mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
dca5d86e7a
* The reason is, the mine has attribute hidden=true; when enemy unit moves, the code in BattleInfo.cpp MoveUnit() (line 817) will update the revealed to true; then in the CGameHandler.cpp handleDamageFromObstacle() (line 4846) is checking , and the condition battleIsObstacleVisibleForSide() will return true, so the effect will not be triggerred. Resolution: 1. Remove the "revealed=true" in moveUnit(), and in handleDamageFromObstacle, remove the "const" restrict for obstacle, and then update revealed to true; 2. After the takeDamage function, add a pack "BattleObstaclesChanged" to update the obstacle to be "revealed=true".
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
/*
|
|
* IBattleState.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
#include "CBattleInfoEssentials.h"
|
|
|
|
class ObstacleChanges;
|
|
class UnitChanges;
|
|
struct Bonus;
|
|
class JsonNode;
|
|
class JsonSerializeFormat;
|
|
|
|
namespace vstd
|
|
{
|
|
class RNG;
|
|
}
|
|
|
|
namespace battle
|
|
{
|
|
class UnitInfo;
|
|
}
|
|
|
|
|
|
class DLL_LINKAGE IBattleInfo
|
|
{
|
|
public:
|
|
using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
|
|
|
|
virtual ~IBattleInfo() = default;
|
|
|
|
virtual int32_t getActiveStackID() const = 0;
|
|
|
|
virtual TStacks getStacksIf(TStackFilter predicate) const = 0;
|
|
|
|
virtual battle::Units getUnitsIf(battle::UnitFilter predicate) const = 0;
|
|
|
|
virtual BFieldType getBattlefieldType() const = 0;
|
|
virtual ETerrainType getTerrainType() const = 0;
|
|
|
|
virtual ObstacleCList getAllObstacles() const = 0;
|
|
|
|
virtual const CGTownInstance * getDefendedTown() const = 0;
|
|
virtual si8 getWallState(int partOfWall) const = 0;
|
|
virtual EGateState getGateState() const = 0;
|
|
|
|
virtual PlayerColor getSidePlayer(ui8 side) const = 0;
|
|
virtual const CArmedInstance * getSideArmy(ui8 side) const = 0;
|
|
virtual const CGHeroInstance * getSideHero(ui8 side) const = 0;
|
|
|
|
virtual uint32_t getCastSpells(ui8 side) const = 0;
|
|
virtual int32_t getEnchanterCounter(ui8 side) const = 0;
|
|
|
|
virtual ui8 getTacticDist() const = 0;
|
|
virtual ui8 getTacticsSide() const = 0;
|
|
|
|
virtual const IBonusBearer * asBearer() const = 0;
|
|
|
|
virtual uint32_t nextUnitId() const = 0;
|
|
|
|
virtual int64_t getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
|
|
};
|
|
|
|
class DLL_LINKAGE IBattleState : public IBattleInfo
|
|
{
|
|
public:
|
|
//TODO: add non-const API
|
|
|
|
virtual void nextRound(int32_t roundNr) = 0;
|
|
virtual void nextTurn(uint32_t unitId) = 0;
|
|
|
|
virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
|
|
virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
|
|
virtual void moveUnit(uint32_t id, BattleHex destination) = 0;
|
|
virtual void removeUnit(uint32_t id) = 0;
|
|
|
|
virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
|
|
virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
|
|
virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
|
|
|
|
virtual void setWallState(int partOfWall, si8 state) = 0;
|
|
|
|
virtual void addObstacle(const ObstacleChanges & changes) = 0;
|
|
virtual void updateObstacle(const ObstacleChanges & changes) = 0;
|
|
virtual void removeObstacle(uint32_t id) = 0;
|
|
};
|