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vcmi/client/battle/CBattleObstacleController.h
Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00

44 lines
1.3 KiB
C++

/*
* CBattleObstacleController.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
struct SDL_Surface;
struct BattleObjectsByHex;
struct BattleHex;
class IImage;
class CCanvas;
class CAnimation;
class CBattleInterface;
class CObstacleInstance;
struct Point;
class CBattleObstacleController
{
std::map<std::string, std::shared_ptr<CAnimation>> animationsCache;
CBattleInterface * owner;
std::map<si32, std::shared_ptr<CAnimation>> obstacleAnimations;
std::shared_ptr<IImage> getObstacleImage(const CObstacleInstance & oi);
Point getObstaclePosition(std::shared_ptr<IImage> image, const CObstacleInstance & obstacle);
public:
CBattleObstacleController(CBattleInterface * owner);
void obstaclePlaced(const CObstacleInstance & oi);
void showObstacles(SDL_Surface *to, std::vector<std::shared_ptr<const CObstacleInstance>> &obstacles);
void showAbsoluteObstacles(std::shared_ptr<CCanvas> canvas);
void showBattlefieldObjects(std::shared_ptr<CCanvas> canvas, const BattleHex & location );
void redrawBackgroundWithHexes(std::shared_ptr<CCanvas> to);
};