mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-10 09:50:17 +02:00
558 lines
18 KiB
C++
558 lines
18 KiB
C++
/*
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* CModHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CModHandler.h"
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#include "CModInfo.h"
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#include "ModScope.h"
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#include "ContentTypeHandler.h"
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#include "IdentifierStorage.h"
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#include "ModIncompatibility.h"
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#include "../CCreatureHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CStopWatch.h"
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#include "../GameSettings.h"
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#include "../Languages.h"
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#include "../ScriptHandler.h"
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#include "../constants/StringConstants.h"
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#include "../filesystem/Filesystem.h"
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#include "../spells/CSpellHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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static JsonNode loadModSettings(const JsonPath & path)
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{
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if (CResourceHandler::get("local")->existsResource(ResourcePath(path)))
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{
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return JsonNode(path);
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}
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// Probably new install. Create initial configuration
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CResourceHandler::get("local")->createResource(path.getOriginalName() + ".json");
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return JsonNode();
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}
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CModHandler::CModHandler()
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: content(std::make_shared<CContentHandler>())
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, coreMod(std::make_unique<CModInfo>())
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{
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}
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CModHandler::~CModHandler() = default;
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// currentList is passed by value to get current list of depending mods
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bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const
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{
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const CModInfo & mod = allMods.at(modID);
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// Mod already present? We found a loop
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if (vstd::contains(currentList, modID))
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{
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logMod->error("Error: Circular dependency detected! Printing dependency list:");
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logMod->error("\t%s -> ", mod.getVerificationInfo().name);
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return true;
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}
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currentList.insert(modID);
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// recursively check every dependency of this mod
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for(const TModID & dependency : mod.dependencies)
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{
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if (hasCircularDependency(dependency, currentList))
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{
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logMod->error("\t%s ->\n", mod.getVerificationInfo().name); // conflict detected, print dependency list
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return true;
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}
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}
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return false;
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}
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// Returned vector affects the resource loaders call order (see CFilesystemList::load).
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// The loaders call order matters when dependent mod overrides resources in its dependencies.
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std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
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{
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// Topological sort algorithm.
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// TODO: Investigate possible ways to improve performance.
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boost::range::sort(modsToResolve); // Sort mods per name
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std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
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sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
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std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
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// Mod is resolved if it has not dependencies or all its dependencies are already resolved
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auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus
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{
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if(mod.dependencies.size() > resolvedModIDs.size())
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return CModInfo::PENDING;
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for(const TModID & dependency : mod.dependencies)
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{
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if(!vstd::contains(resolvedModIDs, dependency))
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return CModInfo::PENDING;
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}
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return CModInfo::PASSED;
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};
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while(true)
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{
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std::set <TModID> resolvedOnCurrentTreeLevel;
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for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
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{
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if(isResolved(allMods.at(*it)) == CModInfo::PASSED)
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{
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resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
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sortedValidMods.push_back(*it);
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it = modsToResolve.erase(it);
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continue;
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}
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it++;
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}
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if(!resolvedOnCurrentTreeLevel.empty())
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{
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resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
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continue;
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}
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// If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
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break;
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}
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// Left mods have unresolved dependencies, output all to log.
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for(const auto & brokenModID : modsToResolve)
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{
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const CModInfo & brokenMod = allMods.at(brokenModID);
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for(const TModID & dependency : brokenMod.dependencies)
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{
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if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
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logMod->error("Mod '%s' has been disabled: dependency '%s' is missing.", brokenMod.getVerificationInfo().name, dependency);
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}
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}
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return sortedValidMods;
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}
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std::vector<std::string> CModHandler::getModList(const std::string & path) const
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{
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std::string modDir = boost::to_upper_copy(path + "MODS/");
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size_t depth = boost::range::count(modDir, '/');
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auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourcePath & id) -> bool
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{
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if (id.getType() != EResType::DIRECTORY)
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return false;
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if (!boost::algorithm::starts_with(id.getName(), modDir))
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return false;
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if (boost::range::count(id.getName(), '/') != depth )
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return false;
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return true;
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});
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//storage for found mods
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std::vector<std::string> foundMods;
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for(const auto & entry : list)
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{
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std::string name = entry.getName();
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name.erase(0, modDir.size()); //Remove path prefix
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if (!name.empty())
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foundMods.push_back(name);
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}
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return foundMods;
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}
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void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods)
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{
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for(const std::string & modName : getModList(path))
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loadOneMod(modName, parent, modSettings, enableMods);
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}
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void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods)
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{
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boost::to_lower(modName);
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std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
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if ( ModScope::isScopeReserved(modFullName))
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{
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logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
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return;
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}
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if(CResourceHandler::get("initial")->existsResource(CModInfo::getModFile(modFullName)))
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{
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CModInfo mod(modFullName, modSettings[modName], JsonNode(CModInfo::getModFile(modFullName)));
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if (!parent.empty()) // this is submod, add parent to dependencies
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mod.dependencies.insert(parent);
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allMods[modFullName] = mod;
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if (mod.isEnabled() && enableMods)
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activeMods.push_back(modFullName);
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loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.isEnabled());
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}
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}
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void CModHandler::loadMods(bool onlyEssential)
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{
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JsonNode modConfig;
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if(onlyEssential)
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{
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loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods
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}
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else
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{
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modConfig = loadModSettings(JsonPath::builtin("config/modSettings.json"));
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loadMods("", "", modConfig["activeMods"], true);
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}
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coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")));
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}
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std::vector<std::string> CModHandler::getAllMods()
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{
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std::vector<std::string> modlist;
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modlist.reserve(allMods.size());
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for (auto & entry : allMods)
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modlist.push_back(entry.first);
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return modlist;
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}
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std::vector<std::string> CModHandler::getActiveMods()
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{
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return activeMods;
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}
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const CModInfo & CModHandler::getModInfo(const TModID & modId) const
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{
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return allMods.at(modId);
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}
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static JsonNode genDefaultFS()
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{
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// default FS config for mods: directory "Content" that acts as H3 root directory
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JsonNode defaultFS;
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defaultFS[""].Vector().resize(2);
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defaultFS[""].Vector()[0]["type"].String() = "zip";
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defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
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defaultFS[""].Vector()[1]["type"].String() = "dir";
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defaultFS[""].Vector()[1]["path"].String() = "/Content";
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return defaultFS;
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}
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static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
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{
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static const JsonNode defaultFS = genDefaultFS();
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if (!conf["filesystem"].isNull())
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return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
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else
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return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
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}
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static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
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{
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boost::crc_32_type modChecksum;
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// first - add current VCMI version into checksum to force re-validation on VCMI updates
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modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
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// second - add mod.json into checksum because filesystem does not contains this file
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// FIXME: remove workaround for core mod
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if (modName != ModScope::scopeBuiltin())
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{
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auto modConfFile = CModInfo::getModFile(modName);
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ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
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modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
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}
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// third - add all detected text files from this mod into checksum
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auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
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{
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return (resID.getType() == EResType::TEXT || resID.getType() == EResType::JSON) &&
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( boost::starts_with(resID.getName(), "DATA") || boost::starts_with(resID.getName(), "CONFIG"));
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});
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for (const ResourcePath & file : files)
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{
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ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
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modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
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}
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return modChecksum.checksum();
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}
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void CModHandler::loadModFilesystems()
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{
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CGeneralTextHandler::detectInstallParameters();
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activeMods = validateAndSortDependencies(activeMods);
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coreMod->updateChecksum(calculateModChecksum(ModScope::scopeBuiltin(), CResourceHandler::get(ModScope::scopeBuiltin())));
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for(std::string & modName : activeMods)
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{
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CModInfo & mod = allMods[modName];
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CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
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}
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}
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TModID CModHandler::findResourceOrigin(const ResourcePath & name)
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{
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for(const auto & modID : boost::adaptors::reverse(activeMods))
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{
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if(CResourceHandler::get(modID)->existsResource(name))
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return modID;
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}
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if(CResourceHandler::get("core")->existsResource(name))
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return "core";
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if(CResourceHandler::get("mapEditor")->existsResource(name))
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return "core"; // Workaround for loading maps via map editor
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assert(0);
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return "";
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}
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std::string CModHandler::getModLanguage(const TModID& modId) const
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{
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if(modId == "core")
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return VLC->generaltexth->getInstalledLanguage();
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if(modId == "map")
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return VLC->generaltexth->getPreferredLanguage();
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return allMods.at(modId).baseLanguage;
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}
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std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
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{
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auto it = allMods.find(modId);
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isModFound = (it != allMods.end());
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if(isModFound)
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return it->second.dependencies;
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logMod->error("Mod not found: '%s'", modId);
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return {};
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}
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void CModHandler::initializeConfig()
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{
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VLC->settingsHandler->load(coreMod->config["settings"]);
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for(const TModID & modName : activeMods)
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{
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const auto & mod = allMods[modName];
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if (!mod.config["settings"].isNull())
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VLC->settingsHandler->load(mod.config["settings"]);
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}
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}
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CModVersion CModHandler::getModVersion(TModID modName) const
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{
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if (allMods.count(modName))
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return allMods.at(modName).getVerificationInfo().version;
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return {};
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}
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bool CModHandler::validateTranslations(TModID modName) const
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{
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bool result = true;
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const auto & mod = allMods.at(modName);
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{
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auto fileList = mod.config["translations"].convertTo<std::vector<std::string> >();
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JsonNode json = JsonUtils::assembleFromFiles(fileList);
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result |= VLC->generaltexth->validateTranslation(mod.baseLanguage, modName, json);
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}
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for(const auto & language : Languages::getLanguageList())
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{
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if (!language.hasTranslation)
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continue;
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if (mod.config[language.identifier].isNull())
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continue;
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if (mod.config[language.identifier]["skipValidation"].Bool())
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continue;
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auto fileList = mod.config[language.identifier]["translations"].convertTo<std::vector<std::string> >();
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JsonNode json = JsonUtils::assembleFromFiles(fileList);
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result |= VLC->generaltexth->validateTranslation(language.identifier, modName, json);
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}
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return result;
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}
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void CModHandler::loadTranslation(const TModID & modName)
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{
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const auto & mod = allMods[modName];
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std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
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std::string modBaseLanguage = allMods[modName].baseLanguage;
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auto baseTranslationList = mod.config["translations"].convertTo<std::vector<std::string> >();
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auto extraTranslationList = mod.config[preferredLanguage]["translations"].convertTo<std::vector<std::string> >();
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JsonNode baseTranslation = JsonUtils::assembleFromFiles(baseTranslationList);
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JsonNode extraTranslation = JsonUtils::assembleFromFiles(extraTranslationList);
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VLC->generaltexth->loadTranslationOverrides(modBaseLanguage, modName, baseTranslation);
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VLC->generaltexth->loadTranslationOverrides(preferredLanguage, modName, extraTranslation);
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}
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void CModHandler::load()
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{
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CStopWatch totalTime;
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CStopWatch timer;
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logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
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content->init();
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for(const TModID & modName : activeMods)
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{
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logMod->trace("Generating checksum for %s", modName);
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allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
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}
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// first - load virtual builtin mod that contains all data
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// TODO? move all data into real mods? RoE, AB, SoD, WoG
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content->preloadData(*coreMod);
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for(const TModID & modName : activeMods)
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content->preloadData(allMods[modName]);
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logMod->info("\tParsing mod data: %d ms", timer.getDiff());
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content->load(*coreMod);
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for(const TModID & modName : activeMods)
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content->load(allMods[modName]);
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#if SCRIPTING_ENABLED
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VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
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#endif
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content->loadCustom();
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for(const TModID & modName : activeMods)
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loadTranslation(modName);
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for(const TModID & modName : activeMods)
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if (!validateTranslations(modName))
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allMods[modName].validation = CModInfo::FAILED;
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logMod->info("\tLoading mod data: %d ms", timer.getDiff());
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VLC->creh->loadCrExpMod();
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VLC->identifiersHandler->finalize();
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logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
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content->afterLoadFinalization();
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logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
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logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
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}
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void CModHandler::afterLoad(bool onlyEssential)
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{
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JsonNode modSettings;
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for (auto & modEntry : allMods)
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{
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std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
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modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
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}
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modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
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modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
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if(!onlyEssential)
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{
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std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
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file << modSettings.toJson();
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}
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}
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void CModHandler::trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList)
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{
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auto searchVerificationInfo = [&modList](const TModID & m) -> const CModInfo::VerificationInfo*
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{
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for(auto & i : modList)
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if(i.first == m)
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return &i.second;
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return nullptr;
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};
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std::vector<TModID> missingMods, excessiveMods;
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ModIncompatibility::ModListWithVersion missingModsResult;
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ModIncompatibility::ModList excessiveModsResult;
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for(const auto & m : activeMods)
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{
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if(searchVerificationInfo(m))
|
|
continue;
|
|
|
|
//TODO: support actual disabling of these mods
|
|
if(getModInfo(m).checkModGameplayAffecting())
|
|
excessiveMods.push_back(m);
|
|
}
|
|
|
|
for(const auto & infoPair : modList)
|
|
{
|
|
auto & remoteModId = infoPair.first;
|
|
auto & remoteModInfo = infoPair.second;
|
|
|
|
bool modAffectsGameplay = remoteModInfo.impactsGameplay;
|
|
//parent mod affects gameplay if child affects too
|
|
for(const auto & subInfoPair : modList)
|
|
modAffectsGameplay |= (subInfoPair.second.impactsGameplay && subInfoPair.second.parent == remoteModId);
|
|
|
|
if(!allMods.count(remoteModId))
|
|
{
|
|
if(modAffectsGameplay)
|
|
missingMods.push_back(remoteModId); //mod is not installed
|
|
continue;
|
|
}
|
|
|
|
auto & localModInfo = getModInfo(remoteModId).getVerificationInfo();
|
|
modAffectsGameplay |= getModInfo(remoteModId).checkModGameplayAffecting();
|
|
bool modVersionCompatible = localModInfo.version.isNull()
|
|
|| remoteModInfo.version.isNull()
|
|
|| localModInfo.version.compatible(remoteModInfo.version);
|
|
bool modLocalyEnabled = vstd::contains(activeMods, remoteModId);
|
|
|
|
if(modVersionCompatible && modAffectsGameplay && modLocalyEnabled)
|
|
continue;
|
|
|
|
if(modAffectsGameplay)
|
|
missingMods.push_back(remoteModId); //incompatible mod impacts gameplay
|
|
}
|
|
|
|
//filter mods
|
|
for(auto & m : missingMods)
|
|
{
|
|
if(auto * vInfo = searchVerificationInfo(m))
|
|
{
|
|
assert(vInfo->parent != m);
|
|
if(!vInfo->parent.empty() && vstd::contains(missingMods, vInfo->parent))
|
|
continue;
|
|
missingModsResult.push_back({vInfo->name, vInfo->version.toString()});
|
|
}
|
|
}
|
|
for(auto & m : excessiveMods)
|
|
{
|
|
auto & vInfo = getModInfo(m).getVerificationInfo();
|
|
assert(vInfo.parent != m);
|
|
if(!vInfo.parent.empty() && vstd::contains(excessiveMods, vInfo.parent))
|
|
continue;
|
|
excessiveModsResult.push_back(vInfo.name);
|
|
}
|
|
|
|
if(!missingModsResult.empty() || !excessiveModsResult.empty())
|
|
throw ModIncompatibility(missingModsResult, excessiveModsResult);
|
|
|
|
//TODO: support actual enabling of required mods
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|