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vcmi/client/lobby/CSavingScreen.cpp
Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446)
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00

97 lines
2.5 KiB
C++

/*
* CSavingScreen.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CSavingScreen.h"
#include "SelectionTab.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/TextControls.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/StartInfo.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/mapping/CMapInfo.h"
CSavingScreen::CSavingScreen()
: CSelectionBase(ESelectionScreen::saveGame)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
center(pos);
// TODO: we should really use std::shared_ptr for passing StartInfo around.
localSi = new StartInfo(*LOCPLINT->cb->getStartInfo());
localMi = std::make_shared<CMapInfo>();
localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
tabSel = std::make_shared<SelectionTab>(screenType);
curTab = tabSel;
tabSel->toggleMode();
tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1);
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), SDLK_s);
buttonStart->assignedKeys.insert(SDLK_RETURN);
}
CSavingScreen::~CSavingScreen()
{
}
const CMapInfo * CSavingScreen::getMapInfo()
{
return localMi.get();
}
const StartInfo * CSavingScreen::getStartInfo()
{
return localSi;
}
void CSavingScreen::changeSelection(std::shared_ptr<CMapInfo> to)
{
if(localMi == to)
return;
localMi = to;
localSi = localMi->scenarioOptionsOfSave;
card->changeSelection();
}
void CSavingScreen::saveGame()
{
if(!(tabSel && tabSel->inputName && tabSel->inputName->text.size()))
return;
std::string path = "Saves/" + tabSel->inputName->text;
auto overWrite = [this, path]() -> void
{
Settings lastSave = settings.write["general"]["lastSave"];
lastSave->String() = path;
LOCPLINT->cb->save(path);
close();
};
if(CResourceHandler::get("local")->existsResource(ResourceID(path, EResType::CLIENT_SAVEGAME)))
{
std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
boost::algorithm::replace_first(hlp, "%s", tabSel->inputName->text);
LOCPLINT->showYesNoDialog(hlp, overWrite, nullptr);
}
else
{
overWrite();
}
}