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ded4c18df9
This option is used to choose small resource icons in Quest Log when there more than 4 of them.
113 lines
3.4 KiB
C++
113 lines
3.4 KiB
C++
#pragma once
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#include "../gui/CIntObject.h"
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/*
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* CComponent.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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struct Component;
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class CAnimImage;
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/// common popup window component
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class CComponent : public virtual CIntObject
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{
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public:
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enum Etype
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{
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primskill, secskill, resource, creature, artifact, experience, spell, morale, luck, building, hero, flag, typeInvalid
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};
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//NOTE: not all types have exact these sizes or have less than 4 of them. In such cases closest one will be used
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enum ESize
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{
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tiny, // ~22-24px
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small, // ~30px
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medium,// ~42px
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large, // ~82px
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sizeInvalid
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};
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private:
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size_t getIndex();
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const std::vector<std::string> getFileName();
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void setSurface(std::string defName, int imgPos);
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std::string getSubtitleInternal();
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void init(Etype Type, int Subtype, int Val, ESize imageSize);
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public:
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CAnimImage *image; //our image
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Etype compType; //component type
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ESize size; //component size.
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int subtype; //type-dependant subtype. See getSomething methods for details
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int val; // value \ strength \ amount of component. See getSomething methods for details
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bool perDay; // add "per day" text to subtitle
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std::string getDescription();
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std::string getSubtitle();
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CComponent(Etype Type, int Subtype, int Val = 0, ESize imageSize=large);//c-tor
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CComponent(const Component &c, ESize imageSize=large); //c-tor
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void clickRight(tribool down, bool previousState); //call-in
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};
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/// component that can be selected or deselected
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class CSelectableComponent : public CComponent, public CKeyShortcut
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{
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void init();
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public:
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bool selected; //if true, this component is selected
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std::function<void()> onSelect; //function called on selection change
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void showAll(SDL_Surface * to);
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void select(bool on);
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void clickLeft(tribool down, bool previousState); //call-in
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CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize=large, std::function<void()> OnSelect = nullptr); //c-tor
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CSelectableComponent(const Component &c, std::function<void()> OnSelect = nullptr); //c-tor
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};
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/// box with multiple components (up to 8?)
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/// will take ownership on components and delete them afterwards
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class CComponentBox : public CIntObject
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{
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std::vector<CComponent *> components;
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CSelectableComponent * selected;
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std::function<void(int newID)> onSelect;
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void selectionChanged(CSelectableComponent * newSelection);
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//get position of "or" text between these comps
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//it will place "or" equidistant to both images
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Point getOrTextPos(CComponent *left, CComponent * right);
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//get distance between these copmonents
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int getDistance(CComponent *left, CComponent * right);
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void placeComponents(bool selectable);
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public:
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/// return index of selected item
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int selectedIndex();
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/// constructor for quite common 1-components popups
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/// if position width or height are 0 then it will be determined automatically
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CComponentBox(CComponent * components, Rect position);
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/// constructor for non-selectable components
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CComponentBox(std::vector<CComponent *> components, Rect position);
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/// constructor for selectable components
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/// will also create "or" labels between components
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/// onSelect - optional function that will be called every time on selection change
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CComponentBox(std::vector<CSelectableComponent *> components, Rect position, std::function<void(int newID)> onSelect = nullptr);
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};
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