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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
23 lines
510 B
Lua
23 lines
510 B
Lua
local BattleStackMoved = require("netpacks.BattleStackMoved")
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apply = function(targets)
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local n = #targets;
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assert(n == 2, "2 destinations required ".. n .." provided")
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local unitId = targets[1][2]
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assert(type(unitId) == "number", "Invalid unit id")
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local dest = targets[2][1]
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assert(type(dest) == "number", "Invalid destination hex")
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local pack = BattleStackMoved.new()
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pack:setUnitId(unitId)
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pack:setDistance(0)
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pack:setTeleporting(true)
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pack:addTileToMove(dest)
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SERVER:moveUnit(pack)
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end
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