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vcmi/lib/battle/AutocombatPreferences.h
Dydzio 78f56df44f
Comment out unused OH3 options so they do not clutter code suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-08-20 19:11:36 +02:00

22 lines
592 B
C++

/*
* AutocombatPreferences.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
struct AutocombatPreferences
{
bool enableSpellsUsage = true;
//TODO: below options exist in original H3, consider usefulness of mixed human-AI combat when enabling autocombat inside battle
// bool enableUnitsUsage = true;
// bool enableCatapultUsage = true;
// bool enableBallistaUsage = true;
// bool enableFirstAidTendUsage = true;
};