.. |
modificators
|
Remove more subID access
|
2023-11-01 14:44:05 +02:00 |
threadpool
|
Use API identical to std classes where possible
|
2023-08-23 16:32:29 +03:00 |
CMapGenerator.cpp
|
First steps
|
2023-09-27 22:53:13 +02:00 |
CMapGenerator.h
|
+ Handled banning spells and artifacts
|
2023-07-17 17:21:28 +02:00 |
CMapGenOptions.cpp
|
First step at unifying game identifiers code
|
2023-08-25 13:38:01 +03:00 |
CMapGenOptions.h
|
First step at unifying game identifiers code
|
2023-08-25 13:38:01 +03:00 |
CRmgTemplate.cpp
|
Json Serializer should now use identifers storage properly
|
2023-09-04 22:23:20 +03:00 |
CRmgTemplate.h
|
Reorganize namespaces
|
2023-07-07 16:32:17 +02:00 |
CRmgTemplateStorage.cpp
|
Fix build
|
2023-09-05 13:16:08 +03:00 |
CRmgTemplateStorage.h
|
Fix build
|
2023-09-05 13:16:08 +03:00 |
CZonePlacer.cpp
|
First step at unifying game identifiers code
|
2023-08-25 13:38:01 +03:00 |
CZonePlacer.h
|
Smarter scaling for forces between zones.
|
2023-06-23 21:43:12 +02:00 |
float3.h
|
|
|
Functions.cpp
|
|
|
Functions.h
|
|
|
RmgArea.cpp
|
Fix placing road inside underground rock
|
2023-08-06 21:14:16 +02:00 |
RmgArea.h
|
Fix placing road inside underground rock
|
2023-08-06 21:14:16 +02:00 |
RmgMap.cpp
|
Converted (almost) all namespace enum's to enum classes
|
2023-08-25 13:38:02 +03:00 |
RmgMap.h
|
Converted (almost) all namespace enum's to enum classes
|
2023-08-25 13:38:02 +03:00 |
RmgObject.cpp
|
Remove more subID access
|
2023-11-01 14:44:05 +02:00 |
RmgObject.h
|
Select random object template instead of first
|
2023-09-30 01:19:18 +02:00 |
RmgPath.cpp
|
|
|
RmgPath.h
|
|
|
TileInfo.cpp
|
Converted (almost) all namespace enum's to enum classes
|
2023-08-25 13:38:02 +03:00 |
TileInfo.h
|
Converted (almost) all namespace enum's to enum classes
|
2023-08-25 13:38:02 +03:00 |
Zone.cpp
|
|
|
Zone.h
|
|
|