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711 lines
19 KiB
C++
711 lines
19 KiB
C++
/*
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* mapHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mapHandler.h"
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#include "MapRendererContext.h"
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#include "MapView.h"
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#include "../render/CAnimation.h"
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#include "../render/Colors.h"
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#include "../gui/CGuiHandler.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../CGameInfo.h"
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#include "../render/Graphics.h"
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#include "../render/IImage.h"
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#include "../render/Canvas.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/UnlockGuard.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CObjectClassesHandler.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/Color.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CStopWatch.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/RoadHandler.h"
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#include "../../lib/RiverHandler.h"
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#include "../../lib/TerrainHandler.h"
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/*
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std::shared_ptr<IImage> CMapWorldViewBlitter::objectToIcon(Obj id, si32 subId, PlayerColor owner) const
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{
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int ownerIndex = 0;
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if(owner < PlayerColor::PLAYER_LIMIT)
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{
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ownerIndex = owner.getNum() * 19;
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}
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else if (owner == PlayerColor::NEUTRAL)
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{
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ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * 19;
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}
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switch(id)
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{
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case Obj::MONOLITH_ONE_WAY_ENTRANCE:
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case Obj::MONOLITH_ONE_WAY_EXIT:
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case Obj::MONOLITH_TWO_WAY:
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return info->icons->getImage((int)EWorldViewIcon::TELEPORT);
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case Obj::SUBTERRANEAN_GATE:
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return info->icons->getImage((int)EWorldViewIcon::GATE);
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case Obj::ARTIFACT:
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return info->icons->getImage((int)EWorldViewIcon::ARTIFACT);
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case Obj::TOWN:
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return info->icons->getImage((int)EWorldViewIcon::TOWN + ownerIndex);
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case Obj::HERO:
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return info->icons->getImage((int)EWorldViewIcon::HERO + ownerIndex);
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case Obj::MINE:
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return info->icons->getImage((int)EWorldViewIcon::MINE_WOOD + subId + ownerIndex);
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case Obj::RESOURCE:
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return info->icons->getImage((int)EWorldViewIcon::RES_WOOD + subId + ownerIndex);
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}
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return std::shared_ptr<IImage>();
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}
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*/
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/*
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void CMapWorldViewBlitter::drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
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{
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auto drawIcon = [this,targetSurf](Obj id, si32 subId, PlayerColor owner)
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{
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auto wvIcon = this->objectToIcon(id, subId, owner);
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if(nullptr != wvIcon)
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{
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// centering icon on the object
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Point dest(realPos.x + tileSize / 2 - wvIcon->width() / 2, realPos.y + tileSize / 2 - wvIcon->height() / 2);
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wvIcon->draw(targetSurf, dest.x, dest.y);
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}
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};
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auto & objects = tile.objects;
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for(auto & object : objects)
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{
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const CGObjectInstance * obj = object.obj;
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if(!obj)
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continue;
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const bool sameLevel = obj->pos.z == pos.z;
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//FIXME: Don't read options in a loop :v
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const bool isVisible = settings["session"]["spectate"].Bool() ? true : (*info->visibilityMap)[pos.z][pos.x][pos.y];
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const bool isVisitable = obj->visitableAt(pos.x, pos.y);
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if(sameLevel && isVisible && isVisitable)
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drawIcon(obj->ID, obj->subID, obj->tempOwner);
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}
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}
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*/
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/*
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void CMapWorldViewBlitter::drawOverlayEx(SDL_Surface * targetSurf)
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{
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if(nullptr == info->additionalIcons)
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return;
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const int3 bottomRight = pos + tileCount;
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for(const ObjectPosInfo & iconInfo : *(info->additionalIcons))
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{
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if( iconInfo.pos.z != pos.z)
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continue;
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if((iconInfo.pos.x < topTile.x) || (iconInfo.pos.y < topTile.y))
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continue;
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if((iconInfo.pos.x > bottomRight.x) || (iconInfo.pos.y > bottomRight.y))
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continue;
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realPos.x = initPos.x + (iconInfo.pos.x - topTile.x) * tileSize;
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realPos.y = initPos.y + (iconInfo.pos.y - topTile.y) * tileSize;
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auto wvIcon = this->objectToIcon(iconInfo.id, iconInfo.subId, iconInfo.owner);
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if(nullptr != wvIcon)
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{
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// centering icon on the object
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Point dest(realPos.x + tileSize / 2 - wvIcon->width() / 2, realPos.y + tileSize / 2 - wvIcon->height() / 2);
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wvIcon->draw(targetSurf, dest.x, dest.y);
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}
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}
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}
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*/
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/*
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void CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
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{
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CMapBlitter::drawObjects(targetSurf, tile);
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// grail X mark
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if(pos.x == info->grailPos.x && pos.y == info->grailPos.y)
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{
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const auto mark = graphics->heroMoveArrows->getImage(0);
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mark->draw(targetSurf,realTileRect.x,realTileRect.y);
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}
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}
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*/
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/*
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void CMapPuzzleViewBlitter::postProcessing(SDL_Surface * targetSurf) const
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{
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CSDL_Ext::applyEffect(targetSurf, info->drawBounds, static_cast<int>(!ADVOPT.puzzleSepia));
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}
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*/
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/*
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bool CMapPuzzleViewBlitter::canDrawObject(const CGObjectInstance * obj) const
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{
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if (!CMapBlitter::canDrawObject(obj))
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return false;
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//don't print flaggable objects in puzzle mode
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if (obj->isVisitable())
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return false;
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if(std::find(unblittableObjects.begin(), unblittableObjects.end(), obj->ID) != unblittableObjects.end())
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return false;
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return true;
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}
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*/
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/*
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CMapPuzzleViewBlitter::CMapPuzzleViewBlitter(CMapHandler * parent)
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: CMapNormalBlitter(parent)
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{
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unblittableObjects.push_back(Obj::HOLE);
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}
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*/
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/*
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void CMapBlitter::blit(SDL_Surface * targetSurf, const MapDrawingInfo * info)
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{
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init(info);
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auto prevClip = clip(targetSurf);
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pos = int3(0, 0, topTile.z);
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for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize)
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{
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if (pos.x < 0 || pos.x >= parent->sizes.x)
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continue;
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for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize)
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{
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if (pos.y < 0 || pos.y >= parent->sizes.y)
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continue;
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const bool isVisible = canDrawCurrentTile();
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realTileRect.x = realPos.x;
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realTileRect.y = realPos.y;
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const TerrainTile2 & tile = parent->ttiles[pos.z][pos.x][pos.y];
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const TerrainTile & tinfo = parent->map->getTile(pos);
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const TerrainTile * tinfoUpper = pos.y > 0 ? &parent->map->getTile(int3(pos.x, pos.y - 1, pos.z)) : nullptr;
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if(isVisible || info->showAllTerrain)
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{
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drawTileTerrain(targetSurf, tinfo, tile);
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if(tinfo.riverType->getId() != River::NO_RIVER)
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drawRiver(targetSurf, tinfo);
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drawRoad(targetSurf, tinfo, tinfoUpper);
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}
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if(isVisible)
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drawObjects(targetSurf, tile);
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}
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}
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for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize)
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{
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for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize)
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{
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realTileRect.x = realPos.x;
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realTileRect.y = realPos.y;
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if (pos.x < 0 || pos.x >= parent->sizes.x ||
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pos.y < 0 || pos.y >= parent->sizes.y)
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{
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drawFrame(targetSurf);
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}
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else
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{
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const TerrainTile2 & tile = parent->ttiles[pos.z][pos.x][pos.y];
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if(!settings["session"]["spectate"].Bool() && !(*info->visibilityMap)[topTile.z][pos.x][pos.y] && !info->showAllTerrain)
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drawFow(targetSurf);
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// overlay needs to be drawn over fow, because of artifacts-aura-like spells
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drawTileOverlay(targetSurf, tile);
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// drawDebugVisitables()
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if (settings["session"]["showBlock"].Bool())
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{
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if(parent->map->getTile(int3(pos.x, pos.y, pos.z)).blocked) //temporary hiding blocked positions
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{
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static std::shared_ptr<IImage> block;
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if (!block)
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block = IImage::createFromFile("blocked");
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block->draw(targetSurf, realTileRect.x, realTileRect.y);
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}
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}
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if (settings["session"]["showVisit"].Bool())
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{
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if(parent->map->getTile(int3(pos.x, pos.y, pos.z)).visitable) //temporary hiding visitable positions
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{
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static std::shared_ptr<IImage> visit;
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if (!visit)
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visit = IImage::createFromFile("visitable");
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visit->draw(targetSurf, realTileRect.x, realTileRect.y);
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}
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}
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}
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}
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}
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drawOverlayEx(targetSurf);
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// drawDebugGrid()
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if (settings["gameTweaks"]["showGrid"].Bool())
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{
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for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize)
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{
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for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize)
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{
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constexpr ColorRGBA color(0x55, 0x55, 0x55);
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if (realPos.y >= info->drawBounds.y &&
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realPos.y < info->drawBounds.y + info->drawBounds.h)
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for(int i = 0; i < tileSize; i++)
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if (realPos.x + i >= info->drawBounds.x &&
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realPos.x + i < info->drawBounds.x + info->drawBounds.w)
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CSDL_Ext::putPixelWithoutRefresh(targetSurf, realPos.x + i, realPos.y, color.r, color.g, color.b);
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if (realPos.x >= info->drawBounds.x &&
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realPos.x < info->drawBounds.x + info->drawBounds.w)
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for(int i = 0; i < tileSize; i++)
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if (realPos.y + i >= info->drawBounds.y &&
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realPos.y + i < info->drawBounds.y + info->drawBounds.h)
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CSDL_Ext::putPixelWithoutRefresh(targetSurf, realPos.x, realPos.y + i, color.r, color.g, color.b);
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}
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}
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}
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postProcessing(targetSurf);
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CSDL_Ext::setClipRect(targetSurf, prevClip);
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}
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*/
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/*
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bool CMapHandler::updateObjectsFade()
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{
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for (auto iter = fadeAnims.begin(); iter != fadeAnims.end(); )
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{
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int3 pos = (*iter).second.first;
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CFadeAnimation * anim = (*iter).second.second;
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anim->update();
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if (anim->isFading())
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++iter;
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else // fade finished
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{
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auto &objs = ttiles[pos.z][pos.x][pos.y].objects;
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for (auto objIter = objs.begin(); objIter != objs.end(); ++objIter)
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{
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if ((*objIter).fadeAnimKey == (*iter).first)
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{
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logAnim->trace("Fade anim finished for obj at %s; remaining: %d", pos.toString(), fadeAnims.size() - 1);
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if (anim->fadingMode == CFadeAnimation::EMode::OUT)
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objs.erase(objIter); // if this was fadeout, remove the object from the map
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else
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(*objIter).fadeAnimKey = -1; // for fadein, just remove its connection to the finished fade
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break;
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}
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}
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delete (*iter).second.second;
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iter = fadeAnims.erase(iter);
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}
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}
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return !fadeAnims.empty();
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}
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*/
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/*
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bool CMapHandler::startObjectFade(TerrainTileObject & obj, bool in, int3 pos)
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{
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SDL_Surface * fadeBitmap;
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assert(obj.obj);
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auto objData = normalBlitter->findObjectBitmap(obj.obj, 0);
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if (objData.objBitmap)
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{
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if (objData.isMoving) // ignore fading of moving objects (for now?)
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{
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logAnim->debug("Ignoring fade of moving object");
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return false;
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}
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fadeBitmap = CSDL_Ext::newSurface(32, 32); // TODO cache these bitmaps instead of creating new ones?
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Rect objSrcRect(obj.rect.x, obj.rect.y, 32, 32);
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objData.objBitmap->draw(fadeBitmap,0,0,&objSrcRect);
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if (objData.flagBitmap)
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{
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if (obj.obj->pos.x - 1 == pos.x && obj.obj->pos.y - 1 == pos.y) // -1 to draw flag in top-center instead of right-bottom; kind of a hack
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{
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Rect flagSrcRect(32, 0, 32, 32);
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objData.flagBitmap->draw(fadeBitmap,0,0, &flagSrcRect);
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}
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}
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auto anim = new CFadeAnimation();
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anim->init(in ? CFadeAnimation::EMode::IN : CFadeAnimation::EMode::OUT, fadeBitmap, true);
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fadeAnims[++fadeAnimCounter] = std::pair<int3, CFadeAnimation*>(pos, anim);
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obj.fadeAnimKey = fadeAnimCounter;
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logAnim->trace("Fade anim started for obj %d at %s; anim count: %d", obj.obj->ID, pos.toString(), fadeAnims.size());
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return true;
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}
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return false;
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}
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*/
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/*
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bool CMapHandler::printObject(const CGObjectInstance * obj, bool fadein)
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{
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auto animation = graphics->getAnimation(obj);
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if(!animation)
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return false;
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auto bitmap = animation->getImage(0);
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if(!bitmap)
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return false;
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const int tilesW = bitmap->width()/32;
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const int tilesH = bitmap->height()/32;
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auto ttilesWidth = ttiles.shape()[1];
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auto ttilesHeight = ttiles.shape()[2];
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for(int fx=0; fx<tilesW; ++fx)
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{
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for(int fy=0; fy<tilesH; ++fy)
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{
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Rect cr;
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cr.w = 32;
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cr.h = 32;
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cr.x = fx*32;
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cr.y = fy*32;
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if((obj->pos.x + fx - tilesW + 1) >= 0 &&
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(obj->pos.x + fx - tilesW + 1) < ttilesWidth - frameW &&
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(obj->pos.y + fy - tilesH + 1) >= 0 &&
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(obj->pos.y + fy - tilesH + 1) < ttilesHeight - frameH)
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{
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int3 pos(obj->pos.x + fx - tilesW + 1, obj->pos.y + fy - tilesH + 1, obj->pos.z);
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TerrainTile2 & curt = ttiles[pos.z][pos.x][pos.y];
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TerrainTileObject toAdd(obj, cr, obj->visitableAt(pos.x, pos.y));
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if (fadein && ADVOPT.objectFading)
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{
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startObjectFade(toAdd, true, pos);
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}
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auto i = curt.objects.begin();
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for(; i != curt.objects.end(); i++)
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{
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if(objectBlitOrderSorter(toAdd, *i))
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{
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curt.objects.insert(i, toAdd);
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i = curt.objects.begin(); //to validate and avoid adding it second time
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break;
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}
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}
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if(i == curt.objects.end())
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curt.objects.insert(i, toAdd);
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}
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}
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}
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return true;
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}
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*/
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/*
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bool CMapHandler::hideObject(const CGObjectInstance * obj, bool fadeout)
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{
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for(size_t z = 0; z < map->levels(); z++)
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{
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for(size_t x = 0; x < map->width; x++)
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{
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for(size_t y = 0; y < map->height; y++)
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{
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auto &objs = ttiles[(int)z][(int)x][(int)y].objects;
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for(size_t i = 0; i < objs.size(); i++)
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{
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if (objs[i].obj && objs[i].obj->id == obj->id)
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{
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if (fadeout && ADVOPT.objectFading) // object should be faded == erase is delayed until the end of fadeout
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{
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if (startObjectFade(objs[i], false, int3((si32)x, (si32)y, (si32)z)))
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objs[i].obj = nullptr;
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else
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objs.erase(objs.begin() + i);
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}
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else
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objs.erase(objs.begin() + i);
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break;
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}
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}
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}
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}
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}
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return true;
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}
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*/
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bool CMapHandler::hasOngoingAnimations()
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{
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for (auto * observer : observers)
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if (observer->hasOngoingAnimations())
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return true;
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return false;
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}
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|
|
void CMapHandler::waitForOngoingAnimations()
|
|
{
|
|
while (CGI->mh->hasOngoingAnimations())
|
|
{
|
|
auto unlockPim = vstd::makeUnlockGuard(*CPlayerInterface::pim);
|
|
boost::this_thread::sleep(boost::posix_time::milliseconds(1));
|
|
}
|
|
}
|
|
|
|
/*
|
|
void CMapHandler::updateWater() //shift colors in palettes of water tiles
|
|
{
|
|
for(auto & elem : terrainImages["lava"])
|
|
{
|
|
for(auto img : elem)
|
|
img->shiftPalette(246, 9);
|
|
}
|
|
|
|
for(auto & elem : terrainImages["water"])
|
|
{
|
|
for(auto img : elem)
|
|
{
|
|
img->shiftPalette(229, 12);
|
|
img->shiftPalette(242, 14);
|
|
}
|
|
}
|
|
|
|
for(auto & elem : riverImages["clrrvr"])
|
|
{
|
|
for(auto img : elem)
|
|
{
|
|
img->shiftPalette(183, 12);
|
|
img->shiftPalette(195, 6);
|
|
}
|
|
}
|
|
|
|
for(auto & elem : riverImages["mudrvr"])
|
|
{
|
|
for(auto img : elem)
|
|
{
|
|
img->shiftPalette(228, 12);
|
|
img->shiftPalette(183, 6);
|
|
img->shiftPalette(240, 6);
|
|
}
|
|
}
|
|
|
|
for(auto & elem : riverImages["lavrvr"])
|
|
{
|
|
for(auto img : elem)
|
|
img->shiftPalette(240, 9);
|
|
}
|
|
}
|
|
*/
|
|
|
|
bool CMapHandler::hasObjectHole(const int3 & pos) const
|
|
{
|
|
//const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y];
|
|
|
|
//for(auto & elem : tt.objects)
|
|
//{
|
|
// if(elem.obj && elem.obj->ID == Obj::HOLE)
|
|
// return true;
|
|
//}
|
|
return false;
|
|
}
|
|
|
|
void CMapHandler::getTerrainDescr(const int3 & pos, std::string & out, bool isRMB) const
|
|
{
|
|
const TerrainTile & t = map->getTile(pos);
|
|
|
|
if(t.hasFavorableWinds())
|
|
{
|
|
out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS, 0);
|
|
return;
|
|
}
|
|
//const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y];
|
|
bool isTile2Terrain = false;
|
|
out.clear();
|
|
|
|
//for(auto & elem : tt.objects)
|
|
//{
|
|
// if(elem.obj)
|
|
// {
|
|
// out = elem.obj->getObjectName();
|
|
// if(elem.obj->ID == Obj::HOLE)
|
|
// return;
|
|
|
|
// isTile2Terrain = elem.obj->isTile2Terrain();
|
|
// break;
|
|
// }
|
|
//}
|
|
|
|
if(!isTile2Terrain || out.empty())
|
|
out = t.terType->getNameTranslated();
|
|
|
|
if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG)
|
|
{
|
|
out = boost::str(boost::format(isRMB ? "%s\r\n%s" : "%s %s") // New line for the Message Box, space for the Status Bar
|
|
% out
|
|
% CGI->generaltexth->allTexts[330]); // 'digging ok'
|
|
}
|
|
}
|
|
|
|
bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
|
|
{
|
|
if (!a)
|
|
return true;
|
|
if (!b)
|
|
return false;
|
|
if (a->appearance->printPriority != b->appearance->printPriority)
|
|
return a->appearance->printPriority > b->appearance->printPriority;
|
|
|
|
if(a->pos.y != b->pos.y)
|
|
return a->pos.y < b->pos.y;
|
|
|
|
if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
|
|
return true;
|
|
if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
|
|
return false;
|
|
|
|
if(!a->isVisitable() && b->isVisitable())
|
|
return true;
|
|
if(!b->isVisitable() && a->isVisitable())
|
|
return false;
|
|
if(a->pos.x < b->pos.x)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
CMapHandler::CMapHandler(const CMap * map)
|
|
: map(map)
|
|
{
|
|
}
|
|
|
|
const CMap * CMapHandler::getMap()
|
|
{
|
|
return map;
|
|
}
|
|
|
|
bool CMapHandler::isInMap( const int3 & tile)
|
|
{
|
|
return map->isInTheMap(tile);
|
|
}
|
|
|
|
std::vector<std::string> CMapHandler::getAmbientSounds(const int3 & tile)
|
|
{
|
|
std::vector<std::string> result;
|
|
|
|
//for(auto & ttObj : ttiles[tile.z][tile.x][tile.y].objects)
|
|
//{
|
|
// if(ttObj.ambientSound)
|
|
// result.push_back(ttObj.ambientSound.get());
|
|
//}
|
|
if(map->isCoastalTile(tile))
|
|
result.emplace_back("LOOPOCEA");
|
|
|
|
return result;
|
|
}
|
|
|
|
void CMapHandler::onObjectFadeIn(const CGObjectInstance * obj)
|
|
{
|
|
for (auto * observer : observers)
|
|
observer->onObjectFadeIn(obj);
|
|
}
|
|
|
|
void CMapHandler::onObjectFadeOut(const CGObjectInstance * obj)
|
|
{
|
|
for (auto * observer : observers)
|
|
observer->onObjectFadeOut(obj);
|
|
}
|
|
|
|
void CMapHandler::onObjectInstantAdd(const CGObjectInstance * obj)
|
|
{
|
|
for (auto * observer : observers)
|
|
observer->onObjectInstantAdd(obj);
|
|
}
|
|
|
|
void CMapHandler::onObjectInstantRemove(const CGObjectInstance * obj)
|
|
{
|
|
for (auto * observer : observers)
|
|
observer->onObjectInstantRemove(obj);
|
|
}
|
|
|
|
void CMapHandler::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
|
{
|
|
assert(obj->pos == dest);
|
|
for (auto * observer : observers)
|
|
observer->onHeroTeleported(obj, from, dest);
|
|
}
|
|
|
|
void CMapHandler::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
|
{
|
|
assert(obj->pos == dest);
|
|
for (auto * observer : observers)
|
|
observer->onHeroMoved(obj, from, dest);
|
|
}
|
|
|
|
void CMapHandler::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
|
{
|
|
assert(obj->pos == from);
|
|
for (auto * observer : observers)
|
|
observer->onHeroRotated(obj, from, dest);
|
|
}
|
|
|
|
void CMapHandler::addMapObserver(IMapObjectObserver * object)
|
|
{
|
|
observers.push_back(object);
|
|
}
|
|
|
|
void CMapHandler::removeMapObserver(IMapObjectObserver * object)
|
|
{
|
|
vstd::erase(observers, object);
|
|
}
|
|
|
|
IMapObjectObserver::IMapObjectObserver()
|
|
{
|
|
CGI->mh->addMapObserver(this);
|
|
}
|
|
|
|
IMapObjectObserver::~IMapObjectObserver()
|
|
{
|
|
CGI->mh->removeMapObserver(this);
|
|
}
|