mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
025b0814c8
+ Rename allowedSpell => allowedSpells
1005 lines
25 KiB
C++
1005 lines
25 KiB
C++
/*
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* CSpellHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <cctype>
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#include "CSpellHandler.h"
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#include "Problem.h"
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#include <vcmi/spells/Caster.h>
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#include "../CGeneralTextHandler.h"
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#include "../filesystem/Filesystem.h"
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#include "../CModHandler.h"
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#include "../StringConstants.h"
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#include "../battle/BattleInfo.h"
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#include "../battle/CBattleInfoCallback.h"
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#include "../battle/Unit.h"
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#include "../mapObjects/CGHeroInstance.h" //todo: remove
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#include "../serializer/CSerializer.h"
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#include "ISpellMechanics.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace SpellConfig
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{
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static const std::string LEVEL_NAMES[] = {"none", "basic", "advanced", "expert"};
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const spells::SchoolInfo SCHOOL[4] =
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{
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{
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ESpellSchool::AIR,
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BonusType::AIR_IMMUNITY,
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"air"
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},
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{
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ESpellSchool::FIRE,
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BonusType::FIRE_IMMUNITY,
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"fire"
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},
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{
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ESpellSchool::WATER,
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BonusType::WATER_IMMUNITY,
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"water"
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},
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{
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ESpellSchool::EARTH,
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BonusType::EARTH_IMMUNITY,
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"earth"
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}
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};
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//order as described in http://bugs.vcmi.eu/view.php?id=91
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static const SpellSchool SCHOOL_ORDER[4] =
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{
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ESpellSchool::AIR, //=0
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ESpellSchool::FIRE, //=1
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ESpellSchool::EARTH,//=3(!)
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ESpellSchool::WATER //=2(!)
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};
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} //namespace SpellConfig
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///CSpell
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CSpell::CSpell():
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id(SpellID::NONE),
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level(0),
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power(0),
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combat(false),
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creatureAbility(false),
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positiveness(ESpellPositiveness::NEUTRAL),
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defaultProbability(0),
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rising(false),
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damage(false),
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offensive(false),
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special(true),
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nonMagical(false),
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targetType(spells::AimType::NO_TARGET)
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{
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levels.resize(GameConstants::SPELL_SCHOOL_LEVELS);
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}
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//must be instantiated in .cpp file for access to complete types of all member fields
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CSpell::~CSpell() = default;
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bool CSpell::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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assert(env);
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if(!adventureMechanics)
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{
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env->complain("Invalid adventure spell cast attempt!");
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return false;
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}
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return adventureMechanics->adventureCast(env, parameters);
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}
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const CSpell::LevelInfo & CSpell::getLevelInfo(const int32_t level) const
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{
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if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
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{
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logGlobal->error("CSpell::getLevelInfo: invalid school level %d", level);
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return levels.at(0);
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}
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return levels.at(level);
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}
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int64_t CSpell::calculateDamage(const spells::Caster * caster) const
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{
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//check if spell really does damage - if not, return 0
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if(!isDamage())
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return 0;
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auto rawDamage = calculateRawEffectValue(caster->getEffectLevel(this), caster->getEffectPower(this), 1);
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return caster->getSpellBonus(this, rawDamage, nullptr);
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}
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bool CSpell::hasSchool(ESpellSchool which) const
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{
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return school.count(which) && school.at(which);
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}
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bool CSpell::canBeCast(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const
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{
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//if caller do not interested in description just discard it and do not pollute even debug log
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spells::detail::ProblemImpl problem;
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return canBeCast(problem, cb, mode, caster);
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}
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bool CSpell::canBeCast(spells::Problem & problem, const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const
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{
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spells::BattleCast event(cb, caster, mode, this);
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auto mechanics = battleMechanics(&event);
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return mechanics->canBeCast(problem);
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}
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spells::AimType CSpell::getTargetType() const
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{
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return targetType;
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}
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void CSpell::forEachSchool(const std::function<void(const spells::SchoolInfo &, bool &)>& cb) const
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{
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bool stop = false;
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for(auto iter : SpellConfig::SCHOOL_ORDER)
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{
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const spells::SchoolInfo & cnf = SpellConfig::SCHOOL[iter];
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if(school.at(cnf.id))
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{
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cb(cnf, stop);
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if(stop)
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break;
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}
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}
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}
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SpellID CSpell::getId() const
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{
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return id;
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}
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std::string CSpell::getNameTextID() const
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{
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TextIdentifier id("spell", modScope, identifier, "name");
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return id.get();
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}
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std::string CSpell::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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std::string CSpell::getDescriptionTextID(int32_t level) const
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{
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TextIdentifier id("spell", modScope, identifier, "description", SpellConfig::LEVEL_NAMES[level]);
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return id.get();
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}
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std::string CSpell::getDescriptionTranslated(int32_t level) const
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{
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return VLC->generaltexth->translate(getDescriptionTextID(level));
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}
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std::string CSpell::getJsonKey() const
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{
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return modScope + ':' + identifier;
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}
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int32_t CSpell::getIndex() const
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{
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return id.toEnum();
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}
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int32_t CSpell::getIconIndex() const
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{
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return getIndex();
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}
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int32_t CSpell::getLevel() const
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{
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return level;
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}
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bool CSpell::isCombat() const
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{
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return combat;
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}
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bool CSpell::isAdventure() const
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{
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return !combat;
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}
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bool CSpell::isCreatureAbility() const
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{
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return creatureAbility;
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}
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bool CSpell::isMagical() const
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{
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return !nonMagical;
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}
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bool CSpell::isPositive() const
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{
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return positiveness == POSITIVE;
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}
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bool CSpell::isNegative() const
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{
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return positiveness == NEGATIVE;
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}
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bool CSpell::isNeutral() const
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{
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return positiveness == NEUTRAL;
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}
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boost::logic::tribool CSpell::getPositiveness() const
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{
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switch (positiveness)
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{
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case CSpell::POSITIVE:
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return true;
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case CSpell::NEGATIVE:
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return false;
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default:
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return boost::logic::indeterminate;
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}
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}
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bool CSpell::isDamage() const
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{
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return damage;
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}
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bool CSpell::isOffensive() const
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{
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return offensive;
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}
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bool CSpell::isSpecial() const
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{
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return special;
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}
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bool CSpell::hasEffects() const
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{
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return !levels[0].effects.empty() || !levels[0].cumulativeEffects.empty();
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}
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bool CSpell::hasBattleEffects() const
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{
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return levels[0].battleEffects.getType() == JsonNode::JsonType::DATA_STRUCT && !levels[0].battleEffects.Struct().empty();
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}
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const std::string & CSpell::getIconImmune() const
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{
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return iconImmune;
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}
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const std::string & CSpell::getIconBook() const
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{
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return iconBook;
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}
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const std::string & CSpell::getIconEffect() const
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{
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return iconEffect;
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}
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const std::string & CSpell::getIconScenarioBonus() const
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{
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return iconScenarioBonus;
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}
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const std::string & CSpell::getIconScroll() const
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{
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return iconScroll;
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}
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const std::string & CSpell::getCastSound() const
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{
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return castSound;
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}
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int32_t CSpell::getCost(const int32_t skillLevel) const
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{
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return getLevelInfo(skillLevel).cost;
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}
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int32_t CSpell::getBasePower() const
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{
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return power;
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}
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int32_t CSpell::getLevelPower(const int32_t skillLevel) const
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{
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return getLevelInfo(skillLevel).power;
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}
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si32 CSpell::getProbability(const FactionID & factionId) const
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{
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if(!vstd::contains(probabilities,factionId))
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{
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return defaultProbability;
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}
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return probabilities.at(factionId);
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}
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void CSpell::getEffects(std::vector<Bonus> & lst, const int level, const bool cumulative, const si32 duration, std::optional<si32 *> maxDuration) const
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{
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if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
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{
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logGlobal->error("invalid school level %d", level);
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return;
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}
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const auto & levelObject = levels.at(level);
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if(levelObject.effects.empty() && levelObject.cumulativeEffects.empty())
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{
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logGlobal->error("This spell (%s) has no effects for level %d", getNameTranslated(), level);
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return;
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}
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const auto & effects = cumulative ? levelObject.cumulativeEffects : levelObject.effects;
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lst.reserve(lst.size() + effects.size());
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for(const auto& b : effects)
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{
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Bonus nb(*b);
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//use configured duration if present
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if(nb.turnsRemain == 0)
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nb.turnsRemain = duration;
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if(maxDuration)
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vstd::amax(*(maxDuration.value()), nb.turnsRemain);
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lst.push_back(nb);
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}
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}
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int64_t CSpell::adjustRawDamage(const spells::Caster * caster, const battle::Unit * affectedCreature, int64_t rawDamage) const
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{
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auto ret = rawDamage;
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//affected creature-specific part
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if(nullptr != affectedCreature)
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{
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const auto * bearer = affectedCreature;
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//applying protections - when spell has more then one elements, only one protection should be applied (I think)
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forEachSchool([&](const spells::SchoolInfo & cnf, bool & stop)
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{
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if(bearer->hasBonusOfType(BonusType::SPELL_DAMAGE_REDUCTION, cnf.id))
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{
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ret *= 100 - bearer->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, cnf.id);
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ret /= 100;
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stop = true; //only bonus from one school is used
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}
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});
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CSelector selector = Selector::typeSubtype(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(ESpellSchool::ANY));
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//general spell dmg reduction, works only on magical effects
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if(bearer->hasBonus(selector) && isMagical())
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{
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ret *= 100 - bearer->valOfBonuses(selector);
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ret /= 100;
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}
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//dmg increasing
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if(bearer->hasBonusOfType(BonusType::MORE_DAMAGE_FROM_SPELL, id))
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{
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ret *= 100 + bearer->valOfBonuses(BonusType::MORE_DAMAGE_FROM_SPELL, id.toEnum());
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ret /= 100;
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}
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}
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ret = caster->getSpellBonus(this, ret, affectedCreature);
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return ret;
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}
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int64_t CSpell::calculateRawEffectValue(int32_t effectLevel, int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const
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{
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return static_cast<int64_t>(basePowerMultiplier) * getBasePower() + levelPowerMultiplier * getLevelPower(effectLevel);
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}
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void CSpell::setIsOffensive(const bool val)
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{
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offensive = val;
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if(val)
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{
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positiveness = CSpell::NEGATIVE;
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damage = true;
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}
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}
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void CSpell::setIsRising(const bool val)
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{
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rising = val;
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if(val)
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{
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positiveness = CSpell::POSITIVE;
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}
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}
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JsonNode CSpell::convertTargetCondition(const BTVector & immunity, const BTVector & absImmunity, const BTVector & limit, const BTVector & absLimit) const
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{
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static const std::string CONDITION_NORMAL = "normal";
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static const std::string CONDITION_ABSOLUTE = "absolute";
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#define BONUS_NAME(x) { BonusType::x, #x },
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static const std::map<BonusType, std::string> bonusNameRMap = { BONUS_LIST };
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#undef BONUS_NAME
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JsonNode res;
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auto convertVector = [&](const std::string & targetName, const BTVector & source, const std::string & value)
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{
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for(auto bonusType : source)
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{
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auto iter = bonusNameRMap.find(bonusType);
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if(iter != bonusNameRMap.end())
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{
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auto fullId = CModHandler::makeFullIdentifier("", "bonus", iter->second);
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res[targetName][fullId].String() = value;
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}
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else
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{
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logGlobal->error("Invalid bonus type %d", static_cast<int32_t>(bonusType));
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}
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}
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};
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auto convertSection = [&](const std::string & targetName, const BTVector & normal, const BTVector & absolute)
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{
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convertVector(targetName, normal, CONDITION_NORMAL);
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convertVector(targetName, absolute, CONDITION_ABSOLUTE);
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};
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convertSection("allOf", limit, absLimit);
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convertSection("noneOf", immunity, absImmunity);
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return res;
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}
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void CSpell::setupMechanics()
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{
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mechanics = spells::ISpellMechanicsFactory::get(this);
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adventureMechanics = IAdventureSpellMechanics::createMechanics(this);
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}
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std::unique_ptr<spells::Mechanics> CSpell::battleMechanics(const spells::IBattleCast * event) const
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{
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return mechanics->create(event);
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}
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void CSpell::registerIcons(const IconRegistar & cb) const
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{
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cb(getIndex(), 0, "SPELLS", iconBook);
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cb(getIndex()+1, 0, "SPELLINT", iconEffect);
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cb(getIndex(), 0, "SPELLBON", iconScenarioBonus);
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cb(getIndex(), 0, "SPELLSCR", iconScroll);
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}
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void CSpell::updateFrom(const JsonNode & data)
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{
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//todo:CSpell::updateFrom
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}
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void CSpell::serializeJson(JsonSerializeFormat & handler)
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{
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}
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///CSpell::AnimationInfo
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CSpell::AnimationItem::AnimationItem() :
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verticalPosition(VerticalPosition::TOP),
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pause(0)
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{
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}
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///CSpell::AnimationInfo
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std::string CSpell::AnimationInfo::selectProjectile(const double angle) const
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{
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std::string res;
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double maximum = 0.0;
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for(const auto & info : projectile)
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{
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if(info.minimumAngle < angle && info.minimumAngle >= maximum)
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{
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maximum = info.minimumAngle;
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res = info.resourceName;
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}
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}
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return res;
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}
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///CSpell::TargetInfo
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CSpell::TargetInfo::TargetInfo(const CSpell * spell, const int level, spells::Mode mode)
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: type(spell->getTargetType()),
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smart(false),
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massive(false),
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clearAffected(false),
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clearTarget(false)
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{
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const auto & levelInfo = spell->getLevelInfo(level);
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smart = levelInfo.smartTarget;
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massive = levelInfo.range == "X";
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clearAffected = levelInfo.clearAffected;
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clearTarget = levelInfo.clearTarget;
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}
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bool DLL_LINKAGE isInScreenRange(const int3 & center, const int3 & pos)
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{
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int3 diff = pos - center;
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return diff.x >= -9 && diff.x <= 9 && diff.y >= -8 && diff.y <= 8;
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}
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///CSpellHandler
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std::vector<JsonNode> CSpellHandler::loadLegacyData()
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{
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using namespace SpellConfig;
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std::vector<JsonNode> legacyData;
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CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
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auto readSchool = [&](JsonMap & schools, const std::string & name)
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{
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if (parser.readString() == "x")
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{
|
|
schools[name].Bool() = true;
|
|
}
|
|
};
|
|
|
|
auto read = [&](bool combat, bool ability)
|
|
{
|
|
do
|
|
{
|
|
JsonNode lineNode(JsonNode::JsonType::DATA_STRUCT);
|
|
|
|
const auto id = legacyData.size();
|
|
|
|
lineNode["index"].Integer() = id;
|
|
lineNode["type"].String() = ability ? "ability" : (combat ? "combat" : "adventure");
|
|
|
|
lineNode["name"].String() = parser.readString();
|
|
|
|
parser.readString(); //ignored unused abbreviated name
|
|
lineNode["level"].Integer() = static_cast<si64>(parser.readNumber());
|
|
|
|
auto& schools = lineNode["school"].Struct();
|
|
|
|
readSchool(schools, "earth");
|
|
readSchool(schools, "water");
|
|
readSchool(schools, "fire");
|
|
readSchool(schools, "air");
|
|
|
|
auto& levels = lineNode["levels"].Struct();
|
|
|
|
auto getLevel = [&](const size_t idx)->JsonMap&
|
|
{
|
|
assert(idx < GameConstants::SPELL_SCHOOL_LEVELS);
|
|
return levels[LEVEL_NAMES[idx]].Struct();
|
|
};
|
|
|
|
auto costs = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
|
|
lineNode["power"].Integer() = static_cast<si64>(parser.readNumber());
|
|
auto powers = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
|
|
|
|
auto & chances = lineNode["gainChance"].Struct();
|
|
|
|
for(const auto & name : ETownType::names)
|
|
chances[name].Integer() = static_cast<si64>(parser.readNumber());
|
|
|
|
auto AIVals = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
|
|
|
|
std::vector<std::string> descriptions;
|
|
for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
|
|
descriptions.push_back(parser.readString());
|
|
|
|
parser.readString(); //ignore attributes. All data present in JSON
|
|
|
|
//save parsed level specific data
|
|
for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
|
|
{
|
|
auto& level = getLevel(i);
|
|
level["description"].String() = descriptions[i];
|
|
level["cost"].Integer() = costs[i];
|
|
level["power"].Integer() = powers[i];
|
|
level["aiValue"].Integer() = AIVals[i];
|
|
}
|
|
|
|
legacyData.push_back(lineNode);
|
|
}
|
|
while (parser.endLine() && !parser.isNextEntryEmpty());
|
|
};
|
|
|
|
auto skip = [&](int cnt)
|
|
{
|
|
for(int i=0; i<cnt; i++)
|
|
parser.endLine();
|
|
};
|
|
|
|
skip(5);// header
|
|
read(false,false); //read adventure map spells
|
|
skip(3);
|
|
read(true,false); //read battle spells
|
|
skip(3);
|
|
read(true,true);//read creature abilities
|
|
|
|
//TODO: maybe move to config
|
|
//clone Acid Breath attributes for Acid Breath damage effect
|
|
JsonNode temp = legacyData[SpellID::ACID_BREATH_DEFENSE];
|
|
temp["index"].Integer() = SpellID::ACID_BREATH_DAMAGE;
|
|
legacyData.push_back(temp);
|
|
|
|
objects.resize(legacyData.size());
|
|
|
|
return legacyData;
|
|
}
|
|
|
|
const std::vector<std::string> & CSpellHandler::getTypeNames() const
|
|
{
|
|
static const std::vector<std::string> typeNames = { "spell" };
|
|
return typeNames;
|
|
}
|
|
|
|
CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
|
|
{
|
|
assert(identifier.find(':') == std::string::npos);
|
|
assert(!scope.empty());
|
|
|
|
using namespace SpellConfig;
|
|
|
|
SpellID id(static_cast<si32>(index));
|
|
|
|
auto * spell = new CSpell();
|
|
spell->id = id;
|
|
spell->identifier = identifier;
|
|
spell->modScope = scope;
|
|
|
|
const auto type = json["type"].String();
|
|
|
|
if(type == "ability")
|
|
{
|
|
spell->creatureAbility = true;
|
|
spell->combat = true;
|
|
}
|
|
else
|
|
{
|
|
spell->creatureAbility = false;
|
|
spell->combat = type == "combat";
|
|
}
|
|
|
|
VLC->generaltexth->registerString(scope, spell->getNameTextID(), json["name"].String());
|
|
|
|
logMod->trace("%s: loading spell %s", __FUNCTION__, spell->getNameTranslated());
|
|
|
|
const auto schoolNames = json["school"];
|
|
|
|
for(const spells::SchoolInfo & info : SpellConfig::SCHOOL)
|
|
{
|
|
spell->school[info.id] = schoolNames[info.jsonName].Bool();
|
|
}
|
|
|
|
spell->level = static_cast<si32>(json["level"].Integer());
|
|
spell->power = static_cast<si32>(json["power"].Integer());
|
|
|
|
spell->defaultProbability = static_cast<si32>(json["defaultGainChance"].Integer());
|
|
|
|
for(const auto & node : json["gainChance"].Struct())
|
|
{
|
|
const int chance = static_cast<int>(node.second.Integer());
|
|
|
|
VLC->modh->identifiers.requestIdentifier(node.second.meta, "faction", node.first, [=](si32 factionID)
|
|
{
|
|
spell->probabilities[FactionID(factionID)] = chance;
|
|
});
|
|
}
|
|
|
|
auto targetType = json["targetType"].String();
|
|
|
|
if(targetType == "NO_TARGET")
|
|
spell->targetType = spells::AimType::NO_TARGET;
|
|
else if(targetType == "CREATURE")
|
|
spell->targetType = spells::AimType::CREATURE;
|
|
else if(targetType == "OBSTACLE")
|
|
spell->targetType = spells::AimType::OBSTACLE;
|
|
else if(targetType == "LOCATION")
|
|
spell->targetType = spells::AimType::LOCATION;
|
|
else
|
|
logMod->warn("Spell %s: target type %s - assumed NO_TARGET.", spell->getNameTranslated(), (targetType.empty() ? "empty" : "unknown ("+targetType+")"));
|
|
|
|
for(const auto & counteredSpell: json["counters"].Struct())
|
|
{
|
|
if(counteredSpell.second.Bool())
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier(counteredSpell.second.meta, counteredSpell.first, [=](si32 id)
|
|
{
|
|
spell->counteredSpells.emplace_back(id);
|
|
});
|
|
}
|
|
}
|
|
|
|
//TODO: more error checking - f.e. conflicting flags
|
|
const auto flags = json["flags"];
|
|
|
|
//by default all flags are set to false in constructor
|
|
|
|
spell->damage = flags["damage"].Bool(); //do this before "offensive"
|
|
|
|
spell->nonMagical = flags["nonMagical"].Bool();
|
|
|
|
if(flags["offensive"].Bool())
|
|
{
|
|
spell->setIsOffensive(true);
|
|
}
|
|
|
|
if(flags["rising"].Bool())
|
|
{
|
|
spell->setIsRising(true);
|
|
}
|
|
|
|
const bool implicitPositiveness = spell->offensive || spell->rising; //(!) "damage" does not mean NEGATIVE --AVS
|
|
|
|
if(flags["indifferent"].Bool())
|
|
{
|
|
spell->positiveness = CSpell::NEUTRAL;
|
|
}
|
|
else if(flags["negative"].Bool())
|
|
{
|
|
spell->positiveness = CSpell::NEGATIVE;
|
|
}
|
|
else if(flags["positive"].Bool())
|
|
{
|
|
spell->positiveness = CSpell::POSITIVE;
|
|
}
|
|
else if(!implicitPositiveness)
|
|
{
|
|
spell->positiveness = CSpell::NEUTRAL; //duplicates constructor but, just in case
|
|
logMod->error("Spell %s: no positiveness specified, assumed NEUTRAL.", spell->getNameTranslated());
|
|
}
|
|
|
|
spell->special = flags["special"].Bool();
|
|
|
|
spell->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
|
|
|
|
auto findBonus = [&](const std::string & name, std::vector<BonusType> & vec)
|
|
{
|
|
auto it = bonusNameMap.find(name);
|
|
if(it == bonusNameMap.end())
|
|
{
|
|
logMod->error("Spell %s: invalid bonus name %s", spell->getNameTranslated(), name);
|
|
}
|
|
else
|
|
{
|
|
vec.push_back(static_cast<BonusType>(it->second));
|
|
}
|
|
};
|
|
|
|
auto readBonusStruct = [&](const std::string & name, std::vector<BonusType> & vec)
|
|
{
|
|
for(auto bonusData: json[name].Struct())
|
|
{
|
|
const std::string bonusId = bonusData.first;
|
|
const bool flag = bonusData.second.Bool();
|
|
|
|
if(flag)
|
|
findBonus(bonusId, vec);
|
|
}
|
|
};
|
|
|
|
if(json["targetCondition"].isNull())
|
|
{
|
|
CSpell::BTVector immunities;
|
|
CSpell::BTVector absoluteImmunities;
|
|
CSpell::BTVector limiters;
|
|
CSpell::BTVector absoluteLimiters;
|
|
|
|
readBonusStruct("immunity", immunities);
|
|
readBonusStruct("absoluteImmunity", absoluteImmunities);
|
|
readBonusStruct("limit", limiters);
|
|
readBonusStruct("absoluteLimit", absoluteLimiters);
|
|
|
|
if(!(immunities.empty() && absoluteImmunities.empty() && limiters.empty() && absoluteLimiters.empty()))
|
|
{
|
|
logMod->warn("Spell %s has old target condition format. Expected configuration: ", spell->getNameTranslated());
|
|
spell->targetCondition = spell->convertTargetCondition(immunities, absoluteImmunities, limiters, absoluteLimiters);
|
|
logMod->warn("\n\"targetCondition\" : %s", spell->targetCondition.toJson());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
spell->targetCondition = json["targetCondition"];
|
|
|
|
//TODO: could this be safely merged instead of discarding?
|
|
if(!json["immunity"].isNull())
|
|
logMod->warn("Spell %s 'immunity' field mixed with 'targetCondition' discarded", spell->getNameTranslated());
|
|
if(!json["absoluteImmunity"].isNull())
|
|
logMod->warn("Spell %s 'absoluteImmunity' field mixed with 'targetCondition' discarded", spell->getNameTranslated());
|
|
if(!json["limit"].isNull())
|
|
logMod->warn("Spell %s 'limit' field mixed with 'targetCondition' discarded", spell->getNameTranslated());
|
|
if(!json["absoluteLimit"].isNull())
|
|
logMod->warn("Spell %s 'absoluteLimit' field mixed with 'targetCondition' discarded", spell->getNameTranslated());
|
|
}
|
|
|
|
const JsonNode & graphicsNode = json["graphics"];
|
|
|
|
spell->iconImmune = graphicsNode["iconImmune"].String();
|
|
spell->iconBook = graphicsNode["iconBook"].String();
|
|
spell->iconEffect = graphicsNode["iconEffect"].String();
|
|
spell->iconScenarioBonus = graphicsNode["iconScenarioBonus"].String();
|
|
spell->iconScroll = graphicsNode["iconScroll"].String();
|
|
|
|
const JsonNode & animationNode = json["animation"];
|
|
|
|
auto loadAnimationQueue = [&](const std::string & jsonName, CSpell::TAnimationQueue & q)
|
|
{
|
|
auto queueNode = animationNode[jsonName].Vector();
|
|
for(const JsonNode & item : queueNode)
|
|
{
|
|
CSpell::TAnimation newItem;
|
|
|
|
if(item.getType() == JsonNode::JsonType::DATA_STRING)
|
|
newItem.resourceName = item.String();
|
|
else if(item.getType() == JsonNode::JsonType::DATA_STRUCT)
|
|
{
|
|
newItem.resourceName = item["defName"].String();
|
|
newItem.effectName = item["effectName"].String();
|
|
|
|
auto vPosStr = item["verticalPosition"].String();
|
|
if("bottom" == vPosStr)
|
|
newItem.verticalPosition = VerticalPosition::BOTTOM;
|
|
}
|
|
else if(item.isNumber())
|
|
{
|
|
newItem.pause = static_cast<int>(item.Float());
|
|
}
|
|
|
|
q.push_back(newItem);
|
|
}
|
|
};
|
|
|
|
loadAnimationQueue("affect", spell->animationInfo.affect);
|
|
loadAnimationQueue("cast", spell->animationInfo.cast);
|
|
loadAnimationQueue("hit", spell->animationInfo.hit);
|
|
|
|
const JsonVector & projectile = animationNode["projectile"].Vector();
|
|
|
|
for(const JsonNode & item : projectile)
|
|
{
|
|
CSpell::ProjectileInfo info;
|
|
info.resourceName = item["defName"].String();
|
|
info.minimumAngle = item["minimumAngle"].Float();
|
|
|
|
spell->animationInfo.projectile.push_back(info);
|
|
}
|
|
|
|
const JsonNode & soundsNode = json["sounds"];
|
|
spell->castSound = soundsNode["cast"].String();
|
|
|
|
//load level attributes
|
|
const int levelsCount = GameConstants::SPELL_SCHOOL_LEVELS;
|
|
|
|
for(int levelIndex = 0; levelIndex < levelsCount; levelIndex++)
|
|
{
|
|
const JsonNode & levelNode = json["levels"][LEVEL_NAMES[levelIndex]];
|
|
|
|
CSpell::LevelInfo & levelObject = spell->levels[levelIndex];
|
|
|
|
const si32 levelPower = levelObject.power = static_cast<si32>(levelNode["power"].Integer());
|
|
|
|
if (!spell->isCreatureAbility())
|
|
VLC->generaltexth->registerString(scope, spell->getDescriptionTextID(levelIndex), levelNode["description"].String());
|
|
|
|
levelObject.cost = static_cast<si32>(levelNode["cost"].Integer());
|
|
levelObject.AIValue = static_cast<si32>(levelNode["aiValue"].Integer());
|
|
levelObject.smartTarget = levelNode["targetModifier"]["smart"].Bool();
|
|
levelObject.clearTarget = levelNode["targetModifier"]["clearTarget"].Bool();
|
|
levelObject.clearAffected = levelNode["targetModifier"]["clearAffected"].Bool();
|
|
levelObject.range = levelNode["range"].String();
|
|
|
|
for(const auto & elem : levelNode["effects"].Struct())
|
|
{
|
|
const JsonNode & bonusNode = elem.second;
|
|
auto b = JsonUtils::parseBonus(bonusNode);
|
|
const bool usePowerAsValue = bonusNode["val"].isNull();
|
|
|
|
b->sid = spell->id; //for all
|
|
b->source = BonusSource::SPELL_EFFECT;//for all
|
|
|
|
if(usePowerAsValue)
|
|
b->val = levelPower;
|
|
|
|
levelObject.effects.push_back(b);
|
|
}
|
|
|
|
for(const auto & elem : levelNode["cumulativeEffects"].Struct())
|
|
{
|
|
const JsonNode & bonusNode = elem.second;
|
|
auto b = JsonUtils::parseBonus(bonusNode);
|
|
const bool usePowerAsValue = bonusNode["val"].isNull();
|
|
|
|
b->sid = spell->id; //for all
|
|
b->source = BonusSource::SPELL_EFFECT;//for all
|
|
|
|
if(usePowerAsValue)
|
|
b->val = levelPower;
|
|
|
|
levelObject.cumulativeEffects.push_back(b);
|
|
}
|
|
|
|
if(levelNode["battleEffects"].getType() == JsonNode::JsonType::DATA_STRUCT && !levelNode["battleEffects"].Struct().empty())
|
|
{
|
|
levelObject.battleEffects = levelNode["battleEffects"];
|
|
|
|
if(!levelObject.cumulativeEffects.empty() || !levelObject.effects.empty() || spell->isOffensive())
|
|
logGlobal->error("Mixing %s special effects with old format effects gives unpredictable result", spell->getNameTranslated());
|
|
}
|
|
}
|
|
return spell;
|
|
}
|
|
|
|
void CSpellHandler::afterLoadFinalization()
|
|
{
|
|
for(auto spell : objects)
|
|
{
|
|
spell->setupMechanics();
|
|
}
|
|
}
|
|
|
|
void CSpellHandler::beforeValidate(JsonNode & object)
|
|
{
|
|
//handle "base" level info
|
|
|
|
JsonNode & levels = object["levels"];
|
|
JsonNode & base = levels["base"];
|
|
|
|
auto inheritNode = [&](const std::string & name)
|
|
{
|
|
JsonUtils::inherit(levels[name],base);
|
|
};
|
|
|
|
inheritNode("none");
|
|
inheritNode("basic");
|
|
inheritNode("advanced");
|
|
inheritNode("expert");
|
|
}
|
|
|
|
std::vector<bool> CSpellHandler::getDefaultAllowed() const
|
|
{
|
|
std::vector<bool> allowedSpells;
|
|
allowedSpells.reserve(objects.size());
|
|
|
|
for(const CSpell * s : objects)
|
|
{
|
|
allowedSpells.push_back( !(s->isSpecial() || s->isCreatureAbility()));
|
|
}
|
|
|
|
return allowedSpells;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|