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vcmi/client/CDefHandler.h
Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based
- speed of creature-related animation no longer depends on framerate
- most of values from cranim.txt are now used correctly
- removed BMPPalette struct in favor of SDL_Color
- animation group "DEAD" that is used to display dead stacks, by default consists from last frame of "DEATH" group

Notes:
- animation speed may still need some adjustments
- range of config property "battle/animationSpeed" has been changed. This may result in extremely fast animation. To fix - change animation speed via options.
2013-07-06 16:10:20 +00:00

105 lines
2.2 KiB
C++

#pragma once
#include "../lib/vcmi_endian.h"
struct SDL_Surface;
struct SDL_Color;
/*
* CDefHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
struct Cimage
{
int groupNumber;
std::string imName; //name without extension
SDL_Surface * bitmap;
};
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct SDefEntryBlock
{
ui32 unknown1;
ui32 totalInBlock;
ui32 unknown2;
ui32 unknown3;
ui8 data[0];
} PACKED_STRUCT;
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct SDefEntry
{
ui32 DEFType;
ui32 width;
ui32 height;
ui32 totalBlocks;
struct {
ui8 R;
ui8 G;
ui8 B;
} palette[256];
// SDefEntry is followed by a series of SDefEntryBlock
// This is commented out because VC++ doesn't accept C99 syntax.
//struct SDefEntryBlock blocks[];
} PACKED_STRUCT;
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct SSpriteDef
{
ui32 prSize;
ui32 defType2;
ui32 FullWidth;
ui32 FullHeight;
ui32 SpriteWidth;
ui32 SpriteHeight;
ui32 LeftMargin;
ui32 TopMargin;
} PACKED_STRUCT;
class CDefEssential //DefHandler with images only
{
public:
std::vector<Cimage> ourImages;
~CDefEssential(); //d-tor
};
class CDefHandler
{
private:
ui32 DEFType;
struct SEntry
{
std::string name;
int offset;
int group;
} ;
std::vector<SEntry> SEntries ;
public:
int width, height; //width and height
std::string defName;
std::vector<Cimage> ourImages;
bool notFreeImgs;
CDefHandler(); //c-tor
~CDefHandler(); //d-tor
SDL_Surface * getSprite (int SIndex, const ui8 * FDef, const SDL_Color * palette) const; //saves picture with given number to "testtt.bmp"
static void expand(ui8 N,ui8 & BL, ui8 & BR);
void openFromMemory(ui8 * table, const std::string & name);
CDefEssential * essentialize();
static CDefHandler * giveDef(const std::string & defName);
static CDefEssential * giveDefEss(const std::string & defName);
};