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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* mock_IBattleInfoCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/battle/IBattleInfoCallback.h"
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#include "../../lib/GameConstants.h"
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class IBattleInfoCallbackMock : public IBattleInfoCallback
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{
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public:
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MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
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MOCK_CONST_METHOD0(battleTerrainType, ETerrainType());
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MOCK_CONST_METHOD0(battleGetBattlefieldType, BFieldType());
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MOCK_CONST_METHOD0(battleIsFinished, boost::optional<int>());
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MOCK_CONST_METHOD0(battleTacticDist, si8());
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MOCK_CONST_METHOD0(battleGetTacticsSide, si8());
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MOCK_CONST_METHOD0(battleNextUnitId, uint32_t());
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MOCK_CONST_METHOD1(battleGetUnitsIf, battle::Units(battle::UnitFilter));
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MOCK_CONST_METHOD1(battleGetUnitByID, const battle::Unit *(uint32_t));
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MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(BattleHex, bool));
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MOCK_CONST_METHOD0(battleActiveUnit, const battle::Unit *());
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MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(BattleHex, bool));
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MOCK_CONST_METHOD1(getAllAffectedObstaclesByStack, std::vector<std::shared_ptr<const CObstacleInstance>>(const battle::Unit *));
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};
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