mirror of
https://github.com/vcmi/vcmi.git
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203 lines
4.7 KiB
C++
203 lines
4.7 KiB
C++
/*
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* CRmgTemplate.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../int3.h"
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#include "../GameConstants.h"
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#include "../ResourceSet.h"
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#include "CMapGenOptions.h"
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class JsonSerializeFormat;
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namespace ETemplateZoneType
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{
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enum ETemplateZoneType
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{
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PLAYER_START,
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CPU_START,
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TREASURE,
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JUNCTION
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};
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}
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class DLL_LINKAGE CTreasureInfo
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{
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public:
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ui32 min;
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ui32 max;
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ui16 density;
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CTreasureInfo();
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bool operator ==(const CTreasureInfo & other) const;
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void serializeJson(JsonSerializeFormat & handler);
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};
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namespace rmg
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{
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class DLL_LINKAGE ZoneConnection
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{
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public:
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ZoneConnection();
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TRmgTemplateZoneId getZoneA() const;
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TRmgTemplateZoneId getZoneB() const;
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int getGuardStrength() const;
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void serializeJson(JsonSerializeFormat & handler);
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private:
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TRmgTemplateZoneId zoneA;
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TRmgTemplateZoneId zoneB;
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int guardStrength;
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};
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class DLL_LINKAGE ZoneOptions
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{
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public:
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static const std::set<ETerrainType> DEFAULT_TERRAIN_TYPES;
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static const TRmgTemplateZoneId NO_ZONE;
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class DLL_LINKAGE CTownInfo
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{
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public:
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CTownInfo();
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int getTownCount() const;
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int getCastleCount() const;
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int getTownDensity() const;
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int getCastleDensity() const;
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void serializeJson(JsonSerializeFormat & handler);
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private:
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int townCount;
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int castleCount;
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int townDensity;
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int castleDensity;
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};
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ZoneOptions();
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ZoneOptions & operator=(const ZoneOptions & other);
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TRmgTemplateZoneId getId() const;
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void setId(TRmgTemplateZoneId value);
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ETemplateZoneType::ETemplateZoneType getType() const;
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int getSize() const;
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void setSize(int value);
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boost::optional<int> getOwner() const;
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const std::set<ETerrainType> & getTerrainTypes() const;
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void setTerrainTypes(const std::set<ETerrainType> & value);
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std::set<TFaction> getDefaultTownTypes() const;
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const std::set<TFaction> & getTownTypes() const;
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void setTownTypes(const std::set<TFaction> & value);
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void setMonsterTypes(const std::set<TFaction> & value);
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void setMinesInfo(const std::map<TResource, ui16> & value);
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std::map<TResource, ui16> getMinesInfo() const;
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void setTreasureInfo(const std::vector<CTreasureInfo> & value);
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const std::vector<CTreasureInfo> & getTreasureInfo() const;
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TRmgTemplateZoneId getMinesLikeZone() const;
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TRmgTemplateZoneId getTerrainTypeLikeZone() const;
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TRmgTemplateZoneId getTreasureLikeZone() const;
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void addConnection(TRmgTemplateZoneId otherZone);
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std::vector<TRmgTemplateZoneId> getConnections() const;
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void serializeJson(JsonSerializeFormat & handler);
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protected:
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TRmgTemplateZoneId id;
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ETemplateZoneType::ETemplateZoneType type;
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int size;
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boost::optional<int> owner;
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CTownInfo playerTowns;
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CTownInfo neutralTowns;
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bool matchTerrainToTown;
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std::set<ETerrainType> terrainTypes;
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bool townsAreSameType;
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std::set<TFaction> townTypes;
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std::set<TFaction> monsterTypes;
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EMonsterStrength::EMonsterStrength zoneMonsterStrength;
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std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
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std::vector<CTreasureInfo> treasureInfo;
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std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
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TRmgTemplateZoneId minesLikeZone;
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TRmgTemplateZoneId terrainTypeLikeZone;
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TRmgTemplateZoneId treasureLikeZone;
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};
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}
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/// The CRmgTemplate describes a random map template.
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class DLL_LINKAGE CRmgTemplate
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{
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public:
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using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<rmg::ZoneOptions>>;
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class DLL_LINKAGE CPlayerCountRange
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{
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public:
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void addRange(int lower, int upper);
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void addNumber(int value);
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bool isInRange(int count) const;
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std::set<int> getNumbers() const;
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std::string toString() const;
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void fromString(const std::string & value);
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private:
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std::vector<std::pair<int, int> > range;
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};
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CRmgTemplate();
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~CRmgTemplate();
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bool matchesSize(const int3 & value) const;
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void setId(const std::string & value);
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const std::string & getName() const;
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const CPlayerCountRange & getPlayers() const;
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const CPlayerCountRange & getCpuPlayers() const;
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const Zones & getZones() const;
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const std::vector<rmg::ZoneConnection> & getConnections() const;
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void validate() const; /// Tests template on validity and throws exception on failure
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void serializeJson(JsonSerializeFormat & handler);
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private:
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std::string id;
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std::string name;
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int3 minSize, maxSize;
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CPlayerCountRange players, cpuPlayers;
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Zones zones;
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std::vector<rmg::ZoneConnection> connections;
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void afterLoad();
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void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
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void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
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};
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