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https://github.com/vcmi/vcmi.git
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3d3f93275d
- fixed starting armies of some heroes, including Bron #1602 - (debian) added vcmi-dbg package with debug information - proper randomization of hero secondary skills, fixes #1603 - second capitol will show up as disabled immediately #1604 - proper deserialization of boost::variant - empty file will no longer crash JsonNode parser - fixed some compiler warnings
26 lines
1.1 KiB
Plaintext
26 lines
1.1 KiB
Plaintext
Source: vcmi
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Section: games
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Priority: optional
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Maintainer: Ivan Savenko <saven.ivan@gmail.com>
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Build-Depends: debhelper (>= 8), cmake, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev (>= 1.2.8), zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48), qtbase5-dev
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Standards-Version: 3.9.1
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Homepage: http://vcmi.eu
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Package: vcmi
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Architecture: any
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Depends: ${shlibs:Depends}, ${misc:Depends}
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Description: Rewrite of the Heroes of Might and Magic 3 engine
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The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
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scratch, giving it new and extended possibilities. It will help to support
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mods and new towns already made by fans but abandoned because of game code
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limitations.
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.
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In its current state it already supports maps of any sizes, higher
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resolutions and extended engine limits.
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Package: vcmi-dbg
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Architecture: any
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Section: debug
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Depends: vcmi (= ${binary:Version}), ${misc:Depends}
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Description: Debug symbols for vcmi package
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