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061ed69c63
- separate archive types in filesystem for lod\vid\snd
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
#include "StdInc.h"
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#include "CFilesystemLoader.h"
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#include "CFileInfo.h"
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#include "CFileInputStream.h"
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CFilesystemLoader::CFilesystemLoader(const std::string & baseDirectory, size_t depth, bool initial):
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baseDirectory(baseDirectory),
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fileList(listFiles(depth, initial))
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{
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}
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std::unique_ptr<CInputStream> CFilesystemLoader::load(const std::string & resourceName) const
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{
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std::unique_ptr<CInputStream> stream(new CFileInputStream(getOrigin() + '/' + resourceName));
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return stream;
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}
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bool CFilesystemLoader::existsEntry(const std::string & resourceName) const
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{
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for(auto it = fileList.begin(); it != fileList.end(); ++it)
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{
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if(it->second == resourceName)
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{
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return true;
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}
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}
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return false;
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}
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boost::unordered_map<ResourceID, std::string> CFilesystemLoader::getEntries() const
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{
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return fileList;
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}
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std::string CFilesystemLoader::getOrigin() const
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{
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return baseDirectory;
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}
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bool CFilesystemLoader::createEntry(std::string filename)
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{
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ResourceID res(filename);
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if (fileList.find(res) != fileList.end())
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return false;
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fileList[res] = filename;
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return true;
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}
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boost::unordered_map<ResourceID, std::string> CFilesystemLoader::listFiles(size_t depth, bool initial) const
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{
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std::set<EResType::Type> initialTypes;
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initialTypes.insert(EResType::DIRECTORY);
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initialTypes.insert(EResType::TEXT);
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initialTypes.insert(EResType::ARCHIVE_LOD);
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initialTypes.insert(EResType::ARCHIVE_VID);
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initialTypes.insert(EResType::ARCHIVE_SND);
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assert(boost::filesystem::is_directory(baseDirectory));
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boost::unordered_map<ResourceID, std::string> fileList;
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std::vector<std::string> path;//vector holding relative path to our file
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boost::filesystem::recursive_directory_iterator enddir;
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boost::filesystem::recursive_directory_iterator it(baseDirectory, boost::filesystem::symlink_option::recurse);
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for(; it != enddir; ++it)
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{
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EResType::Type type;
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if (boost::filesystem::is_directory(it->status()))
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{
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path.resize(it.level()+1);
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path.back() = it->path().leaf().string();
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it.no_push(depth <= it.level()); // don't iterate into directory if depth limit reached
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type = EResType::DIRECTORY;
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}
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else
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type = EResTypeHelper::getTypeFromExtension(boost::filesystem::extension(*it));
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if (!initial || vstd::contains(initialTypes, type))
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{
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//reconstruct relative filename (not possible via boost AFAIK)
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std::string filename;
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for (size_t i=0; i<it.level() && i<path.size(); i++)
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filename += path[i] + '/';
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filename += it->path().leaf().string();
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fileList[ResourceID(filename, type)] = filename;
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}
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}
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return fileList;
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} |