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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
#pragma once
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#include "GameConstants.h"
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/*
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* GameConstants.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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///
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/// String ID which are pointless to move to config file - these types are mostly hardcoded
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///
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namespace GameConstants
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{
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const std::string TERRAIN_NAMES [TERRAIN_TYPES] = {
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"dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
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};
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const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
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"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
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};
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const std::string HERO_CLASSES_NAMES [F_NUMBER * 2] = {
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"knight", "cleric", "ranger", "druid", "alchemist", "wizard",
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"demoniac", "heretic", "deathknight", "necromancer", "warlock", "overlord",
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"barbarian", "battlemage", "beastmaster", "witch", "planeswalker", "elementalist"
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};
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const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
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"red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
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};
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}
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namespace EAlignment
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{
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const std::string names [3] = {"good", "evil", "neutral"};
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}
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namespace PrimarySkill
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{
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const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" };
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}
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namespace NSecondarySkill
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{
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const std::string names [GameConstants::SKILL_QUANTITY] =
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{
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"pathfinding", "archery", "logistics", "scouting", "diplomacy", // 5
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"navigation", "leadership", "wisdom", "mysticism", "luck", // 10
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"ballistics", "eagleEye", "necromancy", "estates", "fireMagic", // 15
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"airMagic", "waterMagic", "earthMagic", "scholar", "tactics", // 20
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"artillery", "learning", "offence", "armorer", "intelligence", // 25
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"sorcery", "resistance", "firstAid"
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};
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const std::string levels [4] =
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{
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"none", "basic", "advanced", "expert"
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};
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}
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namespace ETownType
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{
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const std::string names [GameConstants::F_NUMBER] =
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{
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"castle", "rampart", "tower",
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"inferno", "necropolis", "dungeon",
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"stronghold", "fortress", "conflux"
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};
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}
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