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vcmi/client/GUIBase.cpp
Michał W. Urbańczyk b4070c6b3e Third part of GUI reorganization:
* Rewritten pregame
* FNT fonts support
* Several additions to GUI system. 

Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00

569 lines
13 KiB
C++

#include "SDL_Extensions.h"
#include <cassert>
#include <boost/thread/locks.hpp>
#include "GUIBase.h"
#include <boost/thread/mutex.hpp>
#include <queue>
#include "CGameInfo.h"
#include "CCursorHandler.h"
/*
* GUIBase.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
extern std::queue<SDL_Event*> events;
extern boost::mutex eventsM;
void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
{
if(vstd::contains(assignedKeys,key.keysym.sym))
{
if(key.state == SDL_PRESSED)
clickLeft(true, pressedL);
else
clickLeft(false, pressedL);
}
}
void CGuiHandler::popInt( IShowActivable *top )
{
assert(listInt.front() == top);
top->deactivate();
listInt.pop_front();
objsToBlit -= top;
if(listInt.size())
listInt.front()->activate();
totalRedraw();
}
void CGuiHandler::popIntTotally( IShowActivable *top )
{
assert(listInt.front() == top);
popInt(top);
delete top;
}
void CGuiHandler::pushInt( IShowActivable *newInt )
{
//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
screenBuf = screen2;
if(listInt.size())
listInt.front()->deactivate();
listInt.push_front(newInt);
newInt->activate();
objsToBlit.push_back(newInt);
totalRedraw();
}
void CGuiHandler::popInts( int howMany )
{
if(!howMany) return; //senseless but who knows...
assert(listInt.size() > howMany);
listInt.front()->deactivate();
for(int i=0; i < howMany; i++)
{
objsToBlit -= listInt.front();
delete listInt.front();
listInt.pop_front();
}
listInt.front()->activate();
totalRedraw();
}
IShowActivable * CGuiHandler::topInt()
{
if(!listInt.size())
return NULL;
else
return listInt.front();
}
void CGuiHandler::totalRedraw()
{
for(int i=0;i<objsToBlit.size();i++)
objsToBlit[i]->showAll(screen2);
blitAt(screen2,0,0,screen);
if(objsToBlit.size())
objsToBlit.back()->showAll(screen);
}
void CGuiHandler::updateTime()
{
int tv = th.getDif();
std::list<CIntObject*> hlp = timeinterested;
for (std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
{
if(!vstd::contains(timeinterested,*i)) continue;
if ((*i)->toNextTick>=0)
(*i)->toNextTick-=tv;
if ((*i)->toNextTick<0)
(*i)->tick();
}
}
void CGuiHandler::handleEvents()
{
while(true)
{
SDL_Event *ev = NULL;
{
boost::unique_lock<boost::mutex> lock(eventsM);
if(!events.size())
{
return;
}
else
{
ev = events.front();
events.pop();
}
}
handleEvent(ev);
delete ev;
}
}
void CGuiHandler::handleEvent(SDL_Event *sEvent)
{
current = sEvent;
bool prev;
if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
{
SDL_KeyboardEvent key = sEvent->key;
//translate numpad keys
if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9)
{
key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
}
else if(key.keysym.sym == SDLK_KP_ENTER)
{
key.keysym.sym = (SDLKey)SDLK_RETURN;
}
bool keysCaptured = false;
for(std::list<CIntObject*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
{
if((*i)->captureAllKeys)
{
keysCaptured = true;
break;
}
}
std::list<CIntObject*> miCopy = keyinterested;
for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
(**i).keyPressed(key);
}
else if(sEvent->type==SDL_MOUSEMOTION)
{
CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
handleMouseMotion(sEvent);
}
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
{
std::list<CIntObject*> hlp = lclickable;
for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
{
if(!vstd::contains(lclickable,*i)) continue;
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
prev = (*i)->pressedL;
(*i)->pressedL = true;
(*i)->clickLeft(true, prev);
}
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
{
std::list<CIntObject*> hlp = lclickable;
for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
{
if(!vstd::contains(lclickable,*i)) continue;
prev = (*i)->pressedL;
(*i)->pressedL = false;
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
(*i)->clickLeft(false, prev);
}
else
(*i)->clickLeft(boost::logic::indeterminate, prev);
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
{
std::list<CIntObject*> hlp = rclickable;
for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
{
if(!vstd::contains(rclickable,*i)) continue;
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
prev = (*i)->pressedR;
(*i)->pressedR = true;
(*i)->clickRight(true, prev);
}
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
{
std::list<CIntObject*> hlp = rclickable;
for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
{
if(!vstd::contains(rclickable,*i)) continue;
prev = (*i)->pressedR;
(*i)->pressedR = false;
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
(*i)->clickRight(false, prev);
}
else
(*i)->clickRight(boost::logic::indeterminate, prev);
}
}
current = NULL;
} //event end
void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
{
//sending active, hovered hoverable objects hover() call
std::vector<CIntObject*> hlp;
for(std::list<CIntObject*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
{
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
if (!(*i)->hovered)
hlp.push_back((*i));
}
else if ((*i)->hovered)
{
(*i)->hover(false);
(*i)->hovered = false;
}
}
for(int i=0; i<hlp.size();i++)
{
hlp[i]->hover(true);
hlp[i]->hovered = true;
}
//sending active, MotionInterested objects mouseMoved() call
std::list<CIntObject*> miCopy = motioninterested;
for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
{
if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
{
(*i)->mouseMoved(sEvent->motion);
}
}
}
void CGuiHandler::simpleRedraw()
{
//update only top interface and draw background
if(objsToBlit.size() > 1)
blitAt(screen2,0,0,screen); //blit background
objsToBlit.back()->show(screen); //blit active interface/window
}
void CIntObject::activateLClick()
{
GH.lclickable.push_front(this);
active |= LCLICK;
}
void CIntObject::deactivateLClick()
{
std::list<CIntObject*>::iterator hlp = std::find(GH.lclickable.begin(),GH.lclickable.end(),this);
assert(hlp != GH.lclickable.end());
GH.lclickable.erase(hlp);
active &= ~LCLICK;
}
void CIntObject::clickLeft(tribool down, bool previousState)
{
}
void CIntObject::activateRClick()
{
GH.rclickable.push_front(this);
active |= RCLICK;
}
void CIntObject::deactivateRClick()
{
std::list<CIntObject*>::iterator hlp = std::find(GH.rclickable.begin(),GH.rclickable.end(),this);
assert(hlp != GH.rclickable.end());
GH.rclickable.erase(hlp);
active &= ~RCLICK;
}
void CIntObject::clickRight(tribool down, bool previousState)
{
}
void CIntObject::activateHover()
{
GH.hoverable.push_front(this);
active |= HOVER;
}
void CIntObject::deactivateHover()
{
std::list<CIntObject*>::iterator hlp = std::find(GH.hoverable.begin(),GH.hoverable.end(),this);
assert(hlp != GH.hoverable.end());
GH.hoverable.erase(hlp);
active &= ~HOVER;
}
void CIntObject::hover( bool on )
{
}
void CIntObject::activateKeys()
{
GH.keyinterested.push_front(this);
active |= KEYBOARD;
}
void CIntObject::deactivateKeys()
{
std::list<CIntObject*>::iterator hlp = std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this);
assert(hlp != GH.keyinterested.end());
GH.keyinterested.erase(hlp);
active &= ~KEYBOARD;
}
void CIntObject::keyPressed( const SDL_KeyboardEvent & key )
{
}
void CIntObject::activateMouseMove()
{
GH.motioninterested.push_front(this);
active |= MOVE;
}
void CIntObject::deactivateMouseMove()
{
std::list<CIntObject*>::iterator hlp = std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this);
assert(hlp != GH.motioninterested.end());
GH.motioninterested.erase(hlp);
active &= ~MOVE;
}
void CIntObject::mouseMoved( const SDL_MouseMotionEvent & sEvent )
{
}
void CIntObject::activateTimer()
{
GH.timeinterested.push_back(this);
active |= TIME;
}
void CIntObject::deactivateTimer()
{
std::list<CIntObject*>::iterator hlp = std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this);
assert(hlp != GH.timeinterested.end());
GH.timeinterested.erase(hlp);
active &= ~TIME;
}
void CIntObject::tick()
{
}
CIntObject::CIntObject()
{
pressedL = pressedR = hovered = captureAllKeys = strongInterest = toNextTick = active = used = 0;
recActions = defActions = GH.defActionsDef;
pos.x = 0;
pos.y = 0;
pos.w = 0;
pos.h = 0;
if(GH.captureChildren)
{
assert(GH.createdObj.size());
parent = GH.createdObj.front();
parent->children.push_back(this);
if(parent->defActions & SHARE_POS)
{
pos.x = parent->pos.x;
pos.y = parent->pos.y;
}
}
}
void CIntObject::show( SDL_Surface * to )
{
if(defActions & UPDATE)
for(size_t i = 0; i < children.size(); i++)
if(children[i]->recActions & UPDATE)
children[i]->show(to);
}
void CIntObject::showAll( SDL_Surface * to )
{
if(defActions & SHOWALL)
{
for(size_t i = 0; i < children.size(); i++)
if(children[i]->recActions & SHOWALL)
children[i]->showAll(to);
}
else
show(to);
}
void CIntObject::activate()
{
assert(!active);
active |= GENERAL;
if(used & LCLICK)
activateLClick();
if(used & RCLICK)
activateRClick();
if(used & HOVER)
activateHover();
if(used & MOVE)
activateMouseMove();
if(used & KEYBOARD)
activateKeys();
if(used & TIME)
activateTimer();
if(defActions & ACTIVATE)
for(size_t i = 0; i < children.size(); i++)
if(children[i]->recActions & ACTIVATE)
children[i]->activate();
}
void CIntObject::deactivate()
{
assert(active);
active &= ~ GENERAL;
if(used & LCLICK)
deactivateLClick();
if(used & RCLICK)
deactivateRClick();
if(used & HOVER)
deactivateHover();
if(used & MOVE)
deactivateMouseMove();
if(used & KEYBOARD)
deactivateKeys();
if(used & TIME)
deactivateTimer();
if(defActions & DEACTIVATE)
for(size_t i = 0; i < children.size(); i++)
if(children[i]->recActions & DEACTIVATE)
children[i]->deactivate();
}
CIntObject::~CIntObject()
{
assert(!active); //do not delete active obj
if(defActions & DISPOSE)
for(size_t i = 0; i < children.size(); i++)
if(children[i]->recActions & DISPOSE)
delete children[i];
}
void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
{
CSDL_Ext::printAt(text, pos.x + x, pos.y + y, font, kolor, dst, refresh);
}
void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
{
CSDL_Ext::printAtMiddle(text, pos.x + x, pos.y + y, font, kolor, dst, refresh);
}
void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
{
blitAt(src, pos.x + x, pos.y + y, dst);
}
void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst, bool refrsh /*= false*/ )
{
CSDL_Ext::printAtMiddleWB(text, pos.x + x, pos.y + y, font, charpr, kolor, dst, refrsh);
}
void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst, bool refresh /*= false*/ )
{
CSDL_Ext::printTo(text, pos.x + x, pos.y + y, font, kolor, dst, refresh);
}
CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
{
bg = BG;
freeSurf = Free;
pos.x += x;
pos.y += y;
pos.w = BG->w;
pos.h = BG->h;
}
CPicture::~CPicture()
{
if(freeSurf)
SDL_FreeSurface(bg);
}
void CPicture::showAll( SDL_Surface * to )
{
blitAt(bg, pos, to);
}
ObjectConstruction::ObjectConstruction( CIntObject *obj )
:myObj(obj)
{
GH.createdObj.push_front(obj);
GH.captureChildren = true;
}
ObjectConstruction::~ObjectConstruction()
{
assert(GH.createdObj.size());
assert(GH.createdObj.front() == myObj);
GH.createdObj.pop_front();
GH.captureChildren = GH.createdObj.size();
}
BlockCapture::BlockCapture()
{
previous = GH.captureChildren;
GH.captureChildren = false;
}
BlockCapture::~BlockCapture()
{
GH.captureChildren = previous;
}
void IShowable::redraw()
{
showAll(screenBuf);
if(screenBuf != screen)
showAll(screen);
}