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vcmi/scripts/lib/Metatype.lua
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

25 lines
380 B
Lua

local T =
{
ARTIFACT = 1,
ARTIFACT_INSTANCE = 2,
CREATURE = 3,
CREATURE_INSTANCE = 4,
FACTION = 5,
HERO_CLASS = 6,
HERO_TYPE = 7,
HERO_INSTANCE = 8,
MAP_OBJECT_GROUP = 9,
MAP_OBJECT_TYPE = 10,
MAP_OBJECT_INSTANCE = 11,
SKILL = 12,
SPELL = 13
}
local M = setmetatable({},
{
__newindex = function() error("Metatype table is immutable") end,
__index = T
})
return M