dest.x, dest.y, from.x, from.y, color);
|
|
}
|
|
}
|
|
|
|
void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth)
|
|
{
|
|
depth = std::max(1, depth);
|
|
for(int depthIterator = 0; depthIterator < depth; depthIterator++)
|
|
{
|
|
for(int i = 0; i < w; i++)
|
|
{
|
|
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+depthIterator,color.r,color.g,color.b);
|
|
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1-depthIterator,color.r,color.g,color.b);
|
|
}
|
|
for(int i = 0; i < h; i++)
|
|
{
|
|
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+depthIterator,y+i,color.r,color.g,color.b);
|
|
CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+w-1-depthIterator,y+i,color.r,color.g,color.b);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth)
|
|
{
|
|
drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
|
|
}
|
|
|
|
uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
|
|
{
|
|
return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
|
|
}
|
|
|
|
void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
|
|
{
|
|
uint8_t *p = getPxPtr(ekran, x, y);
|
|
|
|
switch(ekran->format->BytesPerPixel)
|
|
{
|
|
case 3:
|
|
ColorPutter<3>::PutColor(p, R, G, B);
|
|
Channels::px<3>::a.set(p, A); break;
|
|
case 4:
|
|
ColorPutter<4>::PutColor(p, R, G, B);
|
|
Channels::px<4>::a.set(p, A); break;
|
|
}
|
|
}
|
|
|
|
void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
|
|
{
|
|
const SDL_Rect & rect = ekran->clip_rect;
|
|
|
|
if(x >= rect.x && x < rect.w + rect.x
|
|
&& y >= rect.y && y < rect.h + rect.y)
|
|
CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);
|
|
}
|
|
|
|
template<typename Functor>
|
|
void loopOverPixel(SDL_Surface * surf, const Rect & rect, Functor functor)
|
|
{
|
|
uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);
|
|
|
|
tbb::parallel_for(tbb::blocked_range<size_t>(rect.top(), rect.bottom()), [&](const tbb::blocked_range<size_t>& r)
|
|
{
|
|
for(int yp = r.begin(); yp != r.end(); ++yp)
|
|
{
|
|
uint8_t * pixel_from = pixels + yp * surf->pitch + rect.left() * surf->format->BytesPerPixel;
|
|
uint8_t * pixel_dest = pixels + yp * surf->pitch + rect.right() * surf->format->BytesPerPixel;
|
|
|
|
for (uint8_t * pixel = pixel_from; pixel < pixel_dest; pixel += surf->format->BytesPerPixel)
|
|
{
|
|
int r = Channels::px<4>::r.get(pixel);
|
|
int g = Channels::px<4>::g.get(pixel);
|
|
int b = Channels::px<4>::b.get(pixel);
|
|
|
|
functor(r, g, b);
|
|
|
|
Channels::px<4>::r.set(pixel, r);
|
|
Channels::px<4>::g.set(pixel, g);
|
|
Channels::px<4>::b.set(pixel, b);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
void CSDL_Ext::convertToGrayscale(SDL_Surface * surf, const Rect & rect )
|
|
{
|
|
loopOverPixel(surf, rect, [](int &r, int &g, int &b){
|
|
int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);
|
|
r = gray;
|
|
g = gray;
|
|
b = gray;
|
|
});
|
|
}
|
|
|
|
void CSDL_Ext::convertToH2Scheme(SDL_Surface * surf, const Rect & rect )
|
|
{
|
|
loopOverPixel(surf, rect, [](int &r, int &g, int &b){
|
|
double gray = 0.3 * r + 0.59 * g + 0.11 * b;
|
|
double factor = 2.0;
|
|
|
|
//fast approximation instead of colorspace conversion
|
|
r = static_cast<int>(gray + (r - gray) * factor);
|
|
g = static_cast<int>(gray + (g - gray) * factor);
|
|
b = static_cast<int>(gray + (b - gray) * factor);
|
|
|
|
r = std::clamp(r, 0, 255);
|
|
g = std::clamp(g, 0, 255);
|
|
b = std::clamp(b, 0, 255);
|
|
});
|
|
}
|
|
|
|
void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint)
|
|
{
|
|
SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);
|
|
SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(dstPoint, srcRectInput.dimensions()));
|
|
|
|
int result = SDL_UpperBlit(src, &srcRect, dst, &dstRect);
|
|
|
|
if (result != 0)
|
|
logGlobal->error("SDL_UpperBlit failed! %s", SDL_GetError());
|
|
}
|
|
|
|
void CSDL_Ext::blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest)
|
|
{
|
|
Rect allSurface( Point(0,0), Point(src->w, src->h));
|
|
|
|
blitSurface(src, allSurface, dst, dest);
|
|
}
|
|
|
|
void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color )
|
|
{
|
|
Rect allSurface( Point(0,0), Point(dst->w, dst->h));
|
|
|
|
fillRect(dst, allSurface, color);
|
|
}
|
|
|
|
void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
|
|
{
|
|
SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
|
|
|
|
uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
|
|
SDL_FillRect(dst, &newRect, sdlColor);
|
|
}
|
|
|
|
void CSDL_Ext::fillRectBlended( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
|
|
{
|
|
SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
|
|
uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
|
|
|
|
SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);
|
|
SDL_FillRect(tmp, nullptr, sdlColor);
|
|
SDL_BlitSurface(tmp, nullptr, dst, &newRect);
|
|
SDL_FreeSurface(tmp);
|
|
}
|
|
|
|
STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
|
|
{
|
|
return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
|
|
}
|
|
|
|
void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
|
|
{
|
|
uint32_t key = mapColor(surface,color);
|
|
SDL_SetColorKey(surface, SDL_TRUE, key);
|
|
}
|
|
|
|
void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
|
|
{
|
|
setColorKey(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
|
|
}
|
|
|
|
void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
|
|
{
|
|
uint32_t key = mapColor(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
|
|
auto & color = surface->format->palette->colors[key];
|
|
|
|
// set color key only if exactly such color was found
|
|
if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
|
|
{
|
|
SDL_SetColorKey(surface, SDL_TRUE, key);
|
|
color.a = SDL_ALPHA_TRANSPARENT;
|
|
}
|
|
}
|
|
|
|
void CSDL_Ext::setClipRect(SDL_Surface * src, const Rect & other)
|
|
{
|
|
SDL_Rect rect = CSDL_Ext::toSDL(other);
|
|
|
|
SDL_SetClipRect(src, &rect);
|
|
}
|
|
|
|
void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
|
|
{
|
|
SDL_Rect rect;
|
|
|
|
SDL_GetClipRect(src, &rect);
|
|
|
|
other = CSDL_Ext::fromSDL(rect);
|
|
}
|
|
|
|
SDL_Surface* CSDL_Ext::drawOutline(SDL_Surface* sourceSurface, const SDL_Color& color, int thickness)
|
|
{
|
|
if(thickness < 1)
|
|
return nullptr;
|
|
|
|
SDL_Surface* destSurface = newSurface(Point(sourceSurface->w, sourceSurface->h));
|
|
|
|
if(SDL_MUSTLOCK(sourceSurface)) SDL_LockSurface(sourceSurface);
|
|
if(SDL_MUSTLOCK(destSurface)) SDL_LockSurface(destSurface);
|
|
|
|
int width = sourceSurface->w;
|
|
int height = sourceSurface->h;
|
|
|
|
// Helper lambda to get alpha
|
|
auto getAlpha = [&](int x, int y) -> Uint8 {
|
|
if (x < 0 || x >= width || y < 0 || y >= height)
|
|
return 0;
|
|
Uint32 pixel = *((Uint32*)sourceSurface->pixels + y * width + x);
|
|
Uint8 r;
|
|
Uint8 g;
|
|
Uint8 b;
|
|
Uint8 a;
|
|
SDL_GetRGBA(pixel, sourceSurface->format, &r, &g, &b, &a);
|
|
return a;
|
|
};
|
|
|
|
tbb::parallel_for(tbb::blocked_range<size_t>(0, height), [&](const tbb::blocked_range<size_t>& r)
|
|
{
|
|
for (int y = r.begin(); y != r.end(); ++y)
|
|
{
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
Uint8 alpha = getAlpha(x, y);
|
|
if (alpha != 0)
|
|
continue; // Skip opaque or semi-transparent pixels
|
|
|
|
Uint8 maxNearbyAlpha = 0;
|
|
|
|
for (int dy = -thickness; dy <= thickness; ++dy)
|
|
{
|
|
for (int dx = -thickness; dx <= thickness; ++dx)
|
|
{
|
|
if (dx * dx + dy * dy > thickness * thickness)
|
|
continue; // circular area
|
|
|
|
int nx = x + dx;
|
|
int ny = y + dy;
|
|
if (nx < 0 || ny < 0 || nx >= width || ny >= height)
|
|
continue;
|
|
|
|
Uint8 neighborAlpha = getAlpha(nx, ny);
|
|
if (neighborAlpha > maxNearbyAlpha)
|
|
maxNearbyAlpha = neighborAlpha;
|
|
}
|
|
}
|
|
|
|
if (maxNearbyAlpha > 0)
|
|
{
|
|
Uint8 finalAlpha = maxNearbyAlpha - alpha; // alpha is 0 here, so effectively maxNearbyAlpha
|
|
Uint32 newPixel = SDL_MapRGBA(destSurface->format, color.r, color.g, color.b, finalAlpha);
|
|
*((Uint32*)destSurface->pixels + y * width + x) = newPixel;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
if(SDL_MUSTLOCK(sourceSurface)) SDL_UnlockSurface(sourceSurface);
|
|
if(SDL_MUSTLOCK(destSurface)) SDL_UnlockSurface(destSurface);
|
|
|
|
return destSurface;
|
|
}
|
|
|
|
void applyAffineTransform(SDL_Surface* src, SDL_Surface* dst, double a, double b, double c, double d, double tx, double ty)
|
|
{
|
|
// Check if the transform is purely scaling (and optionally translation)
|
|
bool isPureScaling = vstd::isAlmostZero(b) && vstd::isAlmostZero(c);
|
|
|
|
if (isPureScaling)
|
|
{
|
|
// Calculate target dimensions
|
|
int scaledW = static_cast<int>(src->w * a);
|
|
int scaledH = static_cast<int>(src->h * d);
|
|
|
|
SDL_Rect srcRect = { 0, 0, src->w, src->h };
|
|
SDL_Rect dstRect = { static_cast<int>(tx), static_cast<int>(ty), scaledW, scaledH };
|
|
|
|
// Convert surfaces to same format if needed
|
|
if (src->format->format != dst->format->format)
|
|
{
|
|
SDL_Surface* converted = SDL_ConvertSurface(src, dst->format, 0);
|
|
if (!converted)
|
|
throw std::runtime_error("SDL_ConvertSurface failed!");
|
|
|
|
SDL_BlitScaled(converted, &srcRect, dst, &dstRect);
|
|
SDL_FreeSurface(converted);
|
|
}
|
|
else
|
|
SDL_BlitScaled(src, &srcRect, dst, &dstRect);
|
|
|
|
return;
|
|
}
|
|
|
|
// Lock surfaces for direct pixel access
|
|
if (SDL_MUSTLOCK(src)) SDL_LockSurface(src);
|
|
if (SDL_MUSTLOCK(dst)) SDL_LockSurface(dst);
|
|
|
|
// Calculate inverse matrix M_inv for mapping dst -> src
|
|
double det = a * d - b * c;
|
|
if (vstd::isAlmostZero(det))
|
|
throw std::runtime_error("Singular transform matrix!");
|
|
double invDet = 1.0 / det;
|
|
double ia = d * invDet;
|
|
double ib = -b * invDet;
|
|
double ic = -c * invDet;
|
|
double id = a * invDet;
|
|
|
|
auto srcPixels = (Uint32*)src->pixels;
|
|
auto dstPixels = (Uint32*)dst->pixels;
|
|
|
|
tbb::parallel_for(tbb::blocked_range<size_t>(0, dst->h), [&](const tbb::blocked_range<size_t>& r)
|
|
{
|
|
// For each pixel in the destination image
|
|
for(int y = r.begin(); y != r.end(); ++y)
|
|
{
|
|
for(int x = 0; x < dst->w; x++)
|
|
{
|
|
// Map destination pixel (x,y) back to source coordinates (srcX, srcY)
|
|
double srcX = ia * (x - tx) + ib * (y - ty);
|
|
double srcY = ic * (x - tx) + id * (y - ty);
|
|
|
|
// Nearest neighbor sampling (can be improved to bilinear)
|
|
auto srcXi = static_cast<int>(round(srcX));
|
|
auto srcYi = static_cast<int>(round(srcY));
|
|
|
|
// Check bounds
|
|
if (srcXi >= 0 && srcXi < src->w && srcYi >= 0 && srcYi < src->h)
|
|
{
|
|
Uint32 pixel = srcPixels[srcYi * src->w + srcXi];
|
|
dstPixels[y * dst->w + x] = pixel;
|
|
}
|
|
else
|
|
dstPixels[y * dst->w + x] = 0x00000000; // transparent black
|
|
}
|
|
}
|
|
});
|
|
|
|
if (SDL_MUSTLOCK(src)) SDL_UnlockSurface(src);
|
|
if (SDL_MUSTLOCK(dst)) SDL_UnlockSurface(dst);
|
|
}
|
|
|
|
int getLowestNonTransparentY(SDL_Surface* surface)
|
|
{
|
|
if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);
|
|
|
|
const int w = surface->w;
|
|
const int h = surface->h;
|
|
const int bpp = surface->format->BytesPerPixel;
|
|
auto pixels = static_cast<Uint8*>(surface->pixels);
|
|
|
|
// Use parallel_reduce to find the max y with non-transparent pixel
|
|
int lowestY = tbb::parallel_reduce(
|
|
tbb::blocked_range<int>(0, h),
|
|
-1, // initial lowestY = -1 (fully transparent)
|
|
[&](const tbb::blocked_range<int>& r, int localMaxY) -> int
|
|
{
|
|
for (int y = r.begin(); y != r.end(); ++y)
|
|
{
|
|
Uint8* row = pixels + y * surface->pitch;
|
|
for (int x = 0; x < w; ++x)
|
|
{
|
|
Uint32 pixel = *(Uint32*)(row + x * bpp);
|
|
Uint8 a = (pixel >> 24) & 0xFF; // Fast path for ARGB8888
|
|
if (a > 0)
|
|
{
|
|
localMaxY = std::max(localMaxY, y);
|
|
break; // no need to scan rest of row
|
|
}
|
|
}
|
|
}
|
|
return localMaxY;
|
|
},
|
|
[](int a, int b) -> int
|
|
{
|
|
return std::max(a, b);
|
|
}
|
|
);
|
|
|
|
if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);
|
|
return lowestY;
|
|
}
|
|
|
|
void fillAlphaPixelWithRGBA(SDL_Surface* surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);
|
|
|
|
auto pixels = (Uint32*)surface->pixels;
|
|
int pixelCount = surface->w * surface->h;
|
|
|
|
tbb::parallel_for(tbb::blocked_range<size_t>(0, pixelCount), [&](const tbb::blocked_range<size_t>& range)
|
|
{
|
|
for(int i = range.begin(); i != range.end(); ++i)
|
|
{
|
|
Uint32 pixel = pixels[i];
|
|
Uint8 pr;
|
|
Uint8 pg;
|
|
Uint8 pb;
|
|
Uint8 pa;
|
|
// Extract existing RGBA components using SDL_GetRGBA
|
|
SDL_GetRGBA(pixel, surface->format, &pr, &pg, &pb, &pa);
|
|
|
|
Uint32 newPixel = SDL_MapRGBA(surface->format, r, g, b, a);
|
|
if(pa < 128)
|
|
newPixel = SDL_MapRGBA(surface->format, 0, 0, 0, 0);
|
|
|
|
pixels[i] = newPixel;
|
|
}
|
|
});
|
|
|
|
if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);
|
|
}
|
|
|
|
void boxBlur(SDL_Surface* surface)
|
|
{
|
|
if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);
|
|
|
|
int width = surface->w;
|
|
int height = surface->h;
|
|
int pixelCount = width * height;
|
|
|
|
Uint32* pixels = static_cast<Uint32*>(surface->pixels);
|
|
std::vector<Uint32> temp(pixelCount);
|
|
|
|
tbb::parallel_for(0, height, [&](int y)
|
|
{
|
|
for (int x = 0; x < width; ++x)
|
|
{
|
|
int sumR = 0;
|
|
int sumG = 0;
|
|
int sumB = 0;
|
|
int sumA = 0;
|
|
int count = 0;
|
|
|
|
for (int ky = -1; ky <= 1; ++ky)
|
|
{
|
|
int ny = std::clamp(y + ky, 0, height - 1);
|
|
for (int kx = -1; kx <= 1; ++kx)
|
|
{
|
|
int nx = std::clamp(x + kx, 0, width - 1);
|
|
Uint32 pixel = pixels[ny * width + nx];
|
|
|
|
sumA += (pixel >> 24) & 0xFF;
|
|
sumR += (pixel >> 16) & 0xFF;
|
|
sumG += (pixel >> 8) & 0xFF;
|
|
sumB += (pixel >> 0) & 0xFF;
|
|
++count;
|
|
}
|
|
}
|
|
|
|
Uint8 a = sumA / count;
|
|
Uint8 r = sumR / count;
|
|
Uint8 g = sumG / count;
|
|
Uint8 b = sumB / count;
|
|
temp[y * width + x] = (a << 24) | (r << 16) | (g << 8) | b;
|
|
}
|
|
});
|
|
|
|
std::copy(temp.begin(), temp.end(), pixels);
|
|
|
|
if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);
|
|
}
|
|
|
|
SDL_Surface * CSDL_Ext::drawShadow(SDL_Surface * sourceSurface, bool doSheer)
|
|
{
|
|
SDL_Surface *destSurface = newSurface(Point(sourceSurface->w, sourceSurface->h));
|
|
|
|
double shearX = doSheer ? 0.5 : 0.0;
|
|
double scaleY = doSheer ? 0.5 : 0.25;
|
|
|
|
int lowestSource = getLowestNonTransparentY(sourceSurface);
|
|
int lowestTransformed = lowestSource * scaleY;
|
|
|
|
// Parameters for applyAffineTransform
|
|
double a = 1.0;
|
|
double b = shearX;
|
|
double c = 0.0;
|
|
double d = scaleY;
|
|
double tx = -shearX * lowestSource;
|
|
double ty = lowestSource - lowestTransformed;
|
|
|
|
applyAffineTransform(sourceSurface, destSurface, a, b, c, d, tx, ty);
|
|
fillAlphaPixelWithRGBA(destSurface, 0, 0, 0, 128);
|
|
boxBlur(destSurface);
|
|
|
|
return destSurface;
|
|
}
|