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vcmi/test/mock/mock_IBattleInfoCallback.h
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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1.3 KiB
C++

/*
* mock_IBattleInfoCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/battle/IBattleInfoCallback.h"
#include "../../lib/GameConstants.h"
class IBattleInfoCallbackMock : public IBattleInfoCallback
{
public:
MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
MOCK_CONST_METHOD0(battleTerrainType, ETerrainType());
MOCK_CONST_METHOD0(battleGetBattlefieldType, BFieldType());
MOCK_CONST_METHOD0(battleIsFinished, boost::optional<int>());
MOCK_CONST_METHOD0(battleTacticDist, si8());
MOCK_CONST_METHOD0(battleGetTacticsSide, si8());
MOCK_CONST_METHOD0(battleNextUnitId, uint32_t());
MOCK_CONST_METHOD1(battleGetUnitsIf, battle::Units(battle::UnitFilter));
MOCK_CONST_METHOD1(battleGetUnitByID, const battle::Unit *(uint32_t));
MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(BattleHex, bool));
MOCK_CONST_METHOD0(battleActiveUnit, const battle::Unit *());
MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(BattleHex, bool));
MOCK_CONST_METHOD1(getAllAffectedObstaclesByStack, std::vector<std::shared_ptr<const CObstacleInstance>>(const battle::Unit *));
};