mirror of
https://github.com/vcmi/vcmi.git
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75f8c8b29a
* use smart pointers for almost all widget fields * use SDL2 texture for cursor * a lot af small tweaks and formatting * removed CompImage class, it is actually useless as long as regular SDLImage support margins * CGuiHandler: use smart pointers for [push|pop]Int
206 lines
5.9 KiB
C++
206 lines
5.9 KiB
C++
/*
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* CLobbyScreen.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CLobbyScreen.h"
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#include "CBonusSelection.h"
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#include "SelectionTab.h"
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#include "RandomMapTab.h"
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#include "OptionsTab.h"
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#include "../CServerHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/Buttons.h"
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#include "../windows/InfoWindows.h"
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#include "../../CCallback.h"
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#include "../CGameInfo.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CCampaignHandler.h"
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#include "../../lib/rmg/CMapGenOptions.h"
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CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
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: CSelectionBase(screenType), bonusSel(nullptr)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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tabSel = std::make_shared<SelectionTab>(screenType);
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curTab = tabSel;
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auto initLobby = [&]()
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{
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tabSel->callOnSelect = std::bind(&IServerAPI::setMapInfo, CSH, _1, nullptr);
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buttonSelect = std::make_shared<CButton>(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
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buttonSelect->addCallback([&]()
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{
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toggleTab(tabSel);
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CSH->setMapInfo(tabSel->getSelectedMapInfo());
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});
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buttonOptions = std::make_shared<CButton>(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CLobbyScreen::toggleTab, this, tabOpt), SDLK_a);
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};
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buttonChat = std::make_shared<CButton>(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&CLobbyScreen::toggleChat, this), SDLK_h);
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buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL);
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switch(screenType)
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{
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case ESelectionScreen::newGame:
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{
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tabOpt = std::make_shared<OptionsTab>();
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tabRand = std::make_shared<RandomMapTab>();
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tabRand->mapInfoChanged += std::bind(&IServerAPI::setMapInfo, CSH, _1, _2);
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buttonRMG = std::make_shared<CButton>(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
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buttonRMG->addCallback([&]()
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{
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toggleTab(tabRand);
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tabRand->updateMapInfoByHost(); // TODO: This is only needed to force-update mapInfo in CSH when tab is opened
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});
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card->iconDifficulty->addCallback(std::bind(&IServerAPI::setDifficulty, CSH, _1));
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buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, false), SDLK_b);
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initLobby();
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break;
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}
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case ESelectionScreen::loadGame:
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{
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tabOpt = std::make_shared<OptionsTab>();
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buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, false), SDLK_l);
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initLobby();
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break;
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}
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case ESelectionScreen::campaignList:
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tabSel->callOnSelect = std::bind(&IServerAPI::setMapInfo, CSH, _1, nullptr);
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buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CLobbyScreen::startCampaign, this), SDLK_b);
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break;
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}
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buttonStart->assignedKeys.insert(SDLK_RETURN);
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buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [&]()
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{
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CSH->sendClientDisconnecting();
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close();
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}, SDLK_ESCAPE);
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}
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CLobbyScreen::~CLobbyScreen()
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{
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// TODO: For now we always destroy whole lobby when leaving bonus selection screen
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if(CSH->state == EClientState::LOBBY_CAMPAIGN)
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CSH->sendClientDisconnecting();
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}
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void CLobbyScreen::toggleTab(std::shared_ptr<CIntObject> tab)
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{
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if(tab == curTab)
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CSH->sendGuiAction(LobbyGuiAction::NO_TAB);
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else if(tab == tabOpt)
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CSH->sendGuiAction(LobbyGuiAction::OPEN_OPTIONS);
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else if(tab == tabSel)
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CSH->sendGuiAction(LobbyGuiAction::OPEN_SCENARIO_LIST);
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else if(tab == tabRand)
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CSH->sendGuiAction(LobbyGuiAction::OPEN_RANDOM_MAP_OPTIONS);
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CSelectionBase::toggleTab(tab);
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}
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void CLobbyScreen::startCampaign()
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{
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if(CSH->mi)
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{
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auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(CSH->mi->fileURI));
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CSH->setCampaignState(ourCampaign);
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}
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}
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void CLobbyScreen::startScenario(bool allowOnlyAI)
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{
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try
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{
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CSH->sendStartGame(allowOnlyAI);
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buttonStart->block(true);
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}
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catch(ExceptionMapMissing & e)
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{
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}
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catch(ExceptionNoHuman & e)
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{
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// You must position yourself prior to starting the game.
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CInfoWindow::showYesNoDialog(std::ref(CGI->generaltexth->allTexts[530]), CInfoWindow::TCompsInfo(), 0, std::bind(&CLobbyScreen::startScenario, this, true), PlayerColor(1));
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}
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catch(ExceptionNoTemplate & e)
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{
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CInfoWindow::showInfoDialog(std::ref(CGI->generaltexth->allTexts[751]), CInfoWindow::TCompsInfo(), PlayerColor(1));
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}
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catch(...)
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{
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}
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}
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void CLobbyScreen::toggleMode(bool host)
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{
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tabSel->toggleMode();
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buttonStart->block(!host);
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if(screenType == ESelectionScreen::campaignList)
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return;
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auto buttonColor = host ? Colors::WHITE : Colors::ORANGE;
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buttonSelect->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, buttonColor);
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buttonOptions->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, buttonColor);
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if(buttonRMG)
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{
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buttonRMG->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, buttonColor);
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buttonRMG->block(!host);
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}
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buttonSelect->block(!host);
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buttonOptions->block(!host);
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if(CSH->mi)
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tabOpt->recreate();
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}
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void CLobbyScreen::toggleChat()
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{
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card->toggleChat();
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if(card->showChat)
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buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
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else
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buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL);
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}
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void CLobbyScreen::updateAfterStateChange()
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{
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if(CSH->mi && tabOpt)
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tabOpt->recreate();
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card->changeSelection();
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if(card->iconDifficulty)
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card->iconDifficulty->setSelected(CSH->si->difficulty);
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if(curTab == tabRand && CSH->si->mapGenOptions)
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tabRand->setMapGenOptions(CSH->si->mapGenOptions);
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}
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const StartInfo * CLobbyScreen::getStartInfo()
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{
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return CSH->si.get();
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}
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const CMapInfo * CLobbyScreen::getMapInfo()
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{
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return CSH->mi.get();
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}
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