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1afcaf2817
* fixed console on Windows (restored old code) * GeniusAI won't get blocked when it has a hero with tactics in battle * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active * suppressed bonus system console output: it goes only to the logfile * [win32] setting thread names (debug purposes) * minor fixes
31 lines
897 B
C++
31 lines
897 B
C++
#include <boost/bind.hpp>
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#include <boost/date_time/posix_time/posix_time_types.hpp> //no i/o just types
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#include <boost/foreach.hpp>
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#include <boost/thread.hpp>
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#include <boost/thread/shared_mutex.hpp>
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#include <boost/assign/list_of.hpp>
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#include <boost/random/linear_congruential.hpp>
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#include <fstream>
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#include <boost/lexical_cast.hpp>
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#include <boost/system/system_error.hpp>
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#include <boost/function.hpp>
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#include <boost/thread.hpp>
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#include <set>
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#include <map>
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#include "../global.h"
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#include <boost/crc.hpp>
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#include <boost/interprocess/mapped_region.hpp>
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#include <boost/interprocess/shared_memory_object.hpp>
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#include <iostream>
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#include <string>
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#include <boost/asio.hpp>
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#include <boost/thread.hpp>
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#include <boost/foreach.hpp>
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#include <boost/format.hpp>
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#include <sstream>
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#include <boost/format.hpp>
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#include <sstream>
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#include "../CThreadHelper.h"
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